//----------------------------------------------- // updateParticlesNoActor : // //----------------------------------------------- void CSceneParser::updateParticlesNoActor(float difTime, CParticle &particle, UAnimation &animation) { // Animate all instances. for(uint i = 0; i < particle.IGPtr->getNumInstance(); ++i ) { std::string iName = particle.IGPtr->getInstanceName(i); UInstance instance = particle.IGPtr->getByName(iName); if(!instance) continue; instance->setTransformMode(UTransformable::RotQuat); // If the animation has no track of position. UTrack* trackPos = animation.getTrackByName("PathPos"); if(!trackPos) trackPos = animation.getTrackByName(string(iName + "." + "PathPos").c_str()); if(trackPos) { CVector pos; trackPos->interpolate(difTime, pos); instance->setPos(pos); } // If the animation has no track of rotation. UTrack* trackRot = animation.getTrackByName("PathRotQuat"); if(!trackRot) trackRot = animation.getTrackByName(string(iName + "." + "PathRotQuat").c_str()); if(trackRot) { CQuat rot; if(trackRot->interpolate(difTime, rot)) instance->setRotQuat(rot); else nlwarning("CSceneParser::updateParticles : Not a Quat!"); } } }// updateParticlesNoActor //
//----------------------------------------------- // updateParticlesActor : // //----------------------------------------------- void CSceneParser::updateParticlesActor(float difTime, CParticle &particle, UAnimation &animation) { // Get the entity pointer. CEntityCL *entity = getEntity(Sid(Sid::npc, (uint64)particle.Actor)); if(!entity) { nlwarning("CSceneParser::updateParticlesActor : cannot get the actor %d.", (uint64)particle.Actor); return; } // If the entity has no skeleton -> Next particle. if(!entity->skeleton()) { nlwarning("The particle follow an entity %d without a skeleton.", (uint64)particle.Actor); return; } // Matrix 90° CMatrix m90; m90.identity(); m90.rotateZ((float)(Pi/2.0)); // Matrix of the entity. CMatrix mChar = entity->skeleton()->getMatrix(); mChar.setPos(entity->pos()); // Animate all instances. for(uint i = 0; i < particle.IGPtr->getNumInstance(); ++i ) { std::string iName = particle.IGPtr->getInstanceName(i); UInstance instance = particle.IGPtr->getByName(iName); if(!instance) continue; instance->setTransformMode(UTransformable::RotQuat); CMatrix mAnim; mAnim.identity(); // If the animation has no track of position. UTrack* trackPos = animation.getTrackByName("PathPos"); if(!trackPos) trackPos = animation.getTrackByName(string(iName + "." + "PathPos").c_str()); if(trackPos) { CVector pos; trackPos->interpolate(difTime, pos); mAnim.setPos(pos); } // If the animation has no track of rotation. UTrack* trackRot = animation.getTrackByName("PathRotQuat"); if(!trackRot) trackRot = animation.getTrackByName(string(iName + "." + "PathRotQuat").c_str()); if(trackRot) { CQuat rot; trackPos->interpolate(difTime, rot); mAnim.setRot(rot); } CMatrix mFinal = mChar * m90 * mAnim; instance->setPos(mFinal.getPos()); instance->setRotQuat(mFinal.getRot()); } }// updateParticlesActor //