コード例 #1
0
/**
 *	This is essentially a mix of K2Node_BaseAsyncTask::ExpandNode and K2Node_SpawnActorFromClass::ExpandNode.
 *	Several things are going on here:
 *		-Factory call to create proxy object (K2Node_BaseAsyncTask)
 *		-Task return delegates are created and hooked up (K2Node_BaseAsyncTask)
 *		-A BeginSpawn function is called on proxyu object (similiar to K2Node_SpawnActorFromClass)
 *		-BeginSpawn can choose to spawn or not spawn an actor (and return it)
 *			-If spawned:
 *				-SetVars are run on the newly spawned object (set expose on spawn variables - K2Node_SpawnActorFromClass)
 *				-FinishSpawn is called on the proxy object
 *				
 *				
 *	Also, a K2Node_SpawnActorFromClass could not be used directly here, since we want the proxy object to implement its own
 *	BeginSpawn/FinishSpawn function (custom game logic will often be performed in the native implementation). K2Node_SpawnActorFromClass also
 *	requires a SpawnTransform be wired into it, and in most ability task cases, the spawn transform is implied or not necessary.
 *	
 *	
 */
void UK2Node_LatentAbilityCall::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	bool validatedActorSpawn = ValidateActorSpawning(CompilerContext, false);
	bool validatedActorArraySpawn = ValidateActorArraySpawning(CompilerContext, false);

	UEdGraphPin* ClassPin = GetClassPin();
	if (ClassPin == nullptr)
	{
		// Nothing special about this task, just call super
		Super::ExpandNode(CompilerContext, SourceGraph);
		return;
	}

	UK2Node::ExpandNode(CompilerContext, SourceGraph);

	if (!validatedActorSpawn && !validatedActorArraySpawn)
	{
		ValidateActorSpawning(CompilerContext, true);
		ValidateActorArraySpawning(CompilerContext, true);
	}

	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
	check(SourceGraph && Schema);
	bool bIsErrorFree = true;


	// ------------------------------------------------------------------------------------------
	// CREATE A CALL TO FACTORY THE PROXY OBJECT
	// ------------------------------------------------------------------------------------------
	UK2Node_CallFunction* const CallCreateProxyObjectNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
	CallCreateProxyObjectNode->FunctionReference.SetExternalMember(ProxyFactoryFunctionName, ProxyFactoryClass);
	CallCreateProxyObjectNode->AllocateDefaultPins();
	bIsErrorFree &= CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(Schema->PN_Execute), *CallCreateProxyObjectNode->FindPinChecked(Schema->PN_Execute)).CanSafeConnect();
	for (auto CurrentPin : Pins)
	{
		if (FBaseAsyncTaskHelper::ValidDataPin(CurrentPin, EGPD_Input, Schema))
		{
			UEdGraphPin* DestPin = CallCreateProxyObjectNode->FindPin(CurrentPin->PinName); // match function inputs, to pass data to function from CallFunction node

			// NEW: if no DestPin, assume it is a Class Spawn PRoperty - not an error
			if (DestPin)
			{
				bIsErrorFree &= CompilerContext.CopyPinLinksToIntermediate(*CurrentPin, *DestPin).CanSafeConnect();
			}
		}
	}
	// ------------------------------------------------------------------------------------------
	// GATHER OUTPUT PARAMETERS AND PAIR THEM WITH LOCAL VARIABLES
	// ------------------------------------------------------------------------------------------
	TArray<FBaseAsyncTaskHelper::FOutputPinAndLocalVariable> VariableOutputs;
	for (auto CurrentPin : Pins)
	{
		if (FBaseAsyncTaskHelper::ValidDataPin(CurrentPin, EGPD_Output, Schema))
		{
			const FEdGraphPinType& PinType = CurrentPin->PinType;
			UK2Node_TemporaryVariable* TempVarOutput = CompilerContext.SpawnInternalVariable(
				this, PinType.PinCategory, PinType.PinSubCategory, PinType.PinSubCategoryObject.Get(), PinType.bIsArray);
			bIsErrorFree &= TempVarOutput->GetVariablePin() && CompilerContext.MovePinLinksToIntermediate(*CurrentPin, *TempVarOutput->GetVariablePin()).CanSafeConnect();
			VariableOutputs.Add(FBaseAsyncTaskHelper::FOutputPinAndLocalVariable(CurrentPin, TempVarOutput));
		}
	}

	// ------------------------------------------------------------------------------------------
	// FOR EACH DELEGATE DEFINE EVENT, CONNECT IT TO DELEGATE AND IMPLEMENT A CHAIN OF ASSIGMENTS
	// ------------------------------------------------------------------------------------------
	UEdGraphPin* LastThenPin = CallCreateProxyObjectNode->FindPinChecked(Schema->PN_Then);
	UEdGraphPin* const ProxyObjectPin = CallCreateProxyObjectNode->GetReturnValuePin();
	for (TFieldIterator<UMulticastDelegateProperty> PropertyIt(ProxyClass, EFieldIteratorFlags::ExcludeSuper); PropertyIt && bIsErrorFree; ++PropertyIt)
	{
		bIsErrorFree &= FBaseAsyncTaskHelper::HandleDelegateImplementation(*PropertyIt, VariableOutputs, ProxyObjectPin, LastThenPin, this, SourceGraph, CompilerContext);
	}

	if (CallCreateProxyObjectNode->FindPinChecked(Schema->PN_Then) == LastThenPin)
	{
		CompilerContext.MessageLog.Error(*LOCTEXT("MissingDelegateProperties", "BaseAsyncTask: Proxy has no delegates defined. @@").ToString(), this);
		return;
	}


	// ------------------------------------------------------------------------------------------
	// NEW: CREATE A CALL TO THE PRESPAWN FUNCTION, IF IT RETURNS TRUE, THEN WE WILL SPAWN THE NEW ACTOR
	// ------------------------------------------------------------------------------------------

	FName ProxyPrespawnFunctionName = validatedActorArraySpawn ? *FK2Node_LatentAbilityCallHelper::BeginSpawnArrayFuncName : *FK2Node_LatentAbilityCallHelper::BeginSpawnFuncName;
	UFunction* PreSpawnFunction = ProxyFactoryClass->FindFunctionByName(ProxyPrespawnFunctionName);

	FName ProxyPostpawnFunctionName = validatedActorArraySpawn ? *FK2Node_LatentAbilityCallHelper::FinishSpawnArrayFuncName : *FK2Node_LatentAbilityCallHelper::FinishSpawnFuncName;
	UFunction* PostSpawnFunction = ProxyFactoryClass->FindFunctionByName(ProxyPostpawnFunctionName);

	if (PreSpawnFunction == nullptr)
	{
		if (validatedActorArraySpawn)
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("MissingBeginSpawningActorArrayFunction", "AbilityTask: Proxy is missing BeginSpawningActorArray native function. @@").ToString(), this);
		}
		else
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("MissingBeginSpawningActorFunction", "AbilityTask: Proxy is missing BeginSpawningActor native function. @@").ToString(), this);
		}
		return;
	}

	if (PostSpawnFunction == nullptr)
	{
		if (validatedActorArraySpawn)
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("MissingFinishSpawningActorArrayFunction", "AbilityTask: Proxy is missing FinishSpawningActorArray native function. @@").ToString(), this);
		}
		else
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("MissingFinishSpawningActorFunction", "AbilityTask: Proxy is missing FinishSpawningActor native function. @@").ToString(), this);
		}
		return;
	}


	UK2Node_CallFunction* const CallPrespawnProxyObjectNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
	CallPrespawnProxyObjectNode->FunctionReference.SetExternalMember(ProxyPrespawnFunctionName, ProxyClass);
	CallPrespawnProxyObjectNode->AllocateDefaultPins();

	// Hook up the self connection
	UEdGraphPin* PrespawnCallSelfPin = Schema->FindSelfPin(*CallPrespawnProxyObjectNode, EGPD_Input);
	check(PrespawnCallSelfPin);

	bIsErrorFree &= Schema->TryCreateConnection(ProxyObjectPin, PrespawnCallSelfPin);

	// Hook up input parameters to PreSpawn
	for (auto CurrentPin : Pins)
	{
		if (FBaseAsyncTaskHelper::ValidDataPin(CurrentPin, EGPD_Input, Schema))
		{
			UEdGraphPin* DestPin = CallPrespawnProxyObjectNode->FindPin(CurrentPin->PinName);
			if (DestPin)
			{
				bIsErrorFree &= CompilerContext.CopyPinLinksToIntermediate(*CurrentPin, *DestPin).CanSafeConnect();
			}
		}
	}		

	// Hook the activate node up in the exec chain
	UEdGraphPin* PrespawnExecPin = CallPrespawnProxyObjectNode->FindPinChecked(Schema->PN_Execute);
	UEdGraphPin* PrespawnThenPin = CallPrespawnProxyObjectNode->FindPinChecked(Schema->PN_Then);
	UEdGraphPin* PrespawnReturnPin = CallPrespawnProxyObjectNode->FindPinChecked(Schema->PN_ReturnValue);
	UEdGraphPin* SpawnedActorReturnPin = CallPrespawnProxyObjectNode->FindPinChecked(FK2Node_LatentAbilityCallHelper::SpawnedActorPinName);

	bIsErrorFree &= Schema->TryCreateConnection(LastThenPin, PrespawnExecPin);

	LastThenPin = PrespawnThenPin;

	// -------------------------------------------
	// Branch based on return value of Prespawn
	// -------------------------------------------
		
	UK2Node_IfThenElse* BranchNode = SourceGraph->CreateBlankNode<UK2Node_IfThenElse>();
	BranchNode->AllocateDefaultPins();
	CompilerContext.MessageLog.NotifyIntermediateObjectCreation(BranchNode, this);

	// Link return value of prespawn with the branch condtional
	bIsErrorFree &= Schema->TryCreateConnection(PrespawnReturnPin, BranchNode->GetConditionPin());

	// Link our Prespawn call to the branch node
	bIsErrorFree &= Schema->TryCreateConnection(LastThenPin, BranchNode->GetExecPin());

	UEdGraphPin* BranchElsePin = BranchNode->GetElsePin();

	LastThenPin = BranchNode->GetThenPin();

	UClass* ClassToSpawn = GetClassToSpawn();
	if (validatedActorArraySpawn && ClassToSpawn)
	{
		//Branch for main loop control
		UK2Node_IfThenElse* Branch = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(this, SourceGraph);
		Branch->AllocateDefaultPins();

		//Create int Iterator
		UK2Node_TemporaryVariable* IteratorVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
		IteratorVar->VariableType.PinCategory = Schema->PC_Int;
		IteratorVar->AllocateDefaultPins();

		//Iterator assignment (initialization to zero)
		UK2Node_AssignmentStatement* IteratorInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
		IteratorInitialize->AllocateDefaultPins();
		IteratorInitialize->GetValuePin()->DefaultValue = TEXT("0");

		//Iterator assignment (incrementing)
		UK2Node_AssignmentStatement* IteratorAssign = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
		IteratorAssign->AllocateDefaultPins();

		//Increment iterator command
		UK2Node_CallFunction* Increment = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
		Increment->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Add_IntInt")));
		Increment->AllocateDefaultPins();
		Increment->FindPinChecked(TEXT("B"))->DefaultValue = TEXT("1");

		//Array length
		UK2Node_CallArrayFunction* ArrayLength = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(this, SourceGraph);
		ArrayLength->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(TEXT("Array_Length")));
		ArrayLength->AllocateDefaultPins();

		//Array element retrieval
		UK2Node_CallArrayFunction* GetElement = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(this, SourceGraph);
		GetElement->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(TEXT("Array_Get")));
		GetElement->AllocateDefaultPins();

		//Check node for iterator versus array length
		UK2Node_CallFunction* Condition = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
		Condition->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Less_IntInt")));
		Condition->AllocateDefaultPins();

		//Connections to set up the loop
		UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(Schema);
		bIsErrorFree &= Schema->TryCreateConnection(LastThenPin, IteratorInitialize->GetExecPin());
		bIsErrorFree &= Schema->TryCreateConnection(IteratorVar->GetVariablePin(), IteratorInitialize->GetVariablePin());
		bIsErrorFree &= Schema->TryCreateConnection(IteratorInitialize->GetThenPin(), Branch->GetExecPin());
		bIsErrorFree &= Schema->TryCreateConnection(SpawnedActorReturnPin, ArrayLength->GetTargetArrayPin());
		bIsErrorFree &= Schema->TryCreateConnection(Condition->GetReturnValuePin(), Branch->GetConditionPin());
		bIsErrorFree &= Schema->TryCreateConnection(IteratorVar->GetVariablePin(), Condition->FindPinChecked(TEXT("A")));
		bIsErrorFree &= Schema->TryCreateConnection(ArrayLength->FindPin(K2Schema->PN_ReturnValue), Condition->FindPinChecked(TEXT("B")));

		//Connections to establish loop iteration
		bIsErrorFree &= Schema->TryCreateConnection(IteratorVar->GetVariablePin(), Increment->FindPinChecked(TEXT("A")));
		bIsErrorFree &= Schema->TryCreateConnection(IteratorVar->GetVariablePin(), IteratorAssign->GetVariablePin());
		bIsErrorFree &= Schema->TryCreateConnection(Increment->GetReturnValuePin(), IteratorAssign->GetValuePin());
		bIsErrorFree &= Schema->TryCreateConnection(IteratorAssign->GetThenPin(), Branch->GetExecPin());

		//This is the inner loop
		LastThenPin = Branch->GetThenPin();		//Connect the loop branch to the spawn-assignment code block
		bIsErrorFree &= Schema->TryCreateConnection(SpawnedActorReturnPin, GetElement->GetTargetArrayPin());
		bIsErrorFree &= Schema->TryCreateConnection(IteratorVar->GetVariablePin(), GetElement->FindPinChecked(K2Schema->PN_Index));
		bIsErrorFree &= ConnectSpawnProperties(ClassToSpawn, Schema, CompilerContext, SourceGraph, LastThenPin, GetElement->FindPinChecked(K2Schema->PN_Item));		//Last argument is the array element
		bIsErrorFree &= Schema->TryCreateConnection(LastThenPin, IteratorAssign->GetExecPin());		//Connect the spawn-assignment code block to the iterator increment
		
		//Finish by providing the proper path out
		LastThenPin = Branch->GetElsePin();
	}

	// -------------------------------------------
	// Set spawn variables
	//  Borrowed heavily from FKismetCompilerUtilities::GenerateAssignmentNodes
	// -------------------------------------------
	
	if (validatedActorSpawn && ClassToSpawn)
	{
		bIsErrorFree &= ConnectSpawnProperties(ClassToSpawn, Schema, CompilerContext, SourceGraph, LastThenPin, SpawnedActorReturnPin);
	}
	
	// -------------------------------------------
	// Call FinishSpawning
	// -------------------------------------------

	UK2Node_CallFunction* const CallPostSpawnnProxyObjectNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
	CallPostSpawnnProxyObjectNode->FunctionReference.SetExternalMember(ProxyPostpawnFunctionName, ProxyClass);
	CallPostSpawnnProxyObjectNode->AllocateDefaultPins();

	// Hook up the self connection
	UEdGraphPin* PostspawnCallSelfPin = Schema->FindSelfPin(*CallPostSpawnnProxyObjectNode, EGPD_Input);
	check(PostspawnCallSelfPin);

	bIsErrorFree &= Schema->TryCreateConnection(ProxyObjectPin, PostspawnCallSelfPin);

	// Link our Postspawn call in
	bIsErrorFree &= Schema->TryCreateConnection(LastThenPin, CallPostSpawnnProxyObjectNode->FindPinChecked(Schema->PN_Execute));

	// Hook up any other input parameters to PostSpawn
	for (auto CurrentPin : Pins)
	{
		if (FBaseAsyncTaskHelper::ValidDataPin(CurrentPin, EGPD_Input, Schema))
		{
			UEdGraphPin* DestPin = CallPostSpawnnProxyObjectNode->FindPin(CurrentPin->PinName);
			if (DestPin)
			{
				bIsErrorFree &= CompilerContext.CopyPinLinksToIntermediate(*CurrentPin, *DestPin).CanSafeConnect();
			}
		}
	}


	UEdGraphPin* InSpawnedActorPin = CallPostSpawnnProxyObjectNode->FindPin(TEXT("SpawnedActor"));
	if (InSpawnedActorPin == nullptr)
	{
		CompilerContext.MessageLog.Error(*LOCTEXT("MissingSpawnedActorInputPin", "AbilityTask: Proxy is missing SpawnedActor input pin in FinishSpawningActor. @@").ToString(), this);
		return;
	}

	bIsErrorFree &= Schema->TryCreateConnection(SpawnedActorReturnPin, InSpawnedActorPin);

	LastThenPin = CallPostSpawnnProxyObjectNode->FindPinChecked(Schema->PN_Then);


	// Move the connections from the original node then pin to the last internal then pin
	bIsErrorFree &= CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(Schema->PN_Then), *LastThenPin).CanSafeConnect();
	bIsErrorFree &= CompilerContext.CopyPinLinksToIntermediate(*LastThenPin, *BranchElsePin).CanSafeConnect();
	
	if (!bIsErrorFree)
	{
		CompilerContext.MessageLog.Error(*LOCTEXT("InternalConnectionError", "BaseAsyncTask: Internal connection error. @@").ToString(), this);
	}

	// Make sure we caught everything
	BreakAllNodeLinks();
}
コード例 #2
0
void UK2Node_Message::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

	UEdGraphPin* ExecPin = Schema->FindExecutionPin(*this, EGPD_Input);
	const bool bExecPinConnected = ExecPin && (ExecPin->LinkedTo.Num() > 0);
	UEdGraphPin* ThenPin = Schema->FindExecutionPin(*this, EGPD_Output);
	const bool bThenPinConnected = ThenPin && (ThenPin->LinkedTo.Num() > 0);

	// Skip ourselves if our exec isn't wired up
	if (bExecPinConnected)
	{
		// Make sure our interface is valid
		if (FunctionReference.GetMemberParentClass(this) == NULL)
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeInvalid_Error", "Message node @@ has an invalid interface.").ToString()), this);
			return;
		}

		UFunction* MessageNodeFunction = GetTargetFunction();
		if (MessageNodeFunction == NULL)
		{
			//@TODO: Why do this here in teh compiler, it's already done on AllocateDefaultPins() during on-load node reconstruction
			MessageNodeFunction = Cast<UFunction>(UK2Node::FindRemappedField(FunctionReference.GetMemberParentClass(this), FunctionReference.GetMemberName()));
		}

		if (MessageNodeFunction == NULL)
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeInvalidFunction_Error", "Unable to find function with name %s for Message node @@.").ToString(), *(FunctionReference.GetMemberName().ToString())), this);
			return;
		}

		// Check to make sure we have a target
		UEdGraphPin* MessageSelfPin = Schema->FindSelfPin(*this, EGPD_Input);
		if( !MessageSelfPin || MessageSelfPin->LinkedTo.Num() == 0 )
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeSelfPin_Error", "Message node @@ must have a valid target or reference to self.").ToString()), this);
			return;
		}

		// First, create an internal cast-to-interface node
		UK2Node_DynamicCast* CastToInterfaceNode = CompilerContext.SpawnIntermediateNode<UK2Node_DynamicCast>(this, SourceGraph);
		CastToInterfaceNode->TargetType = MessageNodeFunction->GetOuterUClass();
		CastToInterfaceNode->SetPurity(false);
		CastToInterfaceNode->AllocateDefaultPins();

		UEdGraphPin* CastToInterfaceResultPin = CastToInterfaceNode->GetCastResultPin();
		if( !CastToInterfaceResultPin )
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("InvalidInterfaceClass_Error", "Node @@ has an invalid target interface class").ToString(), this);
			return;
		}

		CastToInterfaceResultPin->PinType.PinSubCategoryObject = *CastToInterfaceNode->TargetType;

		if (ExecPin != nullptr)
		{
			UEdGraphPin* CastExecInput = CastToInterfaceNode->GetExecPin();
			check(CastExecInput != nullptr);

			// Wire up the connections
			CompilerContext.MovePinLinksToIntermediate(*ExecPin, *CastExecInput);
		}

		UEdGraphPin* CastToInterfaceSourceObjectPin = CastToInterfaceNode->GetCastSourcePin();
		CompilerContext.MovePinLinksToIntermediate(*MessageSelfPin, *CastToInterfaceSourceObjectPin);

		// Next, create the function call node
		UK2Node_CallFunction* FunctionCallNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
		FunctionCallNode->bIsInterfaceCall = true;
		FunctionCallNode->FunctionReference = FunctionReference;
		FunctionCallNode->AllocateDefaultPins();

		UEdGraphPin* CastToInterfaceValidPin = CastToInterfaceNode->GetValidCastPin();
		check(CastToInterfaceValidPin != nullptr);

		UEdGraphPin* LastOutCastFaildPin   = CastToInterfaceNode->GetInvalidCastPin();
		check(LastOutCastFaildPin != nullptr);
		UEdGraphPin* LastOutCastSuccessPin = CastToInterfaceValidPin;
		// Wire up the connections
		if (UEdGraphPin* CallFunctionExecPin = Schema->FindExecutionPin(*FunctionCallNode, EGPD_Input))
		{
			CastToInterfaceValidPin->MakeLinkTo(CallFunctionExecPin);
			LastOutCastSuccessPin = Schema->FindExecutionPin(*FunctionCallNode, EGPD_Output);
		}
		
		// Self pin
		UEdGraphPin* FunctionCallSelfPin = Schema->FindSelfPin(*FunctionCallNode, EGPD_Input);
		CastToInterfaceResultPin->MakeLinkTo(FunctionCallSelfPin);

		UFunction* ArrayClearFunction = UKismetArrayLibrary::StaticClass()->FindFunctionByName(FName(TEXT("Array_Clear")));
		check(ArrayClearFunction);

		bool const bIsPureFunc = Super::IsNodePure();
		// Variable pins - Try to associate variable inputs to the message node with the variable inputs and outputs to the call function node
		for( int32 i = 0; i < Pins.Num(); i++ )
		{
			UEdGraphPin* CurrentPin = Pins[i];
			if( CurrentPin && (CurrentPin->PinType.PinCategory != Schema->PC_Exec) && (CurrentPin->PinName != Schema->PN_Self) )
			{
				// Try to find a match for the pin on the function call node
				UEdGraphPin* FunctionCallPin = FunctionCallNode->FindPin(CurrentPin->PinName);
				if( FunctionCallPin )
				{
					// Move pin links if the pin is connected...
					CompilerContext.MovePinLinksToIntermediate(*CurrentPin, *FunctionCallPin);

					// when cast fails all return values must be cleared.
					if (EEdGraphPinDirection::EGPD_Output == CurrentPin->Direction)
					{
						UEdGraphPin* VarOutPin = FunctionCallPin;
						if (bIsPureFunc)
						{
							// since we cannot directly use the output from the
							// function call node (since it is pure, and invoking
							// it with a null target would cause an error), we 
							// have to use a temporary variable in it's place...
							UK2Node_TemporaryVariable* TempVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
							TempVar->VariableType = CurrentPin->PinType;
							TempVar->AllocateDefaultPins();

							VarOutPin = TempVar->GetVariablePin();
							// nodes using the function's outputs directly, now
							// use this TempVar node instead
							CompilerContext.MovePinLinksToIntermediate(*FunctionCallPin, *VarOutPin);

							// on a successful cast, the temp var is filled with
							// the function's value, on a failed cast, the var 
							// is filled with a default value (DefaultValueNode, 
							// below)... this is the node for the success case:
							UK2Node_AssignmentStatement* AssignTempVar = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
							AssignTempVar->AllocateDefaultPins();
							
							// assign the output from the pure function node to
							// the TempVar (either way, this message node is 
							// returning the TempVar's value, so on a successful 
							// cast we want it to have the function's result)
							UEdGraphPin* ValueInPin = AssignTempVar->GetValuePin();
							Schema->TryCreateConnection(FunctionCallPin, ValueInPin);
							AssignTempVar->PinConnectionListChanged(ValueInPin);

							UEdGraphPin* VarInPin = AssignTempVar->GetVariablePin();
							Schema->TryCreateConnection(VarOutPin, VarInPin);
							AssignTempVar->PinConnectionListChanged(VarInPin);
							// fold this AssignTempVar node into the cast's 
							// success execution chain
							Schema->TryCreateConnection(AssignTempVar->GetExecPin(), LastOutCastSuccessPin);
							LastOutCastSuccessPin = AssignTempVar->GetThenPin();
						}

						UK2Node* DefaultValueNode = NULL;
						UEdGraphPin* DefaultValueThenPin = NULL;
						if (CurrentPin->PinType.bIsArray)
						{
							UK2Node_CallArrayFunction* ClearArray = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(this, SourceGraph);
							DefaultValueNode = ClearArray;
							ClearArray->SetFromFunction(ArrayClearFunction);
							ClearArray->AllocateDefaultPins();

							UEdGraphPin* ArrayPin = ClearArray->GetTargetArrayPin();
							check(ArrayPin);
							Schema->TryCreateConnection(ArrayPin, VarOutPin);
							ClearArray->PinConnectionListChanged(ArrayPin);

							DefaultValueThenPin = ClearArray->GetThenPin();
						} 
						else
						{
							UK2Node_AssignmentStatement* AssignDefaultValue = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
							DefaultValueNode = AssignDefaultValue;
							AssignDefaultValue->AllocateDefaultPins();

							Schema->TryCreateConnection(AssignDefaultValue->GetVariablePin(), VarOutPin);
							AssignDefaultValue->PinConnectionListChanged(AssignDefaultValue->GetVariablePin());
							Schema->SetPinDefaultValueBasedOnType(AssignDefaultValue->GetValuePin());

							DefaultValueThenPin = AssignDefaultValue->GetThenPin();
						}

						UEdGraphPin* DefaultValueExecPin = DefaultValueNode->GetExecPin();
						check(DefaultValueExecPin);
						Schema->TryCreateConnection(DefaultValueExecPin, LastOutCastFaildPin);
						LastOutCastFaildPin = DefaultValueThenPin;
						check(LastOutCastFaildPin);
					}
				}
				else
				{
					UE_LOG(LogK2Compiler, Log, TEXT("%s"), *LOCTEXT("NoPinConnectionFound_Error", "Unable to find connection for pin!  Check AllocateDefaultPins() for consistency!").ToString());
				}
			}
		}

		if( bThenPinConnected )
		{
			check(LastOutCastFaildPin != nullptr);
			// Failure case for the cast runs straight through to the exit
			CompilerContext.CopyPinLinksToIntermediate(*ThenPin, *LastOutCastFaildPin);

			check(LastOutCastSuccessPin != nullptr);
			// Copy all links from the invalid cast case above to the call function node
			CompilerContext.MovePinLinksToIntermediate(*ThenPin, *LastOutCastSuccessPin);
		}
	}

	// Break all connections to the original node, so it will be pruned
	BreakAllNodeLinks();
}