// FNodeSpawnInfo interface virtual void GetActions(UEdGraph* InDestGraph, FVector2D& InOutDestPosition, TArray<UEdGraphNode*>& OutNodes) override { IBlueprintNodeBinder::FBindingSet Bindings; UK2Node_MacroInstance* MacroInstanceNode = Cast<UK2Node_MacroInstance>(UBlueprintNodeSpawner::Create(UK2Node_MacroInstance::StaticClass())->Invoke(InDestGraph, Bindings, InOutDestPosition)); MacroInstanceNode->SetMacroGraph(MacroGraph); MacroInstanceNode->ReconstructNode(); OutNodes.Add(MacroInstanceNode); }
//------------------------------------------------------------------------------ FReply FKismetMacroDragDropAction::DroppedOnPanel(TSharedRef<SWidget> const& Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph& Graph) { check(Macro); check(CanBeDroppedDelegate.IsBound()); FReply Reply = FReply::Unhandled(); FText CannotDropReason = FText::GetEmpty(); if (CanBeDroppedDelegate.Execute(TSharedPtr<FEdGraphSchemaAction>(), &Graph, CannotDropReason)) { UK2Node_MacroInstance* MacroTemplate = NewObject<UK2Node_MacroInstance>(); MacroTemplate->SetMacroGraph(Macro); AnalyticCallback.ExecuteIfBound(); FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node_MacroInstance>(&Graph, MacroTemplate, GraphPosition); Reply = FReply::Handled(); } return Reply; }
//------------------------------------------------------------------------------ static UBlueprintNodeSpawner* FBlueprintNodeSpawnerFactory::MakeMacroNodeSpawner(UEdGraph* MacroGraph) { check(MacroGraph != nullptr); check(MacroGraph->GetSchema()->GetGraphType(MacroGraph) == GT_Macro); UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(UK2Node_MacroInstance::StaticClass()); check(NodeSpawner != nullptr); auto CustomizeMacroNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, TWeakObjectPtr<UEdGraph> InMacroGraph) { UK2Node_MacroInstance* MacroNode = CastChecked<UK2Node_MacroInstance>(NewNode); if (InMacroGraph.IsValid()) { MacroNode->SetMacroGraph(InMacroGraph.Get()); } }; TWeakObjectPtr<UEdGraph> GraphPtr = MacroGraph; NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(CustomizeMacroNodeLambda, GraphPtr); return NodeSpawner; }
void FKismetConnectionDrawingPolicy::BuildExecutionRoadmap() { LatestTimeDiscovered = 0.0; // Only do highlighting in PIE or SIE if (!CanBuildRoadmap()) { return; } UBlueprint* TargetBP = FBlueprintEditorUtils::FindBlueprintForGraphChecked(GraphObj); UObject* ActiveObject = TargetBP->GetObjectBeingDebugged(); check(ActiveObject); // Due to CanBuildRoadmap // Redirect the target Blueprint when debugging with a macro graph visible if (TargetBP->BlueprintType == BPTYPE_MacroLibrary) { TargetBP = Cast<UBlueprint>(ActiveObject->GetClass()->ClassGeneratedBy); } TArray<UEdGraphNode*> SequentialNodesInGraph; TArray<double> SequentialNodeTimes; { const TSimpleRingBuffer<FKismetTraceSample>& TraceStack = FKismetDebugUtilities::GetTraceStack(); UBlueprintGeneratedClass* TargetClass = Cast<UBlueprintGeneratedClass>(TargetBP->GeneratedClass); FBlueprintDebugData& DebugData = TargetClass->GetDebugData(); for (int32 i = 0; i < TraceStack.Num(); ++i) { const FKismetTraceSample& Sample = TraceStack(i); if (UObject* TestObject = Sample.Context.Get()) { if (TestObject == ActiveObject) { if (UEdGraphNode* Node = DebugData.FindSourceNodeFromCodeLocation(Sample.Function.Get(), Sample.Offset, /*bAllowImpreciseHit=*/ false)) { if (GraphObj == Node->GetGraph()) { SequentialNodesInGraph.Add(Node); SequentialNodeTimes.Add(Sample.ObservationTime); } else { // If the top-level source node is a macro instance node UK2Node_MacroInstance* MacroInstanceNode = Cast<UK2Node_MacroInstance>(Node); if (MacroInstanceNode) { // Attempt to locate the macro source node through the code mapping UEdGraphNode* MacroSourceNode = DebugData.FindMacroSourceNodeFromCodeLocation(Sample.Function.Get(), Sample.Offset); if (MacroSourceNode) { // If the macro source node is located in the current graph context if (GraphObj == MacroSourceNode->GetGraph()) { // Add it to the sequential node list SequentialNodesInGraph.Add(MacroSourceNode); SequentialNodeTimes.Add(Sample.ObservationTime); } else { // The macro source node isn't in the current graph context, but we might have a macro instance node that is // in the current graph context, so obtain the set of macro instance nodes that are mapped to the code here. TArray<UEdGraphNode*> MacroInstanceNodes; DebugData.FindMacroInstanceNodesFromCodeLocation(Sample.Function.Get(), Sample.Offset, MacroInstanceNodes); // For each macro instance node in the set for (auto MacroInstanceNodeIt = MacroInstanceNodes.CreateConstIterator(); MacroInstanceNodeIt; ++MacroInstanceNodeIt) { // If the macro instance node is located in the current graph context MacroInstanceNode = Cast<UK2Node_MacroInstance>(*MacroInstanceNodeIt); if (MacroInstanceNode && GraphObj == MacroInstanceNode->GetGraph()) { // Add it to the sequential node list SequentialNodesInGraph.Add(MacroInstanceNode); SequentialNodeTimes.Add(Sample.ObservationTime); // Exit the loop; we're done break; } } } } } } } } } } } // Run thru and apply bonus time const float InvNumNodes = 1.0f / (float)SequentialNodeTimes.Num(); for (int32 i = 0; i < SequentialNodesInGraph.Num(); ++i) { double& ObservationTime = SequentialNodeTimes[i]; const float PositionRatio = (SequentialNodeTimes.Num() - i) * InvNumNodes; const float PositionBonus = FMath::Pow(PositionRatio, TracePositionExponent) * TracePositionBonusPeriod; ObservationTime += PositionBonus; LatestTimeDiscovered = FMath::Max<double>(LatestTimeDiscovered, ObservationTime); } // Record the unique node->node pairings, keeping only the most recent times for each pairing for (int32 i = SequentialNodesInGraph.Num() - 1; i >= 1; --i) { UEdGraphNode* CurNode = SequentialNodesInGraph[i]; double CurNodeTime = SequentialNodeTimes[i]; UEdGraphNode* NextNode = SequentialNodesInGraph[i-1]; double NextNodeTime = SequentialNodeTimes[i-1]; FExecPairingMap& Predecessors = PredecessorNodes.FindOrAdd(NextNode); // Update the timings if this is a more recent pairing FTimePair& Timings = Predecessors.FindOrAdd(CurNode); if (Timings.ThisExecTime < NextNodeTime) { Timings.PredExecTime = CurNodeTime; Timings.ThisExecTime = NextNodeTime; } } // Fade only when free-running (since we're using GCurrentTime, instead of FPlatformTime::Seconds) const double MaxTimeAhead = FMath::Min(GCurrentTime + 2*TracePositionBonusPeriod, LatestTimeDiscovered); //@TODO: Rough clamping; should be exposed as a parameter CurrentTime = FMath::Max(GCurrentTime, MaxTimeAhead); }
void FKismetConnectionDrawingPolicy::BuildExecutionRoadmap() { LatestTimeDiscovered = 0.0; // Only do highlighting in PIE or SIE if (!CanBuildRoadmap()) { return; } UBlueprint* TargetBP = FBlueprintEditorUtils::FindBlueprintForGraphChecked(GraphObj); UObject* ActiveObject = TargetBP->GetObjectBeingDebugged(); check(ActiveObject); // Due to CanBuildRoadmap // Redirect the target Blueprint when debugging with a macro graph visible if (TargetBP->BlueprintType == BPTYPE_MacroLibrary) { TargetBP = Cast<UBlueprint>(ActiveObject->GetClass()->ClassGeneratedBy); } TArray<UEdGraphNode*> SequentialNodesInGraph; TArray<double> SequentialNodeTimes; TArray<UEdGraphPin*> SequentialExecPinsInGraph; { const TSimpleRingBuffer<FKismetTraceSample>& TraceStack = FKismetDebugUtilities::GetTraceStack(); UBlueprintGeneratedClass* TargetClass = Cast<UBlueprintGeneratedClass>(TargetBP->GeneratedClass); FBlueprintDebugData& DebugData = TargetClass->GetDebugData(); for (int32 i = 0; i < TraceStack.Num(); ++i) { const FKismetTraceSample& Sample = TraceStack(i); if (UObject* TestObject = Sample.Context.Get()) { if (TestObject == ActiveObject) { UEdGraphPin* AssociatedPin = DebugData.FindExecPinFromCodeLocation(Sample.Function.Get(), Sample.Offset); if (UEdGraphNode* Node = DebugData.FindSourceNodeFromCodeLocation(Sample.Function.Get(), Sample.Offset, /*bAllowImpreciseHit=*/ false)) { if (GraphObj == Node->GetGraph()) { SequentialNodesInGraph.Add(Node); SequentialNodeTimes.Add(Sample.ObservationTime); SequentialExecPinsInGraph.Add(AssociatedPin); } else { // If the top-level source node is a macro instance node UK2Node_MacroInstance* MacroInstanceNode = Cast<UK2Node_MacroInstance>(Node); if (MacroInstanceNode) { // Attempt to locate the macro source node through the code mapping UEdGraphNode* MacroSourceNode = DebugData.FindMacroSourceNodeFromCodeLocation(Sample.Function.Get(), Sample.Offset); if (MacroSourceNode) { // If the macro source node is located in the current graph context if (GraphObj == MacroSourceNode->GetGraph()) { // Add it to the sequential node list SequentialNodesInGraph.Add(MacroSourceNode); SequentialNodeTimes.Add(Sample.ObservationTime); SequentialExecPinsInGraph.Add(AssociatedPin); } else { // The macro source node isn't in the current graph context, but we might have a macro instance node that is // in the current graph context, so obtain the set of macro instance nodes that are mapped to the code here. TArray<UEdGraphNode*> MacroInstanceNodes; DebugData.FindMacroInstanceNodesFromCodeLocation(Sample.Function.Get(), Sample.Offset, MacroInstanceNodes); // For each macro instance node in the set for (auto MacroInstanceNodeIt = MacroInstanceNodes.CreateConstIterator(); MacroInstanceNodeIt; ++MacroInstanceNodeIt) { // If the macro instance node is located in the current graph context MacroInstanceNode = Cast<UK2Node_MacroInstance>(*MacroInstanceNodeIt); if (MacroInstanceNode && GraphObj == MacroInstanceNode->GetGraph()) { // Add it to the sequential node list SequentialNodesInGraph.Add(MacroInstanceNode); SequentialNodeTimes.Add(Sample.ObservationTime); SequentialExecPinsInGraph.Add(AssociatedPin); // Exit the loop; we're done break; } } } } } } } } } } } // Run thru and apply bonus time const float InvNumNodes = 1.0f / (float)SequentialNodeTimes.Num(); for (int32 i = 0; i < SequentialNodesInGraph.Num(); ++i) { double& ObservationTime = SequentialNodeTimes[i]; const float PositionRatio = (SequentialNodeTimes.Num() - i) * InvNumNodes; const float PositionBonus = FMath::Pow(PositionRatio, TracePositionExponent) * TracePositionBonusPeriod; ObservationTime += PositionBonus; LatestTimeDiscovered = FMath::Max<double>(LatestTimeDiscovered, ObservationTime); } UEdGraphPin* LastExecPin = NULL; // Record the unique exec-pin to time pairings, keeping only the most recent // times for each pairing... reverse the "SequentialNodes" because right now // it is in stack order (with the last executed node first) for (int32 i = SequentialNodesInGraph.Num() - 1; i >= 1; --i) { UEdGraphNode* CurNode = SequentialNodesInGraph[i]; UEdGraphNode* NextNode = SequentialNodesInGraph[i-1]; // keep track of the last exec-pin executed by CurNode (these tracked // pins coincide with "WireTraceSite" op-codes that have been injected // prior to every "goto" statement... this way we have context for which // pin executed the jump) if (UEdGraphPin* AssociatedPin = SequentialExecPinsInGraph[i]) { LastExecPin = AssociatedPin; } // if this statement is a jump (from one node to another) if (CurNode != NextNode) { // if there was a wire-trace op-code inserted before this jump if (LastExecPin != NULL) { //ensure(LastExecPin->GetOwningNode() == CurNode); double NextNodeTime = SequentialNodeTimes[i-1]; FExecPairingMap& ExecPaths = PredecessorPins.FindOrAdd(NextNode); FTimePair& ExecTiming = ExecPaths.FindOrAdd(LastExecPin); // make sure that if we've already visited this exec-pin (like // in a for-loop or something), that we're replacing it with a // more recent execution time // // @TODO I don't see when this wouldn't be the case if (ExecTiming.ThisExecTime < NextNodeTime) { double CurNodeTime = SequentialNodeTimes[i]; ExecTiming.ThisExecTime = NextNodeTime; ExecTiming.PredExecTime = CurNodeTime; } } // if the nodes aren't graphically connected how could they be // executed back-to-back? well, this could be a pop back to a // sequence node from the end of one thread of execution, etc. else if (AreNodesGraphicallySequential(CurNode, NextNode)) { // only warn when the nodes are directly connected (this is all // for execution flow visualization after all) UE_LOG(LogConnectionDrawingPolicy, Warning, TEXT("Looks like a wire-trace was not injected before the jump from '%s' to '%s'."), *CurNode->GetNodeTitle(ENodeTitleType::FullTitle).ToString(), *NextNode->GetNodeTitle(ENodeTitleType::FullTitle).ToString()); } // clear the exec-pin (we're moving to a new node and want to find // it's executed out pin) LastExecPin = NULL; } // else, we're only collecting this data for tracing node-to-node // executions (so we don't care about this sequence of statements) } // Fade only when free-running (since we're using FApp::GetCurrentTime(), instead of FPlatformTime::Seconds) const double MaxTimeAhead = FMath::Min(FApp::GetCurrentTime() + 2*TracePositionBonusPeriod, LatestTimeDiscovered); //@TODO: Rough clamping; should be exposed as a parameter CurrentTime = FMath::Max(FApp::GetCurrentTime(), MaxTimeAhead); }