コード例 #1
0
ファイル: pascalwriter.cpp プロジェクト: Nephos/umbrello
/**
 * Call this method to generate Pascal code for a UMLClassifier.
 * @param c   the class to generate code for
 */
void PascalWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug() << "Cannot write class of NULL concept!";
        return;
    }

    const bool isClass = !c->isInterface();
    QString classname = cleanName(c->name());
    QString fileName = qualifiedName(c).toLower();
    fileName.replace(QLatin1Char('.'), QLatin1Char('-'));

    //find an appropriate name for our file
    fileName = overwritableName(c, fileName, QLatin1String(".pas"));
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile file;
    if (!openFile(file, fileName)) {
        emit codeGenerated(c, false);
        return;
    }

    // Start generating the code.

    QTextStream pas(&file);
    //try to find a heading file(license, comments, etc)
    QString str;
    str = getHeadingFile(QLatin1String(".pas"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName);
        str.replace(QRegExp(QLatin1String("%filepath%")), file.fileName());
        pas << str << endl;
    }

    QString unit = qualifiedName(c);
    pas << "unit " << unit << ";" << m_endl << m_endl;
    pas << "INTERFACE" << m_endl << m_endl;
    // Use referenced classes.
    UMLPackageList imports;
    findObjectsRelated(c, imports);
    if (imports.count()) {
        pas << "uses" << m_endl;
        bool first = true;
        foreach (UMLPackage* con, imports) {
            if (con->baseType() != UMLObject::ot_Datatype) {
                if (first)
                    first = false;
                else
                    pas << "," << m_endl;
                pas << "  " << qualifiedName(con);
            }
        }
        pas << ";" << m_endl << m_endl;
    }
コード例 #2
0
ファイル: csharpwriter.cpp プロジェクト: serghei/kde-kdesdk
void CSharpWriter::writeClass(UMLClassifier *c) {
    if (!c) {
        kDebug()<<"Cannot write class of NULL concept!" << endl;
        return;
    }

    QString classname = cleanName(c->getName());
    //find an appropriate name for our file
    QString fileName = findFileName(c, ".cs");
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile filecs;
    if (!openFile(filecs, fileName)) {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream cs(&filecs);

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////


    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(".cs");
    if (!str.isEmpty()) {
        str.replace(QRegExp("%filename%"),fileName);
        str.replace(QRegExp("%filepath%"),filecs.name());
        cs<<str<<m_endl;
    }

    UMLDoc *umldoc = UMLApp::app()->getDocument();
    UMLFolder *logicalView = umldoc->getRootFolder(Uml::mt_Logical);

    // write generic includes
    cs << "using System;" << m_endl;
    cs << "using System.Text;" << m_endl;
    cs << "using System.Collections;" << m_endl;
    cs << "using System.Collections.Generic;" << m_endl << m_endl;

    //write includes and namespace

    UMLPackage *container = c->getUMLPackage();
    if (container == logicalView)
        container = NULL;

    UMLPackageList includes;
    findObjectsRelated(c, includes);
    m_seenIncludes.clear();
    //m_seenIncludes.append(logicalView);
    if (includes.count()) {
        UMLPackage *p;
        for (UMLPackageListIt it(includes); (p = it.current()) != NULL; ++it) {
            UMLClassifier *cl = dynamic_cast<UMLClassifier*>(p);
            if (cl)
                p = cl->getUMLPackage();
            if (p != logicalView && m_seenIncludes.findRef(p) == -1 && p != container) {
                cs << "using " << p->getFullyQualifiedName(".") << ";" << m_endl;
                m_seenIncludes.append(p);
            }
        }
        cs << m_endl;
    }

    m_container_indent = "";

    if (container) {
        cs << "namespace " << container->getFullyQualifiedName(".") << m_endl;
        cs << "{" << m_endl << m_endl;
        m_container_indent = m_indentation;
        m_seenIncludes.append(container);
    }

    //Write class Documentation if there is somthing or if force option
    if (forceDoc() || !c->getDoc().isEmpty()) {
        cs << m_container_indent << "/// <summary>" << m_endl;
        cs << formatDoc(c->getDoc(), m_container_indent + "/// " );
        cs << m_container_indent << "/// </summary>" << m_endl ;
    }

    UMLClassifierList superclasses = c->getSuperClasses();
    UMLAssociationList aggregations = c->getAggregations();
    UMLAssociationList compositions = c->getCompositions();
    UMLAssociationList realizations = c->getRealizations();
    bool isInterface = c->isInterface();
    m_unnamedRoles = 1;

    cs << m_container_indent << "public ";

    //check if it is an interface or regular class
    if (isInterface) {
        cs << "interface " << classname;
    } else {
        //check if class is abstract and / or has abstract methods
        if (c->getAbstract() || c->hasAbstractOps())
            cs << "abstract ";

        cs << "class " << classname << (superclasses.count() > 0 ? " : ":"");

        // write baseclass, ignore interfaces, write error on multiple inheritance
        if (superclasses.count() > 0) {
            UMLClassifier *obj;
            int supers = 0;
            for (obj = superclasses.first(); obj; obj = superclasses.next()) {
                if (!obj->isInterface()) {
                    if (supers > 0) {
                        cs << " // AND ";
                    }
                    cs << cleanName(obj->getName());
                    supers++;
                }
            }
            if (supers > 1) {
                cs << m_endl << "//WARNING: C# does not support multiple inheritance but there is more than 1 superclass defined in your UML model!" << m_endl;
        }
        }
        //check for realizations
        UMLAssociationList realizations = c->getRealizations();
        UMLAssociation *a;

        if (!realizations.isEmpty()) {
            for (a = realizations.first(); a; a = realizations.next()) {
                UMLClassifier *real = (UMLClassifier*)a->getObject(Uml::B);
                if(real != c) {
                    // write list of realizations
                    cs << ", " << real->getName();
                }

            }
        }
    }
    cs << m_endl << m_container_indent << '{' << m_endl;

    //associations
    if (forceSections() || !aggregations.isEmpty()) {
        cs << m_endl << m_container_indent << m_indentation << "#region Aggregations" << m_endl << m_endl;
        writeAssociatedAttributes(aggregations, c, cs);
        cs << m_endl << m_container_indent << m_indentation << "#endregion" << m_endl;
    }

    //compositions
    if (forceSections() || !compositions.isEmpty()) {
        cs << m_endl << m_container_indent << m_indentation << "#region Compositions" << m_endl << m_endl;
        writeAssociatedAttributes(compositions, c, cs);
        cs << m_endl << m_container_indent << m_indentation << "#endregion" << m_endl;
    }

    //attributes
    // FIXME: C# allows Properties in interface!
    if (!isInterface)
        writeAttributes(c, cs);

    //operations
    writeOperations(c, cs);

    //finish file
    cs << m_endl << m_container_indent << "}" << m_endl << m_endl; // close class

    if (container) {
        cs << "}  // end of namespace "
            << container->getFullyQualifiedName(".") << m_endl << m_endl;
    }

    //close files and notfiy we are done
    filecs.close();
    emit codeGenerated(c, true);
}