PyObject *py_ue_skeletal_mesh_set_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_skeleton; if (!PyArg_ParseTuple(args, "O:skeletal_mesh_set_skeleton", &py_skeleton)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "UObject is not a USkeletalMesh."); USkeleton *skeleton = ue_py_check_type<USkeleton>(py_skeleton); if (!skeleton) return PyErr_Format(PyExc_Exception, "argument is not a USkeleton."); mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); mesh->Skeleton = skeleton; mesh->RefSkeleton = skeleton->GetReferenceSkeleton(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; }
PyObject *py_ue_skeletal_mesh_set_required_bones(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_map; int lod_index = 0; if (!PyArg_ParseTuple(args, "O|i:skeletal_mesh_set_required_bones", &py_map, &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_iter = PyObject_GetIter(py_map); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } TArray<FBoneIndexType> required_bones; while (PyObject *py_item = PyIter_Next(py_iter)) { if (!PyNumber_Check(py_item)) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } PyObject *py_num = PyNumber_Long(py_item); uint16 index = PyLong_AsUnsignedLong(py_num); Py_DECREF(py_num); required_bones.Add(index); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.RequiredBones = required_bones; model.RequiredBones.Sort(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; }
PyObject *py_ue_skeletal_mesh_set_soft_vertices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_ss_vertex; int lod_index = 0; int section_index = 0; if (!PyArg_ParseTuple(args, "O|ii:skeletal_mesh_set_soft_vertices", &py_ss_vertex, &lod_index, §ion_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif if (section_index < 0 || section_index >= model.Sections.Num()) return PyErr_Format(PyExc_Exception, "invalid Section index, must be between 0 and %d", model.Sections.Num() - 1); PyObject *py_iter = PyObject_GetIter(py_ss_vertex); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } TArray<FSoftSkinVertex> soft_vertices; while (PyObject *py_item = PyIter_Next(py_iter)) { ue_PyFSoftSkinVertex *ss_vertex = py_ue_is_fsoft_skin_vertex(py_item); if (!ss_vertex) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } soft_vertices.Add(ss_vertex->ss_vertex); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.Sections[section_index].SoftVertices = soft_vertices; model.Sections[section_index].NumVertices = soft_vertices.Num(); model.Sections[section_index].CalcMaxBoneInfluences(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; }