// Sets default values AFoodItem::AFoodItem() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("root")); visibleComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ingredient mesh")); USphereComponent* SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Collision")); SphereComponent->AttachTo(visibleComp); SphereComponent->SetSphereRadius(50.0f); RootComponent->SetNetAddressable(); RootComponent->SetIsReplicated(true); }
// Sets default values AKrofna_CPP::AKrofna_CPP() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; UStaticMeshComponent *Krofna = CreateDefaultSubobject<UStaticMeshComponent,UStaticMeshComponent>(TEXT("krofnica")); URotatingMovementComponent *Rotacija = CreateDefaultSubobject<URotatingMovementComponent, URotatingMovementComponent>(TEXT("rotaciona komponenta")); UPointLightComponent *Svetlo1 = CreateDefaultSubobject <UPointLightComponent, UPointLightComponent>(TEXT("Svetlo1")); UPointLightComponent *Svetlo2 = CreateDefaultSubobject <UPointLightComponent, UPointLightComponent>(TEXT("Svetlo2")); USphereComponent *Kolizija = CreateDefaultSubobject <USphereComponent, USphereComponent>(TEXT("Kolizija")); Kolizija->SetSphereRadius(65.f); Kolizija->Activate(true); Kolizija->bGenerateOverlapEvents = true; Kolizija->SetRelativeLocation(FVector(0,0,18.f)); this->RootComponent = Krofna; Kolizija->AttachTo(RootComponent); Svetlo1->AttachTo(RootComponent); Svetlo2->AttachTo(RootComponent); Svetlo1->SetRelativeLocation(FVector(0, 0, 65)); Svetlo2->SetRelativeLocation(FVector(0, 0, -45)); Svetlo1->SetLightColor(FLinearColor(0.65f, 1.f, 0.875f)); Svetlo2->SetLightColor(FLinearColor(0.45f, 1.f, 0.82f)); this->DisableComponentsSimulatePhysics(); Krofna->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap); static ConstructorHelpers::FObjectFinder<UStaticMesh> Krofna_SM(TEXT("StaticMesh'/Game/StarterContent/Shapes/Shape_Torus.Shape_Torus'")); Krofna->SetStaticMesh(Krofna_SM.Object); static ConstructorHelpers::FObjectFinder<UMaterial> Krofna_M(TEXT("Material'/Game/StarterContent/Materials/M_Metal_Gold.M_Metal_Gold'")); Krofna->SetMaterial(0, Krofna_M.Object); Rotacija->SetActive(true); Rotacija->RotationRate = FRotator(120,120,120); this->SetActorEnableCollision(true); OnActorBeginOverlap.AddDynamic(this, &AKrofna_CPP::OnBeginOverlap); }