コード例 #1
0
ファイル: MayaTransformWriter.cpp プロジェクト: lvxejay/USD
static void
_setXformOp(const UsdGeomXformOp &op, 
        const GfVec3_T& value, 
        const UsdTimeCode &usdTime)
{
    switch(op.GetOpType()) {
        case UsdGeomXformOp::TypeRotateX:
            op.Set(value[0], usdTime);
        break;
        case UsdGeomXformOp::TypeRotateY:
            op.Set(value[1], usdTime);
        break;
        case UsdGeomXformOp::TypeRotateZ:
            op.Set(value[2], usdTime);
        break;
        default:
            op.Set(value, usdTime);
    }
}
コード例 #2
0
ファイル: examples.cpp プロジェクト: 400dama/USD
//! [CreateAnimatedTransform]
bool CreateAnimatedTransform(UsdGeomXformable const &gprim, 
                             GfVec3d const &baseTranslate,
                             GfVec3f const &baseRotateXYZ,
                             GfVec3f const &defPivot)
{
    // Only need to do this if you're overriding an existing scene
    if (not gprim.ClearXformOpOrder()){
        return false;
    }
    
    static const TfToken  pivSuffix("pivot");
    UsdGeomXformOp    trans = gprim.AddTranslateOp();
    UsdGeomXformOp    pivot = gprim.AddTranslateOp(UsdGeomXformOp::PrecisionFloat,
                                                   pivSuffix);
    UsdGeomXformOp   rotate = gprim.AddRotateXYZOp();
    UsdGeomXformOp pivotInv = gprim.AddTranslateOp(UsdGeomXformOp::PrecisionFloat,
                                                   pivSuffix,
                                                   /* isInverseOp = */ true);
    // Now that we have created all the ops, set default values.
    // Note that we do not need to (and cannot) set the value
    // for the pivot's inverse op.
    // For didactic brevity we are eliding success return value checks,
    // but would absolutely have them in exporters!
    trans.Set(baseTranslate, UsdTimeCode::Default());
    pivot.Set(defPivot, UsdTimeCode::Default());
    rotate.Set(baseRotateXYZ, UsdTimeCode::Default());
    
    // Now animate the translation and rotation over a fixed interval with
    // cheesy linear animation.
    GfVec3d  position(baseTranslate);
    GfVec3f  rotation(baseRotateXYZ);
    
    for (double frame = 0; frame < 100.0; frame += 1.0){
        trans.Set(position, frame);
        rotate.Set(rotation, frame);
        position[0] += 5.0;
        rotation[2] += 7.0;
    }
    return true;
}
コード例 #3
0
ファイル: MayaTransformWriter.cpp プロジェクト: lvxejay/USD
// Given an Op, value and time, set the Op value based on op type and precision
static void 
setXformOp(const UsdGeomXformOp& op,
        const GfVec3d& value,
        const UsdTimeCode& usdTime)
{
    if (op.GetOpType() == UsdGeomXformOp::TypeTransform) {
        GfMatrix4d shearXForm(1.0);
        shearXForm[1][0] = value[0]; //xyVal
        shearXForm[2][0] = value[1]; //xzVal
        shearXForm[2][1] = value[2]; //yzVal            
        op.Set(shearXForm, usdTime);
        return;
    }

    if (UsdGeomXformOp::GetPrecisionFromValueTypeName(op.GetAttr().GetTypeName()) 
            == UsdGeomXformOp::PrecisionDouble) {
        _setXformOp<GfVec3d>(op, value, usdTime);
    }
    else { // float precision
        _setXformOp<GfVec3f>(op, GfVec3f(value), usdTime);
    }
}
コード例 #4
0
ファイル: wrapXformOp.cpp プロジェクト: MWDD/USD
static bool
_Set(const UsdGeomXformOp &self, TfPyObjWrapper pyVal, UsdTimeCode time)
{
    VtValue val = UsdPythonToSdfType(pyVal, self.GetTypeName());
    return self.Set(val, time);
}