コード例 #1
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VDeleter<VkBuffer>& buffer, VDeleter<VkDeviceMemory>& bufferMemory)
{
    VkBufferCreateInfo bufferInfo = {};
    bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    bufferInfo.size = size;
    bufferInfo.usage = usage;
    bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

    if (vkCreateBuffer(device, &bufferInfo, nullptr, buffer.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create buffer!");
    }

    VkMemoryRequirements memRequirements;
    vkGetBufferMemoryRequirements(device, buffer, &memRequirements);

    VkMemoryAllocateInfo allocInfo = {};
    allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    allocInfo.allocationSize = memRequirements.size;
    allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);

    if (vkAllocateMemory(device, &allocInfo, nullptr, bufferMemory.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to allocate buffer memory!");
    }

    vkBindBufferMemory(device, buffer, bufferMemory, 0);
}
コード例 #2
0
ファイル: vkUtilss.cpp プロジェクト: pac85/Engine
void create_shader_module(string file, VDeleter<VkShaderModule> &shaderModule)
{
    //reads the file
    ifstream source(file, ios::ate | ios::binary);

    if (!source.is_open())
    {
        cout << "cannot open SPIR-V shader " << file << endl;
    }

    size_t fileSize = (size_t) source.tellg();
    vector<char> buffer(fileSize);
    source.seekg(0);
    source.read(buffer.data(), fileSize);

    source.close();

    VkShaderModuleCreateInfo createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    createInfo.codeSize = fileSize;
    createInfo.pCode = (uint32_t*) buffer.data();

    if (vkCreateShaderModule(device, &createInfo, nullptr, shaderModule.replace()) != VK_SUCCESS)
    {
        cout << "failed to create shader module!"<< endl;
    }
}
コード例 #3
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::createImage(uint32_t width,
                         uint32_t height,
                         VkFormat format,
                         VkImageTiling tiling,
                         VkImageUsageFlags usage,
                         VkMemoryPropertyFlags properties,
                         VDeleter<VkImage>& image,
                         VDeleter<VkDeviceMemory>& imageMemory)
{
    VkImageCreateInfo imageInfo = {};
    imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    imageInfo.imageType = VK_IMAGE_TYPE_2D;
    imageInfo.extent.width = width;
    imageInfo.extent.height = height;
    imageInfo.extent.depth = 1;
    imageInfo.mipLevels = 1;
    imageInfo.arrayLayers = 1;
    imageInfo.format = format;
    imageInfo.tiling = tiling;
    imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
    imageInfo.usage = usage;
    imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
    imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

    if (vkCreateImage(device, &imageInfo, nullptr, image.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create image!");
    }

    VkMemoryRequirements memRequirements;
    vkGetImageMemoryRequirements(device, image, &memRequirements);

    VkMemoryAllocateInfo allocInfo = {};
    allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    allocInfo.allocationSize = memRequirements.size;
    allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);

    if (vkAllocateMemory(device, &allocInfo, nullptr, imageMemory.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to allocate image memory!");
    }

    vkBindImageMemory(device, image, imageMemory, 0);
}
コード例 #4
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::createShaderModule(const std::vector<char>& code, VDeleter<VkShaderModule>& shaderModule)
{
    VkShaderModuleCreateInfo createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    createInfo.codeSize = code.size();
    createInfo.pCode = (uint32_t*)code.data();

    if (vkCreateShaderModule(device, &createInfo, nullptr, shaderModule.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create shader module!");
    }
}
コード例 #5
0
ファイル: Engine.cpp プロジェクト: zgub4/op3d
void op3d::Engine::createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, VDeleter<VkImageView>& imageView)
{
    VkImageViewCreateInfo viewInfo = {};
    viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    viewInfo.image = image;
    viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
    viewInfo.format = format;
    viewInfo.subresourceRange.aspectMask = aspectFlags;
    viewInfo.subresourceRange.baseMipLevel = 0;
    viewInfo.subresourceRange.levelCount = 1;
    viewInfo.subresourceRange.baseArrayLayer = 0;
    viewInfo.subresourceRange.layerCount = 1;

    if (vkCreateImageView(device, &viewInfo, nullptr, imageView.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create texture image view!");
    }
}