bool Vector4::operator == ( const Vector4& vectorToEqual ) const { if (CalcLengthSquared() == vectorToEqual.CalcLengthSquared()) { return true; } else { return false; } }
float CalcDistanceSquared( const Vector4& positionA, const Vector4& positionB ) { Vector4 outputVec; outputVec = positionA - positionB; return outputVec.CalcLengthSquared(); }