std::pair<LatLonAlt,Velocity> KinematicsLatLon::vsAccel(const LatLonAlt& so, const Velocity& vo, double t, double a) { double dist = vo.gs()*t; double currentTrk = vo.trk(); LatLonAlt sn = GreatCircle::linear_initial(so, currentTrk, dist); double nsz = so.alt() + vo.z*t + 0.5*a*t*t; sn = sn.mkAlt(nsz); Velocity vn = vo.mkVs(vo.z + a*t); return std::pair<LatLonAlt,Velocity>(sn,vn); }
/** * Given two points on a turn and the velocity (direction) at the first point, determine the direction for the shortest turn going through the second point, * returning true if that relative direction is to the right */ bool ProjectedKinematics::clockwise(Position s1, Velocity v1, Position s2) { double trk1 = v1.trk(); double trk2; if (s1.isLatLon()) { trk2 = GreatCircle::velocity_initial(s1.lla(), s2.lla(), 1).trk(); } else { trk2 = s2.point().Sub(s1.point()).vect2().track(); } return Util::clockwise(trk1, trk2); }
std::pair<LatLonAlt,Velocity> KinematicsLatLon::gsAccel(const LatLonAlt& so, const Velocity& vo, double t, double a) { double dist = vo.gs()*t + 0.5*a*t*t; double currentTrk = vo.trk(); LatLonAlt sn = GreatCircle::linear_initial(so, currentTrk, dist); sn = sn.mkAlt(so.alt() + vo.z*t); double vnGs = vo.gs() + a*t; Velocity vn = vo.mkGs(vnGs); //fpln(" $$$$$ gsAccel: sn = "+sn+" vn = "+vn); return std::pair<LatLonAlt,Velocity>(sn,vn); }
std::pair<Position,Velocity> ProjectedKinematics::gsAccel(const Position& so, const Velocity& vo, double t, double a) { Vect3 s3 = so.point(); if (so.isLatLon()) { s3 = Projection::createProjection(so.lla().zeroAlt()).project(so); } Vect3 pres = Kinematics::gsAccelPos(s3,vo,t,a); Velocity vres = Velocity::mkTrkGsVs(vo.trk(),vo.gs()+a*t,vo.vs()); if (so.isLatLon()) { return Projection::createProjection(so.lla().zeroAlt()).inverse(pres,vres,true); } else { return std::pair<Position,Velocity>(Position(pres), vres); } }
double KinematicsLatLon::closestDistOnTurn(const LatLonAlt& s0, const Velocity& v0, double R, int dir, const LatLonAlt& x, double maxDist) { LatLonAlt cent = center(s0, v0.trk(), R, dir); if (x.mkAlt(0).almostEquals(cent.mkAlt(0))) return -1.0; double ang1 = GreatCircle::initial_course(cent,s0); double ang2 = GreatCircle::initial_course(cent,x); double delta = Util::turnDelta(ang1, ang2, dir); double t = GreatCircle::small_circle_arc_length(R, delta); if (maxDist > 0 && (t < 0 || t > maxDist)) { double maxD = 2*M_PI*R; if (t > (maxD + maxDist) / 2) { return 0.0; } else { return maxDist; } } return t; }
std::pair<LatLonAlt,Velocity> KinematicsLatLon::turnOmegaAlt(const LatLonAlt& so, const Velocity& vo, double t, double omega) { double currentTrk = vo.trk(); double perpTrk; if (omega > 0.0) { perpTrk = currentTrk+M_PI/2; } else { perpTrk = currentTrk-M_PI/2; } double radius = turnRadiusByRate(vo.gs(), omega); LatLonAlt center = GreatCircle::linear_initial(so, perpTrk, radius); //f.pln("center="+center); LatLonAlt sn = GreatCircle::small_circle_rotation(so,center,omega*t).mkAlt(so.alt()+vo.z*t); double finalPerpTrk = GreatCircle::initial_course(sn,center); double nTrk = finalPerpTrk - M_PI/2 * Util::sign(omega); Velocity vn = vo.mkTrk(nTrk); return std::pair<LatLonAlt,Velocity>(sn,vn); }
std::pair<LatLonAlt,Velocity> KinematicsLatLon::turnOmega(const LatLonAlt& so, const Velocity& vo, double t, double omega) { double currentTrk = vo.trk(); double perpTrk; if (omega > 0) perpTrk = currentTrk+M_PI/2; else perpTrk = currentTrk-M_PI/2; double radius = Kinematics::turnRadiusByRate(vo.gs(), omega); LatLonAlt center = GreatCircle::linear_initial(so, perpTrk, radius); double alpha = omega*t; double vFinalTrk = GreatCircle::initial_course(center,so); double nTrk = vFinalTrk + alpha; LatLonAlt sn = GreatCircle::linear_initial(center, nTrk, radius); sn = sn.mkAlt(so.alt() + vo.z*t); //double finalTrk = currentTrk+theta; double final_course = GreatCircle::final_course(center,sn); // TODO: THIS IS PROBABLY BETTER double finalTrk = final_course + Util::sign(omega)*M_PI/2; Velocity vn = vo.mkTrk(finalTrk); return std::pair<LatLonAlt,Velocity>(sn,vn); }
std::pair<LatLonAlt,Velocity> KinematicsLatLon::turnByDist(const LatLonAlt& so, const Velocity& vo, double signedRadius, double d) { double currentTrk = vo.trk(); double perpTrk; if (signedRadius > 0) perpTrk = currentTrk+M_PI/2; else perpTrk = currentTrk-M_PI/2; double radius = std::abs(signedRadius); LatLonAlt center = GreatCircle::linear_initial(so, perpTrk, radius); double alpha = d/signedRadius; double vFinalTrk = GreatCircle::initial_course(center,so); double nTrk = vFinalTrk + alpha; LatLonAlt sn = GreatCircle::linear_initial(center, nTrk, radius); double t = d/vo.gs(); sn = sn.mkAlt(so.alt() + vo.z*t); double final_course = GreatCircle::final_course(center,sn); //double finalTrk = currentTrk+alpha; double finalTrk = final_course + Util::sign(d)*M_PI/2; Velocity vn = vo.mkTrk(finalTrk); return std::pair<LatLonAlt,Velocity>(sn,vn); }
std::pair<LatLonAlt,Velocity> KinematicsLatLon::turnRadius(const LatLonAlt& so, const Velocity& vo, double t, double signedRadius) { double currentTrk = vo.trk(); double dir = Util::sign(signedRadius); double perpTrk = currentTrk+dir*M_PI/2; double radius = std::abs(signedRadius); LatLonAlt center = GreatCircle::linear_initial(so, perpTrk, radius); double pathDist = vo.gs()*t; double theta = pathDist/radius; //TODO: theta = pathDist/radius, assumes radius is a chord radius, when it is actually a great circle radius. // for small distances the difference is not that big, but still... //Note: The other problem is that this assumes a constant speed and constant ground speed through the turn. // this may or may not be true. double vFinalTrk = GreatCircle::initial_course(center,so); double nTrk = vFinalTrk + dir*theta; LatLonAlt sn = GreatCircle::linear_initial(center, nTrk, radius); sn = sn.mkAlt(so.alt() + vo.z*t); double final_course = GreatCircle::final_course(center,sn); double finalTrk = final_course + dir*M_PI/2; Velocity vn = vo.mkTrk(finalTrk); return std::pair<LatLonAlt,Velocity>(sn,vn); }
LatLonAlt KinematicsLatLon::center(const LatLonAlt& s0, const Velocity& v0, double omega) { double v = v0.gs(); double R = v/omega; return center(s0, v0.trk(), R, Util::sign(omega)); }
// f should be between 0 and 1 to interpolate Velocity VectFuns::interpolateVelocity(const Velocity& v1, const Velocity& v2, double f) { double newtrk = v1.trk() + f*(v2.trk() - v1.trk()); double newgs = v1.gs() + f*(v2.gs() - v1.gs()); double newvs = v1.vs() + f*(v2.vs() - v1.vs()); return Velocity::mkTrkGsVs(newtrk,newgs,newvs); }