int32_t read(bx::ReaderI* _reader, VertexDecl& _decl, bx::Error* _err) { BX_ERROR_SCOPE(_err); int32_t total = 0; uint8_t numAttrs; total += bx::read(_reader, numAttrs, _err); uint16_t stride; total += bx::read(_reader, stride, _err); if (!_err->isOk() ) { return total; } _decl.begin(); for (uint32_t ii = 0; ii < numAttrs; ++ii) { uint16_t offset; total += bx::read(_reader, offset, _err); uint16_t attribId = 0; total += bx::read(_reader, attribId, _err); uint8_t num; total += bx::read(_reader, num, _err); uint16_t attribTypeId; total += bx::read(_reader, attribTypeId, _err); bool normalized; total += bx::read(_reader, normalized, _err); bool asInt; total += bx::read(_reader, asInt, _err); if (!_err->isOk() ) { return total; } Attrib::Enum attr = idToAttrib(attribId); AttribType::Enum type = idToAttribType(attribTypeId); if (Attrib::Count != attr && AttribType::Count != type) { _decl.add(attr, num, type, normalized, asInt); _decl.m_offset[attr] = offset; } } _decl.end(); _decl.m_stride = stride; return total; }
void Model_Sonic::evaluatePrimitive(Primitive &primitive) { /* Create the actual IBO and VBO structures. */ if (primitive.invalid || primitive.indices.empty() || primitive.vertices.empty()) return; // Create the index buffer primitive.indexBuffer.setSize(primitive.indices.size(), sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *indices = (uint16 *) primitive.indexBuffer.getData(); memcpy(indices, &primitive.indices[0], primitive.indices.size() * sizeof(uint16)); // Create vertex buffer VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VCOLOR , 4, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VTCOORD , 2, GL_FLOAT)); primitive.vertexBuffer.setVertexDeclInterleave(primitive.vertices.size(), vertexDecl); float *vData = (float *) primitive.vertexBuffer.getData(); for (PrimitiveVertices::const_iterator v = primitive.vertices.begin(); v != primitive.vertices.end(); ++v) { /* To get the absolute position of the vertex, transform it by the absolute * position of its base node. Use an identity matrix as a fallback. */ // TODO: For some primitives, we need to calculate the weighted average of several matrices Common::TransformationMatrix matrix; if (!v->nodes.empty() && v->nodes[0].node) matrix = v->nodes[0].node->getAsolutePosition(); const Common::Vector3 pos = matrix * v->vertex; *vData++ = pos[0]; *vData++ = pos[1]; *vData++ = pos[2]; *vData++ = v->normal[0]; *vData++ = v->normal[1]; *vData++ = v->normal[2]; *vData++ = v->color[0]; *vData++ = v->color[1]; *vData++ = v->color[2]; *vData++ = v->color[3]; *vData++ = v->texCoord[0]; *vData++ = v->texCoord[1]; } }
int32_t write(bx::WriterI* _writer, const VertexDecl& _decl, bx::Error* _err) { BX_ERROR_SCOPE(_err); int32_t total = 0; uint8_t numAttrs = 0; for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { numAttrs += UINT16_MAX == _decl.m_attributes[attr] ? 0 : 1; } total += bx::write(_writer, numAttrs, _err); total += bx::write(_writer, _decl.m_stride, _err); for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { if (UINT16_MAX != _decl.m_attributes[attr]) { uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt); total += bx::write(_writer, _decl.m_offset[attr], _err); total += bx::write(_writer, s_attribToId[attr].id, _err); total += bx::write(_writer, num, _err); total += bx::write(_writer, s_attribTypeToId[type].id, _err); total += bx::write(_writer, normalized, _err); total += bx::write(_writer, asInt, _err); } } return total; }
void dump(const VertexDecl& _decl) { if (BX_ENABLED(BGFX_CONFIG_DEBUG) ) { dbgPrintf("vertexdecl %08x (%08x), stride %d\n" , _decl.m_hash , bx::hashMurmur2A(_decl.m_attributes) , _decl.m_stride ); for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { if (UINT16_MAX != _decl.m_attributes[attr]) { uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt); dbgPrintf("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n" , attr , getAttribName(Attrib::Enum(attr) ) , num , type , normalized , asInt , _decl.m_offset[attr] ); } } } }
int32_t write(bx::WriterI* _writer, const VertexDecl& _decl) { int32_t total = 0; uint8_t numAttrs = 0; for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { numAttrs += 0xff == _decl.m_attributes[attr] ? 0 : 1; } total += bx::write(_writer, numAttrs); total += bx::write(_writer, _decl.m_stride); for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { if (0xff != _decl.m_attributes[attr]) { uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt); total += bx::write(_writer, _decl.m_offset[attr]); total += bx::write(_writer, s_attribToId[attr].id); total += bx::write(_writer, num); total += bx::write(_writer, s_attribTypeToId[type].id); total += bx::write(_writer, normalized); total += bx::write(_writer, asInt); } } return total; }
int32_t read(bx::ReaderI* _reader, VertexDecl& _decl) { int32_t total = 0; uint8_t numAttrs; total += bx::read(_reader, numAttrs); uint16_t stride; total += bx::read(_reader, stride); _decl.begin(); for (uint32_t ii = 0; ii < numAttrs; ++ii) { uint16_t offset; total += bx::read(_reader, offset); uint16_t attribId = 0; total += bx::read(_reader, attribId); uint8_t num; total += bx::read(_reader, num); uint16_t attribTypeId; total += bx::read(_reader, attribTypeId); bool normalized; total += bx::read(_reader, normalized); bool asInt; total += bx::read(_reader, asInt); Attrib::Enum attr = idToAttrib(attribId); AttribType::Enum type = idToAttribType(attribTypeId); if (Attrib::Count != attr && AttribType::Count != type) { _decl.add(attr, num, type, normalized, asInt); _decl.m_offset[attr] = offset; } } _decl.end(); _decl.m_stride = stride; return total; }
void ModelNode_Witcher::readTexturePaint(Model_Witcher::ParserContext &ctx) { uint32 layersOffset, layersCount; Model::readArrayDef(*ctx.mdb, layersOffset, layersCount); ctx.mdb->skip(28); // Unknown uint32 offMeshArrays = ctx.mdb->readUint32LE(); uint32 sectorID0 = ctx.mdb->readUint32LE(); uint32 sectorID1 = ctx.mdb->readUint32LE(); uint32 sectorID2 = ctx.mdb->readUint32LE(); uint32 sectorID3 = ctx.mdb->readUint32LE(); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdb->readIEEEFloatLE(); boundingMin[1] = ctx.mdb->readIEEEFloatLE(); boundingMin[2] = ctx.mdb->readIEEEFloatLE(); boundingMax[0] = ctx.mdb->readIEEEFloatLE(); boundingMax[1] = ctx.mdb->readIEEEFloatLE(); boundingMax[2] = ctx.mdb->readIEEEFloatLE(); _diffuse[0] = ctx.mdb->readIEEEFloatLE(); _diffuse[1] = ctx.mdb->readIEEEFloatLE(); _diffuse[2] = ctx.mdb->readIEEEFloatLE(); _ambient[0] = ctx.mdb->readIEEEFloatLE(); _ambient[1] = ctx.mdb->readIEEEFloatLE(); _ambient[2] = ctx.mdb->readIEEEFloatLE(); float textureTransRot[3]; textureTransRot[0] = ctx.mdb->readIEEEFloatLE(); textureTransRot[1] = ctx.mdb->readIEEEFloatLE(); textureTransRot[2] = ctx.mdb->readIEEEFloatLE(); _shadow = ctx.mdb->readUint32LE() == 1; _render = ctx.mdb->readUint32LE() == 1; bool tileFade = ctx.mdb->readUint32LE() == 1; bool controlFade = ctx.mdb->readByte() == 1; bool lightMapped = ctx.mdb->readByte() == 1; bool rotateTexture = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float transparencyShift = ctx.mdb->readIEEEFloatLE(); uint32 defaultRenderList = ctx.mdb->readUint32LE(); uint32 fourCC = ctx.mdb->readUint32BE(); ctx.mdb->skip(4); // Unknown float depthOffset = ctx.mdb->readIEEEFloatLE(); uint32 blendGroup = ctx.mdb->readUint32LE(); bool dayNightLightMaps = ctx.mdb->readByte() == 1; Common::UString dayNightTransition = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 200); bool ignoreHitCheck = ctx.mdb->readByte() == 1; bool needsReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float reflectionPlaneNormal[3]; reflectionPlaneNormal[0] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[1] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[2] = ctx.mdb->readIEEEFloatLE(); float reflectionPlaneDistance = ctx.mdb->readIEEEFloatLE(); bool fadeOnCameraCollision = ctx.mdb->readByte() == 1; bool noSelfShadow = ctx.mdb->readByte() == 1; bool isReflected = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float detailMapScape = ctx.mdb->readIEEEFloatLE(); bool onlyReflected = ctx.mdb->readByte() == 1; Common::UString lightMapName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); bool canDecal = ctx.mdb->readByte() == 1; bool ignoreLODReflection = ctx.mdb->readByte() == 1; bool enableSpecular = ctx.mdb->readByte() == 1; uint32 endPos = ctx.mdb->seek(ctx.offRawData + offMeshArrays); ctx.mdb->skip(4); uint32 vertexOffset, vertexCount; Model::readArrayDef(*ctx.mdb, vertexOffset, vertexCount); uint32 normalsOffset, normalsCount; Model::readArrayDef(*ctx.mdb, normalsOffset, normalsCount); uint32 tangentsOffset, tangentsCount; Model::readArrayDef(*ctx.mdb, tangentsOffset, tangentsCount); uint32 biNormalsOffset, biNormalsCount; Model::readArrayDef(*ctx.mdb, biNormalsOffset, biNormalsCount); uint32 tVertsOffset[4], tVertsCount[4]; for (uint t = 0; t < 4; t++) Model::readArrayDef(*ctx.mdb, tVertsOffset[t], tVertsCount[t]); uint32 unknownOffset, unknownCount; Model::readArrayDef(*ctx.mdb, unknownOffset, unknownCount); uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdb, facesOffset, facesCount); if ((vertexCount == 0) || (facesCount == 0)) { ctx.mdb->seek(endPos); return; } std::vector<TexturePaintLayer> layers; layers.resize(layersCount); for (uint32 l = 0; l < layersCount; l++) { ctx.mdb->seek(ctx.offRawData + layersOffset + l * 52); layers[l].hasTexture = ctx.mdb->readByte() == 1; if (!layers[l].hasTexture) continue; ctx.mdb->skip(3); // Unknown ctx.mdb->skip(4); // Offset to material layers[l].texture = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); uint32 weightsOffset, weightsCount; Model::readArrayDef(*ctx.mdb, weightsOffset, weightsCount); ctx.mdb->seek(ctx.offRawData + weightsOffset); layers[l].weights.resize(weightsCount); for (std::vector<float>::iterator w = layers[l].weights.begin(); w != layers[l].weights.end(); ++w) *w = ctx.mdb->readIEEEFloatLE(); } std::vector<Common::UString> textures; textures.push_back(lightMapName); evaluateTextures(1, textures, 0, tVertsCount, dayNightLightMaps, lightMapName); loadTextures(textures); size_t texCount = textures.size(); // Read vertices VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < texCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t, 2, GL_FLOAT)); _vertexBuffer.setVertexDeclLinear(vertexCount, vertexDecl); // Read vertex position ctx.mdb->seek(ctx.offRawData + vertexOffset); float *v = reinterpret_cast<float *>(_vertexBuffer.getData(0)); for (uint32 i = 0; i < vertexCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read vertex normals assert(normalsCount == vertexCount); ctx.mdb->seek(ctx.offRawData + normalsOffset); v = reinterpret_cast<float *>(_vertexBuffer.getData(1)); for (uint32 i = 0; i < normalsCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read texture coordinates for (uint t = 0; t < texCount; t++) { ctx.mdb->seek(ctx.offRawData + tVertsOffset[t]); v = reinterpret_cast<float *>(_vertexBuffer.getData(2 + t)); for (uint32 i = 0; i < tVertsCount[t]; i++) { if (i < tVertsCount[t]) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint32), GL_UNSIGNED_INT); ctx.mdb->seek(ctx.offRawData + facesOffset); uint32 *f = reinterpret_cast<uint32 *>(_indexBuffer.getData()); for (uint32 i = 0; i < facesCount; i++) { // Vertex indices *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); ctx.mdb->skip(68); // Unknown } createBound(); ctx.mdb->seek(endPos); }
void ModelNode_Witcher::readMesh(Model_Witcher::ParserContext &ctx) { ctx.mdb->skip(4); // Function pointer ctx.mdb->skip(4); // Unknown uint32 offMeshArrays = ctx.mdb->readUint32LE(); ctx.mdb->skip(4); // Unknown float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdb->readIEEEFloatLE(); boundingMin[1] = ctx.mdb->readIEEEFloatLE(); boundingMin[2] = ctx.mdb->readIEEEFloatLE(); boundingMax[0] = ctx.mdb->readIEEEFloatLE(); boundingMax[1] = ctx.mdb->readIEEEFloatLE(); boundingMax[2] = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(28); // Unknown float volFogScale = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(16); // Unknown _diffuse[0] = ctx.mdb->readIEEEFloatLE(); _diffuse[1] = ctx.mdb->readIEEEFloatLE(); _diffuse[2] = ctx.mdb->readIEEEFloatLE(); _ambient[0] = ctx.mdb->readIEEEFloatLE(); _ambient[1] = ctx.mdb->readIEEEFloatLE(); _ambient[2] = ctx.mdb->readIEEEFloatLE(); float textureTransRot[3]; textureTransRot[0] = ctx.mdb->readIEEEFloatLE(); textureTransRot[1] = ctx.mdb->readIEEEFloatLE(); textureTransRot[2] = ctx.mdb->readIEEEFloatLE(); _shininess = ctx.mdb->readIEEEFloatLE(); _shadow = ctx.mdb->readUint32LE() == 1; _beaming = ctx.mdb->readUint32LE() == 1; _render = ctx.mdb->readUint32LE() == 1; _hasTransparencyHint = true; _transparencyHint = ctx.mdb->readUint32LE() == 1; ctx.mdb->skip(4); // Unknown Common::UString texture[4]; for (int t = 0; t < 4; t++) { texture[t] = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); if (texture[t] == "NULL") texture[t].clear(); } bool tileFade = ctx.mdb->readUint32LE() == 1; bool controlFade = ctx.mdb->readByte() == 1; bool lightMapped = ctx.mdb->readByte() == 1; bool rotateTexture = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float transparencyShift = ctx.mdb->readIEEEFloatLE(); uint32 defaultRenderList = ctx.mdb->readUint32LE(); uint32 preserveVColors = ctx.mdb->readUint32LE(); uint32 fourCC = ctx.mdb->readUint32BE(); ctx.mdb->skip(4); // Unknown float depthOffset = ctx.mdb->readIEEEFloatLE(); float coronaCenterMult = ctx.mdb->readIEEEFloatLE(); float fadeStartDistance = ctx.mdb->readIEEEFloatLE(); bool distFromScreenCenterFace = ctx.mdb->readByte() == 1; ctx.mdb->skip(3); // Unknown float enlargeStartDistance = ctx.mdb->readIEEEFloatLE(); bool affectedByWind = ctx.mdb->readByte() == 1; ctx.mdb->skip(3); // Unknown float dampFactor = ctx.mdb->readIEEEFloatLE(); uint32 blendGroup = ctx.mdb->readUint32LE(); bool dayNightLightMaps = ctx.mdb->readByte() == 1; Common::UString dayNightTransition = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 200); bool ignoreHitCheck = ctx.mdb->readByte() == 1; bool needsReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float reflectionPlaneNormal[3]; reflectionPlaneNormal[0] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[1] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[2] = ctx.mdb->readIEEEFloatLE(); float reflectionPlaneDistance = ctx.mdb->readIEEEFloatLE(); bool fadeOnCameraCollision = ctx.mdb->readByte() == 1; bool noSelfShadow = ctx.mdb->readByte() == 1; bool isReflected = ctx.mdb->readByte() == 1; bool onlyReflected = ctx.mdb->readByte() == 1; Common::UString lightMapName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); bool canDecal = ctx.mdb->readByte() == 1; bool multiBillBoard = ctx.mdb->readByte() == 1; bool ignoreLODReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float detailMapScape = ctx.mdb->readIEEEFloatLE(); ctx.offTextureInfo = ctx.mdb->readUint32LE(); uint32 endPos = ctx.mdb->seek(ctx.offRawData + offMeshArrays); ctx.mdb->skip(4); uint32 vertexOffset, vertexCount; Model::readArrayDef(*ctx.mdb, vertexOffset, vertexCount); uint32 normalsOffset, normalsCount; Model::readArrayDef(*ctx.mdb, normalsOffset, normalsCount); uint32 tangentsOffset, tangentsCount; Model::readArrayDef(*ctx.mdb, tangentsOffset, tangentsCount); uint32 biNormalsOffset, biNormalsCount; Model::readArrayDef(*ctx.mdb, biNormalsOffset, biNormalsCount); uint32 tVertsOffset[4], tVertsCount[4]; for (uint t = 0; t < 4; t++) Model::readArrayDef(*ctx.mdb, tVertsOffset[t], tVertsCount[t]); uint32 unknownOffset, unknownCount; Model::readArrayDef(*ctx.mdb, unknownOffset, unknownCount); uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdb, facesOffset, facesCount); if (ctx.fileVersion == 133) ctx.offTexData = ctx.mdb->readUint32LE(); if ((vertexCount == 0) || (facesCount == 0)) { ctx.mdb->seek(endPos); return; } std::vector<Common::UString> textures; readTextures(ctx, textures); evaluateTextures(4, textures, texture, tVertsCount, dayNightLightMaps, lightMapName); loadTextures(textures); size_t texCount = textures.size(); // Read vertices VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < texCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t, 2, GL_FLOAT)); _vertexBuffer.setVertexDeclLinear(vertexCount, vertexDecl); // Read vertex position ctx.mdb->seek(ctx.offRawData + vertexOffset); float *v = reinterpret_cast<float *>(_vertexBuffer.getData(0)); for (uint32 i = 0; i < vertexCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read vertex normals assert(normalsCount == vertexCount); ctx.mdb->seek(ctx.offRawData + normalsOffset); v = reinterpret_cast<float *>(_vertexBuffer.getData(1)); for (uint32 i = 0; i < normalsCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read texture coordinates for (uint t = 0; t < texCount; t++) { ctx.mdb->seek(ctx.offRawData + tVertsOffset[t]); v = reinterpret_cast<float *>(_vertexBuffer.getData(2 + t)); for (uint32 i = 0; i < tVertsCount[t]; i++) { if (i < tVertsCount[t]) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint32), GL_UNSIGNED_INT); ctx.mdb->seek(ctx.offRawData + facesOffset); uint32 *f = reinterpret_cast<uint32 *>(_indexBuffer.getData()); for (uint32 i = 0; i < facesCount; i++) { ctx.mdb->skip(4 * 4 + 4); if (ctx.fileVersion == 133) ctx.mdb->skip(3 * 4); // Vertex indices *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); if (ctx.fileVersion == 133) ctx.mdb->skip(4); } createBound(); ctx.mdb->seek(endPos); }
void vertexUnpack(float _output[4], Attrib::Enum _attr, const VertexDecl& _decl, const void* _data, uint32_t _index) { if (!_decl.has(_attr) ) { bx::memSet(_output, 0, 4*sizeof(float) ); return; } uint32_t stride = _decl.getStride(); uint8_t* data = (uint8_t*)_data + _index*stride + _decl.getOffset(_attr); uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _decl.decode(_attr, num, type, normalized, asInt); switch (type) { default: case AttribType::Uint8: { uint8_t* packed = (uint8_t*)data; if (asInt) { switch (num) { default: *_output++ = (float(*packed++) - 128.0f)*1.0f/127.0f; BX_FALLTHROUGH; case 3: *_output++ = (float(*packed++) - 128.0f)*1.0f/127.0f; BX_FALLTHROUGH; case 2: *_output++ = (float(*packed++) - 128.0f)*1.0f/127.0f; BX_FALLTHROUGH; case 1: *_output++ = (float(*packed++) - 128.0f)*1.0f/127.0f; } } else { switch (num) { default: *_output++ = float(*packed++)*1.0f/255.0f; BX_FALLTHROUGH; case 3: *_output++ = float(*packed++)*1.0f/255.0f; BX_FALLTHROUGH; case 2: *_output++ = float(*packed++)*1.0f/255.0f; BX_FALLTHROUGH; case 1: *_output++ = float(*packed++)*1.0f/255.0f; } } } break; case AttribType::Uint10: { uint32_t packed = *(uint32_t*)data; if (asInt) { switch (num) { default: BX_FALLTHROUGH; case 3: *_output++ = (float(packed & 0x3ff) - 512.0f)*1.0f/511.0f; packed >>= 10; BX_FALLTHROUGH; case 2: *_output++ = (float(packed & 0x3ff) - 512.0f)*1.0f/511.0f; packed >>= 10; BX_FALLTHROUGH; case 1: *_output++ = (float(packed & 0x3ff) - 512.0f)*1.0f/511.0f; } } else { switch (num) { default: BX_FALLTHROUGH; case 3: *_output++ = float(packed & 0x3ff)*1.0f/1023.0f; packed >>= 10; BX_FALLTHROUGH; case 2: *_output++ = float(packed & 0x3ff)*1.0f/1023.0f; packed >>= 10; BX_FALLTHROUGH; case 1: *_output++ = float(packed & 0x3ff)*1.0f/1023.0f; } } } break; case AttribType::Int16: { int16_t* packed = (int16_t*)data; if (asInt) { switch (num) { default: *_output++ = float(*packed++)*1.0f/32767.0f; BX_FALLTHROUGH; case 3: *_output++ = float(*packed++)*1.0f/32767.0f; BX_FALLTHROUGH; case 2: *_output++ = float(*packed++)*1.0f/32767.0f; BX_FALLTHROUGH; case 1: *_output++ = float(*packed++)*1.0f/32767.0f; } } else { switch (num) { default: *_output++ = (float(*packed++) + 32768.0f)*1.0f/65535.0f; BX_FALLTHROUGH; case 3: *_output++ = (float(*packed++) + 32768.0f)*1.0f/65535.0f; BX_FALLTHROUGH; case 2: *_output++ = (float(*packed++) + 32768.0f)*1.0f/65535.0f; BX_FALLTHROUGH; case 1: *_output++ = (float(*packed++) + 32768.0f)*1.0f/65535.0f; } } } break; case AttribType::Half: { uint16_t* packed = (uint16_t*)data; switch (num) { default: *_output++ = bx::halfToFloat(*packed++); BX_FALLTHROUGH; case 3: *_output++ = bx::halfToFloat(*packed++); BX_FALLTHROUGH; case 2: *_output++ = bx::halfToFloat(*packed++); BX_FALLTHROUGH; case 1: *_output++ = bx::halfToFloat(*packed++); } } break; case AttribType::Float: bx::memCopy(_output, data, num*sizeof(float) ); _output += num; break; }
void vertexPack(const float _input[4], bool _inputNormalized, Attrib::Enum _attr, const VertexDecl& _decl, void* _data, uint32_t _index) { if (!_decl.has(_attr) ) { return; } uint32_t stride = _decl.getStride(); uint8_t* data = (uint8_t*)_data + _index*stride + _decl.getOffset(_attr); uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _decl.decode(_attr, num, type, normalized, asInt); switch (type) { default: case AttribType::Uint8: { uint8_t* packed = (uint8_t*)data; if (_inputNormalized) { if (asInt) { switch (num) { default: *packed++ = uint8_t(*_input++ * 127.0f + 128.0f); BX_FALLTHROUGH; case 3: *packed++ = uint8_t(*_input++ * 127.0f + 128.0f); BX_FALLTHROUGH; case 2: *packed++ = uint8_t(*_input++ * 127.0f + 128.0f); BX_FALLTHROUGH; case 1: *packed++ = uint8_t(*_input++ * 127.0f + 128.0f); } } else { switch (num) { default: *packed++ = uint8_t(*_input++ * 255.0f); BX_FALLTHROUGH; case 3: *packed++ = uint8_t(*_input++ * 255.0f); BX_FALLTHROUGH; case 2: *packed++ = uint8_t(*_input++ * 255.0f); BX_FALLTHROUGH; case 1: *packed++ = uint8_t(*_input++ * 255.0f); } } } else { switch (num) { default: *packed++ = uint8_t(*_input++); BX_FALLTHROUGH; case 3: *packed++ = uint8_t(*_input++); BX_FALLTHROUGH; case 2: *packed++ = uint8_t(*_input++); BX_FALLTHROUGH; case 1: *packed++ = uint8_t(*_input++); } } } break; case AttribType::Uint10: { uint32_t packed = 0; if (_inputNormalized) { if (asInt) { switch (num) { default: BX_FALLTHROUGH; case 3: packed |= uint32_t(*_input++ * 511.0f + 512.0f); BX_FALLTHROUGH; case 2: packed <<= 10; packed |= uint32_t(*_input++ * 511.0f + 512.0f); BX_FALLTHROUGH; case 1: packed <<= 10; packed |= uint32_t(*_input++ * 511.0f + 512.0f); } } else { switch (num) { default: BX_FALLTHROUGH; case 3: packed |= uint32_t(*_input++ * 1023.0f); BX_FALLTHROUGH; case 2: packed <<= 10; packed |= uint32_t(*_input++ * 1023.0f); BX_FALLTHROUGH; case 1: packed <<= 10; packed |= uint32_t(*_input++ * 1023.0f); } } } else { switch (num) { default: BX_FALLTHROUGH; case 3: packed |= uint32_t(*_input++); BX_FALLTHROUGH; case 2: packed <<= 10; packed |= uint32_t(*_input++); BX_FALLTHROUGH; case 1: packed <<= 10; packed |= uint32_t(*_input++); } } *(uint32_t*)data = packed; } break; case AttribType::Int16: { int16_t* packed = (int16_t*)data; if (_inputNormalized) { if (asInt) { switch (num) { default: *packed++ = int16_t(*_input++ * 32767.0f); BX_FALLTHROUGH; case 3: *packed++ = int16_t(*_input++ * 32767.0f); BX_FALLTHROUGH; case 2: *packed++ = int16_t(*_input++ * 32767.0f); BX_FALLTHROUGH; case 1: *packed++ = int16_t(*_input++ * 32767.0f); } } else { switch (num) { default: *packed++ = int16_t(*_input++ * 65535.0f - 32768.0f); BX_FALLTHROUGH; case 3: *packed++ = int16_t(*_input++ * 65535.0f - 32768.0f); BX_FALLTHROUGH; case 2: *packed++ = int16_t(*_input++ * 65535.0f - 32768.0f); BX_FALLTHROUGH; case 1: *packed++ = int16_t(*_input++ * 65535.0f - 32768.0f); } } } else { switch (num) { default: *packed++ = int16_t(*_input++); BX_FALLTHROUGH; case 3: *packed++ = int16_t(*_input++); BX_FALLTHROUGH; case 2: *packed++ = int16_t(*_input++); BX_FALLTHROUGH; case 1: *packed++ = int16_t(*_input++); } } } break; case AttribType::Half: { uint16_t* packed = (uint16_t*)data; switch (num) { default: *packed++ = bx::halfFromFloat(*_input++); BX_FALLTHROUGH; case 3: *packed++ = bx::halfFromFloat(*_input++); BX_FALLTHROUGH; case 2: *packed++ = bx::halfFromFloat(*_input++); BX_FALLTHROUGH; case 1: *packed++ = bx::halfFromFloat(*_input++); } } break; case AttribType::Float: bx::memCopy(data, _input, num*sizeof(float) ); break; } }
void ModelNode_KotOR::readMesh(Model_KotOR::ParserContext &ctx) { uint32 P = ctx.mdl->pos(); ctx.mdl->skip(8); // Function pointers uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdl, facesOffset, facesCount); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdl->readIEEEFloatLE(); boundingMin[1] = ctx.mdl->readIEEEFloatLE(); boundingMin[2] = ctx.mdl->readIEEEFloatLE(); boundingMax[0] = ctx.mdl->readIEEEFloatLE(); boundingMax[1] = ctx.mdl->readIEEEFloatLE(); boundingMax[2] = ctx.mdl->readIEEEFloatLE(); float radius = ctx.mdl->readIEEEFloatLE(); float pointsAverage[3]; pointsAverage[0] = ctx.mdl->readIEEEFloatLE(); pointsAverage[1] = ctx.mdl->readIEEEFloatLE(); pointsAverage[2] = ctx.mdl->readIEEEFloatLE(); _diffuse[0] = ctx.mdl->readIEEEFloatLE(); _diffuse[1] = ctx.mdl->readIEEEFloatLE(); _diffuse[2] = ctx.mdl->readIEEEFloatLE(); _ambient[0] = ctx.mdl->readIEEEFloatLE(); _ambient[1] = ctx.mdl->readIEEEFloatLE(); _ambient[2] = ctx.mdl->readIEEEFloatLE(); _specular[0] = 0; _specular[1] = 0; _specular[2] = 0; uint32 transparencyHint = ctx.mdl->readUint32LE(); _hasTransparencyHint = true; _transparencyHint = (transparencyHint != 0); std::vector<Common::UString> textures; textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); ctx.mdl->skip(24); // Unknown ctx.mdl->skip(12); // Vertex indices counts uint32 offOffVerts, offOffVertsCount; Model::readArrayDef(*ctx.mdl, offOffVerts, offOffVertsCount); if (offOffVertsCount > 1) throw Common::Exception("Face offsets offsets count wrong (%d)", offOffVertsCount); ctx.mdl->skip(12); // Unknown ctx.mdl->skip(24 + 16); // Unknown uint32 mdxStructSize = ctx.mdl->readUint32LE(); ctx.mdl->skip(8); // Unknown uint32 offNormals = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); // Unknown uint32 offUV[2]; offUV[0] = ctx.mdl->readUint32LE(); offUV[1] = ctx.mdl->readUint32LE(); ctx.mdl->skip(24); // Unknown uint16 vertexCount = ctx.mdl->readUint16LE(); uint16 textureCount = ctx.mdl->readUint16LE(); ctx.mdl->skip(2); byte unknownFlag1 = ctx.mdl->readByte(); _shadow = ctx.mdl->readByte() == 1; byte unknownFlag2 = ctx.mdl->readByte(); _render = ctx.mdl->readByte() == 1; ctx.mdl->skip(10); if (ctx.kotor2) ctx.mdl->skip(8); uint32 offNodeData = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); if ((offOffVertsCount < 1) || (vertexCount == 0) || (facesCount == 0)) return; uint32 endPos = ctx.mdl->pos(); if (textureCount > 2) { warning("Model_KotOR::readMesh(): textureCount > 2 (%d)", textureCount); textureCount = 2; } if ((textureCount > 0) && !ctx.texture.empty()) textures[0] = ctx.texture; textures.resize(textureCount); loadTextures(textures); // Read vertices (interleaved) GLsizei vpsize = 3; GLsizei vnsize = 3; GLsizei vtsize = 2; uint32 vertexSize = (vpsize + vnsize + vtsize * textureCount) * sizeof(float); _vertexBuffer.setSize(vertexCount, vertexSize); float *vertexData = (float *) _vertexBuffer.getData(); VertexDecl vertexDecl; VertexAttrib vp; vp.index = VPOSITION; vp.size = vpsize; vp.type = GL_FLOAT; vp.stride = vertexSize; vp.pointer = vertexData; vertexDecl.push_back(vp); VertexAttrib vn; vn.index = VNORMAL; vn.size = vnsize; vn.type = GL_FLOAT; vn.stride = vertexSize; vn.pointer = vertexData + vpsize; vertexDecl.push_back(vn); for (uint16 t = 0; t < textureCount; t++) { VertexAttrib vt; vt.index = VTCOORD + t; vt.size = vtsize; vt.type = GL_FLOAT; vt.stride = vertexSize; vt.pointer = vertexData + vpsize + vnsize + vtsize * t; vertexDecl.push_back(vt); } _vertexBuffer.setVertexDecl(vertexDecl); float *v = vertexData; for (uint32 i = 0; i < vertexCount; i++) { // Position ctx.mdx->seekTo(offNodeData + i * mdxStructSize); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // Normal //ctx.mdx->seekTo(offNodeData + i * mdxStructSize + offNormals); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // TexCoords for (uint16 t = 0; t < textureCount; t++) { if (offUV[t] != 0xFFFFFFFF) { ctx.mdx->seekTo(offNodeData + i * mdxStructSize + offUV[t]); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); } else { *v++ = 0.0; *v++ = 0.0; } } } // Read faces ctx.mdl->seekTo(ctx.offModelData + offOffVerts); uint32 offVerts = ctx.mdl->readUint32LE(); ctx.mdl->seekTo(ctx.offModelData + offVerts); _indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = (uint16 *) _indexBuffer.getData(); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdl->readUint16LE(); createBound(); ctx.mdl->seekTo(endPos); }
void vertexConvert(const VertexDecl& _destDecl, void* _destData, const VertexDecl& _srcDecl, const void* _srcData, uint32_t _num) { if (_destDecl.m_hash == _srcDecl.m_hash) { memcpy(_destData, _srcData, _srcDecl.getSize(_num) ); return; } struct ConvertOp { enum Enum { Set, Copy, Convert, }; Attrib::Enum attr; Enum op; uint32_t src; uint32_t dest; uint32_t size; }; ConvertOp convertOp[Attrib::Count]; uint32_t numOps = 0; for (uint32_t ii = 0; ii < Attrib::Count; ++ii) { Attrib::Enum attr = (Attrib::Enum)ii; if (_destDecl.has(attr) ) { ConvertOp& cop = convertOp[numOps]; cop.attr = attr; cop.dest = _destDecl.getOffset(attr); uint8_t num; AttribType::Enum type; bool normalized; bool asInt; _destDecl.decode(attr, num, type, normalized, asInt); cop.size = (*s_attribTypeSize[0])[type][num-1]; if (_srcDecl.has(attr) ) { cop.src = _srcDecl.getOffset(attr); cop.op = _destDecl.m_attributes[attr] == _srcDecl.m_attributes[attr] ? ConvertOp::Copy : ConvertOp::Convert; } else { cop.op = ConvertOp::Set; } ++numOps; } } if (0 < numOps) { const uint8_t* src = (const uint8_t*)_srcData; uint32_t srcStride = _srcDecl.getStride(); uint8_t* dest = (uint8_t*)_destData; uint32_t destStride = _destDecl.getStride(); float unpacked[4]; for (uint32_t ii = 0; ii < _num; ++ii) { for (uint32_t jj = 0; jj < numOps; ++jj) { const ConvertOp& cop = convertOp[jj]; switch (cop.op) { case ConvertOp::Set: memset(dest + cop.dest, 0, cop.size); break; case ConvertOp::Copy: memcpy(dest + cop.dest, src + cop.src, cop.size); break; case ConvertOp::Convert: vertexUnpack(unpacked, cop.attr, _srcDecl, src); vertexPack(unpacked, true, cop.attr, _destDecl, dest); break; } } src += srcStride; dest += destStride; } } }
void ModelNode_KotOR::readMesh(Model_KotOR::ParserContext &ctx) { size_t P = ctx.mdl->pos(); ctx.mdl->skip(8); // Function pointers uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdl, facesOffset, facesCount); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdl->readIEEEFloatLE(); boundingMin[1] = ctx.mdl->readIEEEFloatLE(); boundingMin[2] = ctx.mdl->readIEEEFloatLE(); boundingMax[0] = ctx.mdl->readIEEEFloatLE(); boundingMax[1] = ctx.mdl->readIEEEFloatLE(); boundingMax[2] = ctx.mdl->readIEEEFloatLE(); float radius = ctx.mdl->readIEEEFloatLE(); float pointsAverage[3]; pointsAverage[0] = ctx.mdl->readIEEEFloatLE(); pointsAverage[1] = ctx.mdl->readIEEEFloatLE(); pointsAverage[2] = ctx.mdl->readIEEEFloatLE(); _mesh = new Mesh(); _mesh->diffuse[0] = ctx.mdl->readIEEEFloatLE(); _mesh->diffuse[1] = ctx.mdl->readIEEEFloatLE(); _mesh->diffuse[2] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[0] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[1] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[2] = ctx.mdl->readIEEEFloatLE(); _mesh->specular[0] = 0; _mesh->specular[1] = 0; _mesh->specular[2] = 0; uint32 transparencyHint = ctx.mdl->readUint32LE(); _mesh->hasTransparencyHint = true; _mesh->transparencyHint = (transparencyHint != 0); std::vector<Common::UString> textures; textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); ctx.mdl->skip(24); // Unknown ctx.mdl->skip(12); // Vertex indices counts uint32 offOffVerts, offOffVertsCount; Model::readArrayDef(*ctx.mdl, offOffVerts, offOffVertsCount); if (offOffVertsCount > 1) throw Common::Exception("Face offsets offsets count wrong (%d)", offOffVertsCount); ctx.mdl->skip(12); // Unknown ctx.mdl->skip(24 + 16); // Unknown uint32 mdxStructSize = ctx.mdl->readUint32LE(); ctx.mdl->skip(8); // Unknown uint32 offNormals = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); // Unknown uint32 offUV[2]; offUV[0] = ctx.mdl->readUint32LE(); offUV[1] = ctx.mdl->readUint32LE(); ctx.mdl->skip(24); // Unknown uint16 vertexCount = ctx.mdl->readUint16LE(); uint16 textureCount = ctx.mdl->readUint16LE(); ctx.mdl->skip(2); byte unknownFlag1 = ctx.mdl->readByte(); _mesh->shadow = ctx.mdl->readByte() == 1; byte unknownFlag2 = ctx.mdl->readByte(); _mesh->render = ctx.mdl->readByte() == 1; ctx.mdl->skip(10); if (ctx.kotor2) ctx.mdl->skip(8); uint32 offNodeData = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); if ((offOffVertsCount < 1) || (vertexCount == 0) || (facesCount == 0)) return; _render = _mesh->render; _mesh->data = new MeshData(); _mesh->data->envMapMode = kModeEnvironmentBlendedOver; uint32 endPos = ctx.mdl->pos(); if (textureCount > 2) { warning("Model_KotOR::readMesh(): textureCount > 2 (%d)", textureCount); textureCount = 2; } if ((textureCount > 0) && !ctx.texture.empty()) textures[0] = ctx.texture; textures.resize(textureCount); loadTextures(textures); // Read vertices (interleaved) VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < textureCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t , 2, GL_FLOAT)); _mesh->data->vertexBuffer.setVertexDeclInterleave(vertexCount, vertexDecl); float *v = reinterpret_cast<float *>(_mesh->data->vertexBuffer.getData()); for (uint32 i = 0; i < vertexCount; i++) { // Position ctx.mdx->seek(offNodeData + i * mdxStructSize); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // Normal //ctx.mdx->seek(offNodeData + i * mdxStructSize + offNormals); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // TexCoords for (uint16 t = 0; t < textureCount; t++) { if (offUV[t] != 0xFFFFFFFF) { ctx.mdx->seek(offNodeData + i * mdxStructSize + offUV[t]); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces ctx.mdl->seek(ctx.offModelData + offOffVerts); uint32 offVerts = ctx.mdl->readUint32LE(); ctx.mdl->seek(ctx.offModelData + offVerts); _mesh->data->indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = reinterpret_cast<uint16 *>(_mesh->data->indexBuffer.getData()); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdl->readUint16LE(); createBound(); ctx.mdl->seek(endPos); }
bool ModelNode_NWN2::loadSkin(Model_NWN2::ParserContext &ctx) { uint32 tag = ctx.mdb->readUint32BE(); if (tag != kSkinID) throw Common::Exception("Invalid skin packet signature (%s)", Common::debugTag(tag).c_str()); uint32 packetSize = ctx.mdb->readUint32LE(); _name = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); // Skipping lower level of detail models if (_name.endsWith("_L01") || _name.endsWith("_L02")) return false; Common::UString skeletonName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString diffuseMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString normalMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); _tintMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString glowMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); _diffuse [0] = ctx.mdb->readIEEEFloatLE(); _diffuse [1] = ctx.mdb->readIEEEFloatLE(); _diffuse [2] = ctx.mdb->readIEEEFloatLE(); _specular[0] = ctx.mdb->readIEEEFloatLE(); _specular[1] = ctx.mdb->readIEEEFloatLE(); _specular[2] = ctx.mdb->readIEEEFloatLE(); float specularPower = ctx.mdb->readIEEEFloatLE(); float specularValue = ctx.mdb->readIEEEFloatLE(); uint32 textureFlags = ctx.mdb->readUint32LE(); uint32 vertexCount = ctx.mdb->readUint32LE(); uint32 facesCount = ctx.mdb->readUint32LE(); if ((vertexCount == 0) || (facesCount == 0)) return false; std::vector<Common::UString> textures; textures.push_back(diffuseMap); loadTextures(textures); // Read vertices (interleaved) VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VTCOORD , 3, GL_FLOAT)); if (!_tintMap.empty()) vertexDecl.push_back(VertexAttrib(VTCOORD + 1, 3, GL_FLOAT)); _vertexBuffer.setVertexDeclInterleave(vertexCount, vertexDecl); float *v = (float *) _vertexBuffer.getData(); for (uint32 i = 0; i < vertexCount; i++) { // Position *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); // Normal *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(4 * 4); // Bone weights ctx.mdb->skip(4 * 1); // Bone indices ctx.mdb->skip(3 * 4); // Tangent ctx.mdb->skip(3 * 4); // Binormal // TexCoords *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); // TintMap TexCoords if (!_tintMap.empty()) { v[0] = v[-3]; v[1] = v[-2]; v[2] = v[-1]; v += 3; } ctx.mdb->skip(4); // Bone count } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = (uint16 *) _indexBuffer.getData(); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdb->readUint16LE(); createBound(); _render = true; return true; }