void LD3dsExporter::writeTriangle( VertexVector &vecVertices, FaceVector &vecFaces, const TCVector *points, int i0, int i1, int i2, int colorNumber, const TCFloat *matrix) { int ix[3]; int voffset = (int)vecVertices.size(); int foffset = (int)vecFaces.size(); ix[0] = i0; ix[1] = i1; ix[2] = i2; vecVertices.resize(vecVertices.size() + 3); vecFaces.resize(vecFaces.size() + 1); for (int i = 0; i < 3; i++) { TCVector vector = points[ix[i]]; vector = vector.transformPoint(matrix); vecVertices[voffset + i].v[0] = vector[0]; vecVertices[voffset + i].v[1] = vector[1]; vecVertices[voffset + i].v[2] = vector[2]; vecFaces[foffset].index[i] = (unsigned short)(voffset + i); vecFaces[foffset].material = getMaterial(colorNumber); } }