void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini) { // wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones // This would allow us to make the "default config" dialog layout to be 2-state based, but the // "game config" layout to be 3-state based (with the 3rd state being "use default") // Since we can't do that, we instead just save anything which differs from the default config // TODO: Make this less ugly VideoConfig defCfg; defCfg.Load(default_ini); IniFile iniFile; iniFile.Load(game_ini); #define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); } SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync); SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack); SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio); SET_IF_DIFFERS("Video_Settings", "Crop", bCrop); SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB); SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB); SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel); SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures); SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo); SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting); SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth); SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode); SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass); SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting); SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing); SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog); SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL); SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder); SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering); SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision); SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable); SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); SET_IF_DIFFERS("Video_Hacks", "EFBCopyRAMEnable", bEFBCopyRAMEnable); SET_IF_DIFFERS("Video_Hacks", "EFBCopyVirtualEnable", bEFBCopyVirtualEnable); SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); iniFile.Save(game_ini); }
void VideoConfig::Refresh() { if (!s_has_registered_callback) { Config::AddConfigChangedCallback([]() { g_Config.Refresh(); }); s_has_registered_callback = true; } bVSync = Config::Get(Config::GFX_VSYNC); iAdapter = Config::Get(Config::GFX_ADAPTER); bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK); iAspectRatio = Config::Get(Config::GFX_ASPECT_RATIO); bCrop = Config::Get(Config::GFX_CROP); bUseXFB = Config::Get(Config::GFX_USE_XFB); bUseRealXFB = Config::Get(Config::GFX_USE_REAL_XFB); iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES); bShowFPS = Config::Get(Config::GFX_SHOW_FPS); bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING); bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES); bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE); bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS); bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS); bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES); bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES); bConvertHiresTextures = Config::Get(Config::GFX_CONVERT_HIRES_TEXTURES); bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES); bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET); bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES); bFreeLook = Config::Get(Config::GFX_FREE_LOOK); bUseFFV1 = Config::Get(Config::GFX_USE_FFV1); sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT); sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC); sDumpPath = Config::Get(Config::GFX_DUMP_PATH); iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS); bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS); bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING); bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING); bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC); iMultisamples = Config::Get(Config::GFX_MSAA); bSSAA = Config::Get(Config::GFX_SSAA); iEFBScale = Config::Get(Config::GFX_EFB_SCALE); bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE); bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER); bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME); bDisableFog = Config::Get(Config::GFX_DISABLE_FOG); bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN); bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER); bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING); iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL); bShaderCache = Config::Get(Config::GFX_SHADER_CACHE); bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC); bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE); bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS); bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES); bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES); drawStart = Config::Get(Config::GFX_SW_DRAW_START); drawEnd = Config::Get(Config::GFX_SW_DRAW_END); bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER); bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR); iStereoMode = Config::Get(Config::GFX_STEREO_MODE); iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH); iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE); bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES); iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE); bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH); iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE); bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE); bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE); bBBoxPreferStencilImplementation = Config::Get(Config::GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION); bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE); bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM); bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_ENABLED); bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES); bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING); phack.m_enable = Config::Get(Config::GFX_PROJECTION_HACK) == 1; phack.m_sznear = Config::Get(Config::GFX_PROJECTION_HACK_SZNEAR) == 1; phack.m_szfar = Config::Get(Config::GFX_PROJECTION_HACK_SZFAR) == 1; phack.m_znear = Config::Get(Config::GFX_PROJECTION_HACK_ZNEAR); phack.m_zfar = Config::Get(Config::GFX_PROJECTION_HACK_ZFAR); bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE); if (iEFBScale == SCALE_FORCE_INTEGRAL) { // Round down to multiple of native IR switch (Config::GetBase(Config::GFX_EFB_SCALE)) { case SCALE_AUTO: iEFBScale = SCALE_AUTO_INTEGRAL; break; case SCALE_1_5X: iEFBScale = SCALE_1X; break; case SCALE_2_5X: iEFBScale = SCALE_2X; break; default: iEFBScale = Config::GetBase(Config::GFX_EFB_SCALE); break; } } VerifyValidity(); }
void VideoConfig::Refresh() { if (!s_has_registered_callback) { // There was a race condition between the video thread and the host thread here, if // corrections need to be made by VerifyValidity(). Briefly, the config will contain // invalid values. Instead, pause emulation first, which will flush the video thread, // update the config and correct it, then resume emulation, after which the video // thread will detect the config has changed and act accordingly. Config::AddConfigChangedCallback([]() { Core::RunAsCPUThread([]() { g_Config.Refresh(); }); }); s_has_registered_callback = true; } bVSync = Config::Get(Config::GFX_VSYNC); iAdapter = Config::Get(Config::GFX_ADAPTER); bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK); aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO); suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO); bCrop = Config::Get(Config::GFX_CROP); iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES); bShowFPS = Config::Get(Config::GFX_SHOW_FPS); bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING); bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES); bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE); bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS); bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS); bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES); bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES); bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES); bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET); bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET); bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES); bFreeLook = Config::Get(Config::GFX_FREE_LOOK); bUseFFV1 = Config::Get(Config::GFX_USE_FFV1); sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT); sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC); sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER); sDumpPath = Config::Get(Config::GFX_DUMP_PATH); iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS); bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS); bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING); bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING); bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC); iMultisamples = Config::Get(Config::GFX_MSAA); bSSAA = Config::Get(Config::GFX_SSAA); iEFBScale = Config::Get(Config::GFX_EFB_SCALE); bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE); bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER); bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME); bDisableFog = Config::Get(Config::GFX_DISABLE_FOG); bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN); bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER); bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING); iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL); bShaderCache = Config::Get(Config::GFX_SHADER_CACHE); bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING); iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE); iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC); bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE); bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS); bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES); bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES); drawStart = Config::Get(Config::GFX_SW_DRAW_START); drawEnd = Config::Get(Config::GFX_SW_DRAW_END); bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER); bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR); bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER); bArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION); fArbitraryMipmapDetectionThreshold = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD); stereo_mode = Config::Get(Config::GFX_STEREO_MODE); iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH); iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE); bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES); iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE); bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH); iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE); bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE); bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE); bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE); bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM); bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM); bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM); bDeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES); bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB); bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED); bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES); bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING); bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE); VerifyValidity(); }