コード例 #1
0
bool
GreedyAllocator::buildPhiMoves(LBlock *block)
{
    IonSpew(IonSpew_RegAlloc, " Merging phi state."); 

    phiMoves = Mover();

    MBasicBlock *mblock = block->mir();
    if (!mblock->successorWithPhis())
        return true;

    // Insert moves from our state into our successor's phi.
    uint32 pos = mblock->positionInPhiSuccessor();
    LBlock *successor = mblock->successorWithPhis()->lir();
    for (size_t i = 0; i < successor->numPhis(); i++) {
        LPhi *phi = successor->getPhi(i);
        JS_ASSERT(phi->numDefs() == 1);

        VirtualRegister *phiReg = getVirtualRegister(phi->getDef(0));
        allocateStack(phiReg);

        LAllocation *in = phi->getOperand(pos);
        VirtualRegister *inReg = getVirtualRegister(in->toUse());
        allocateStack(inReg);

        // Try to get a register for the input.
        if (!inReg->hasRegister() && !allocatableRegs().empty(inReg->isDouble())) {
            if (!allocateReg(inReg))
                return false;
        }

        // Add a move from the input to the phi.
        if (inReg->hasRegister()) {
            if (!phiMoves.move(inReg->reg(), phiReg->backingStack()))
                return false;
        } else {
            if (!phiMoves.move(inReg->backingStack(), phiReg->backingStack()))
                return false;
        }
    }

    return true;
}
コード例 #2
0
void
GreedyAllocator::informSnapshot(LInstruction *ins)
{
    LSnapshot *snapshot = ins->snapshot();
    for (size_t i = 0; i < snapshot->numEntries(); i++) {
        LAllocation *a = snapshot->getEntry(i);
        if (!a->isUse())
            continue;

        // Every definition in a snapshot gets a stack slot. This
        // simplification means we can treat normal snapshots and LOsiPoint
        // snapshots (which follow calls) the same, without adding a special
        // exception to note that registers are spilled at the LOsiPoint.
        VirtualRegister *vr = getVirtualRegister(a->toUse());
        allocateStack(vr);
        *a = vr->backingStack();
    }
}
コード例 #3
0
bool
GreedyAllocator::evict(AnyRegister reg)
{
    VirtualRegister *vr = state[reg];
    JS_ASSERT(vr->reg() == reg);

    // If the virtual register does not have a stack slot, allocate one now.
    allocateStack(vr);

    // We're allocating bottom-up, so eviction *restores* a register, otherwise
    // it could not be used downstream.
    if (!restore(vr->backingStack(), reg))
        return false;

    freeReg(reg);
    vr->unsetRegister();
    return true;
}
コード例 #4
0
bool
GreedyAllocator::spillDefinition(LDefinition *def)
{
    if (def->policy() == LDefinition::PASSTHROUGH)
        return true;

    VirtualRegister *vr = getVirtualRegister(def);
    const LAllocation *output = def->output();

    if (output->isRegister()) {
        if (vr->hasRegister()) {
            // If the returned register is different from the output
            // register, a move is required.
            AnyRegister out = GetAllocatedRegister(output);
            if (out != vr->reg()) {
                if (!spill(*output, vr->reg()))
                    return false;
            }
        }

        // Spill to the stack if needed.
        if (vr->hasStackSlot() && vr->backingStackUsed()) {
            if (!spill(*output, vr->backingStack()))
                return false;
        }
    } else if (vr->hasRegister()) {
        // This definition has a canonical spill location, so make sure to
        // load it to the resulting register, if any.
        JS_ASSERT(!vr->hasStackSlot());
        JS_ASSERT(vr->hasBackingStack());
        if (!spill(*output, vr->reg()))
            return false;
    }

    return true;
}
コード例 #5
0
bool
GreedyAllocator::allocateRegisters()
{
    // Allocate registers bottom-up, such that we see all uses before their
    // definitions.
    for (size_t i = graph.numBlocks() - 1; i < graph.numBlocks(); i--) {
        LBlock *block = graph.getBlock(i);

        IonSpew(IonSpew_RegAlloc, "Allocating block %d", (uint32)i);

        // All registers should be free.
        JS_ASSERT(state.free == RegisterSet::All());

        // Allocate stack for any phis.
        for (size_t j = 0; j < block->numPhis(); j++) {
            LPhi *phi = block->getPhi(j);
            VirtualRegister *vreg = getVirtualRegister(phi->getDef(0));
            allocateStack(vreg);
        }

        // Allocate registers.
        if (!allocateRegistersInBlock(block))
            return false;

        LMoveGroup *entrySpills = block->getEntryMoveGroup();

        // We've reached the top of the block. Spill all registers by inserting
        // moves from their stack locations.
        for (AnyRegisterIterator iter(RegisterSet::All()); iter.more(); iter++) {
            VirtualRegister *vreg = state[*iter];
            if (!vreg) {
                JS_ASSERT(state.free.has(*iter));
                continue;
            }

            JS_ASSERT(vreg->reg() == *iter);
            JS_ASSERT(!state.free.has(vreg->reg()));
            allocateStack(vreg);

            LAllocation *from = LAllocation::New(vreg->backingStack());
            LAllocation *to = LAllocation::New(vreg->reg());
            if (!entrySpills->add(from, to))
                return false;

            killReg(vreg);
            vreg->unsetRegister();
        }

        // Before killing phis, ensure that each phi input has its own stack
        // allocation. This ensures we won't allocate the same slot for any phi
        // as its input, which technically may be legal (since the phi becomes
        // the last use of the slot), but we avoid for sanity.
        for (size_t i = 0; i < block->numPhis(); i++) {
            LPhi *phi = block->getPhi(i);
            for (size_t j = 0; j < phi->numOperands(); j++) {
                VirtualRegister *in = getVirtualRegister(phi->getOperand(j)->toUse());
                allocateStack(in);
            }
        }

        // Kill phis.
        for (size_t i = 0; i < block->numPhis(); i++) {
            LPhi *phi = block->getPhi(i);
            VirtualRegister *vr = getVirtualRegister(phi->getDef(0));
            JS_ASSERT(!vr->hasRegister());
            killStack(vr);
        }
    }
    return true;
}