uint GWTeamLeaderRetInviteHandler::Execute( GWTeamLeaderRetInvite* pPacket, Player* pPlayer ) { __ENTER_FUNCTION GUID_t sGuid = pPacket->GetSourGUID();//邀请人的GUID GUID_t dGuid = pPacket->GetDestGUID();//被邀请人的GUID GUID_t lGuid = pPacket->GetLeaderGUID();//队长的GUID USER* pSourUser = g_pOnlineUser->FindUser( sGuid ); if( pSourUser==NULL ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...User Sour GUID=%X not find!", sGuid ); return PACKET_EXE_CONTINUE; } USER* pDestUser = g_pOnlineUser->FindUser( dGuid ); if( pDestUser==NULL ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...User Dest GUID=%X not find!", dGuid ); return PACKET_EXE_CONTINUE; } USER* pLeaderUser = g_pOnlineUser->FindUser( lGuid ); if( pLeaderUser==NULL ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...User Leader GUID=%X not find!", lGuid ); return PACKET_EXE_CONTINUE; } ID_t SourServerID = pSourUser->GetServerID(); ServerPlayer* pSourServerPlayer = g_pServerManager->GetServerPlayer( SourServerID ); if( pSourServerPlayer==NULL ) { Assert(FALSE); return PACKET_EXE_CONTINUE; } ID_t DestServerID = pDestUser->GetServerID(); ServerPlayer* pDestServerPlayer = g_pServerManager->GetServerPlayer( DestServerID ); if( pDestServerPlayer==NULL ) { Assert(FALSE); return PACKET_EXE_CONTINUE; } ServerPlayer* pLeaderServerPlayer = (ServerPlayer*)pPlayer; if( pSourUser->GetTeamID() != pLeaderUser->GetTeamID() ) { // 邀请人和队长已经不在一个队伍了 WGTeamError lMsg; lMsg.SetPlayerID( pLeaderUser->GetPlayerID() ); lMsg.SetErrorCode( TEAM_ERROR_INVITERNOTINTEAM ); pLeaderServerPlayer->SendPacket( &lMsg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...Inviter(sGUID=%X) invited dGUID=%X not in Leader's(lGUID=%X) team.", sGuid, dGuid, lGuid ); } //判断双方是否同一国家,不同国家不能组队 INT SourCountry = pSourUser->GetCountry(); INT DestCountry = pDestUser->GetCountry(); //国家不同 if ( SourCountry != DestCountry ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...SourCountry %d != DestCountry %d. ", SourCountry,DestCountry ); return PACKET_EXE_CONTINUE; } else if( pPacket->GetReturn()==FALSE ) {//队长不同意 WGTeamError sMsg; sMsg.SetPlayerID( pSourUser->GetPlayerID() ); sMsg.SetErrorCode( TEAM_ERROR_INVITELEADERREFUSE ); pSourServerPlayer->SendPacket( &sMsg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...Invite Leader Refuse sGUID=%X dGUID=%X lGUID=%X", sGuid, dGuid, lGuid ); } else if( pDestUser->GetTeamID() != INVALID_ID ) {//被邀请人已有队伍了 WGTeamError sMsg; sMsg.SetPlayerID( pSourUser->GetPlayerID() ); sMsg.SetErrorCode( TEAM_ERROR_INVITEDESTHASTEAM ); pSourServerPlayer->SendPacket( &sMsg ); WGTeamError lMsg; lMsg.SetPlayerID( pLeaderUser->GetPlayerID() ); lMsg.SetErrorCode( TEAM_ERROR_INVITEDESTHASTEAM ); pLeaderServerPlayer->SendPacket( &lMsg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...DestInTeam sGUID=%X dGUID=%X lGUID=%X", sGuid, dGuid, lGuid ); } else {//队伍存在 TeamID_t tid = pLeaderUser->GetTeamID(); Team* pTeam = g_pTeamList->GetTeam( tid ); Assert( pTeam ); if( pTeam->IsFull() ) {//队伍人数已经满了 WGTeamError sMsg; sMsg.SetPlayerID( pSourUser->GetPlayerID() ); sMsg.SetErrorCode( TEAM_ERROR_INVITETEAMFULL ); pSourServerPlayer->SendPacket( &sMsg ); WGTeamError lMsg; lMsg.SetPlayerID( pLeaderUser->GetPlayerID() ); lMsg.SetErrorCode( TEAM_ERROR_INVITETEAMFULL ); pLeaderServerPlayer->SendPacket( &lMsg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...Team Full sGUID=%X dGUID=%X lGUID=%X", sGuid, dGuid, lGuid ); } else //{//同意被邀请人加入队伍 // //将玩家加入队伍 // TEAMMEMBER Member; // Member.m_Member = dGuid; // Member.m_GUIDEx = pDestUser->GetPlayerID(); // Member.m_SceneID = pDestUser->GetSceneID(); // strncpy((char*)Member.m_Name,(char*)pDestUser->GetName(),MAX_CHARACTER_NAME-1); // Member.m_nPortrait = pDestUser->GetPortrait(); // Member.m_uDataID = pDestUser->GetSex(); // Member.m_uFamily = pDestUser->GetMenpai(); // Member.m_Level = pDestUser->GetLevel(); // pTeam->AddMember( &Member ); // //设置玩家队伍信息 // pDestUser->SetTeamID( pTeam->GetTeamID() ); // WGTeamResult Msg1; // 发给新队员的 // Msg1.SetPlayerID( pDestUser->GetPlayerID() ); // Msg1.SetTeamID( tid ); // WGTeamResult Msg2; // 发给每个队员的 // Msg2.SetReturn( TEAM_RESULT_MEMBERENTERTEAM ); // Msg2.SetTeamID( tid ); // Msg2.SetGUID( dGuid ); // Msg2.SetGUIDEx( pDestUser->GetPlayerID() ); // 将玩家的 PlayerID 传回 // Msg2.SetSceneID( pDestUser->GetSceneID() ); // Msg2.SetName( pDestUser->GetName() ); // Msg2.SetIcon( pDestUser->GetPortrait() ); // Msg2.SetDataID( pDestUser->GetSex() ); // Msg2.SetFamily( pDestUser->GetMenpai() ); // Msg2.SetLevel( pDestUser->GetLevel() ); // //通知所有组内的玩家 // for( int i=0; i<pTeam->MemberCount(); i++ ) // { // TEAMMEMBER* pMember = pTeam->Member( i ); // if( pMember==NULL ) // { // Assert(FALSE); // continue; // } // if( pMember->m_Member != dGuid ) // { // 将自己以外的玩家传给新玩家 // Msg1.SetReturn( TEAM_RESULT_TEAMREFRESH ); // Msg1.SetName( pMember->m_Name ); // Msg1.SetIcon( pMember->m_nPortrait ); // Msg1.SetDataID( pMember->m_uDataID ); // Msg1.SetFamily( pMember->m_uFamily ); // Msg1.SetGUID( pMember->m_Member ); // Msg1.SetGUIDEx( pMember->m_GUIDEx ); // 将玩家的 PlayerID 传回 // Msg1.SetSceneID( pMember->m_SceneID ); // Msg1.SetLevel( pMember->m_Level ); // pDestServerPlayer->SendPacket( &Msg1 ); // } // USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member ); // if( pUser==NULL ) // {//如果队员离线,则用户数据是空 // continue; // } // ID_t ServerID = pUser->GetServerID(); // ServerPlayer* pServerPlayer = g_pServerManager->GetServerPlayer( ServerID ); // if( pServerPlayer==NULL ) // { // Assert(FALSE); // continue; // } // Msg2.SetPlayerID( pUser->GetPlayerID() ); // pServerPlayer->SendPacket( &Msg2 ); // } // Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...AgreeAndInvite! sGUID=%X dGUID=%X lGUID=%X", // sGuid, dGuid, lGuid ); //} { //原先是不用被邀请者同意,直接添加到队伍中,现在得被邀请者同意才能添加到队伍中 ID_t DestServerID = pDestUser->GetServerID(); ServerPlayer* pDestServerPlayer = g_pServerManager->GetServerPlayer( DestServerID ); if( pDestServerPlayer ) { //向被邀请人发送邀请消息 WGTeamAskInvite Msg; Msg.SetPlayerID( pDestUser->GetPlayerID() ); Msg.SetGUID( lGuid );//在这得改成队长的ID否则又是队员邀请,进入了死循环 if ( pSourUser->GetTeamID() != INVALID_ID ) { Team* pTeam = g_pTeamList->GetTeam( pSourUser->GetTeamID() ); Assert( pTeam ); for( INT i=0; i<pTeam->MemberCount(); ++i ) { WGTeamAskInvite::InviterInfo info; TEAMMEMBER* pMember = pTeam->Member( i ); if( pMember == NULL ) { Assert(FALSE); continue ; } USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member ); if( pUser == NULL ) {//如果队员离线,则用户数据是空 info.m_PlayerID = INVALID_ID; //continue ; } else info.m_PlayerID = pUser->GetPlayerID(); info.m_NickSize = (UCHAR)strlen(pMember->m_Name); strncpy( (CHAR*)info.m_szNick, pMember->m_Name, info.m_NickSize ); info.m_uFamily = pMember->m_uFamily; info.m_Scene = pMember->m_SceneID; info.m_Level = pMember->m_Level; info.m_uDataID = pMember->m_uDataID; Msg.AddInviterInfo( info ); } } else { // Msg.SetMemberCount( 1 ); WGTeamAskInvite::InviterInfo info; info.m_PlayerID = pSourUser->GetPlayerID(); info.m_NickSize = (UCHAR)strlen(pSourUser->GetName()); strncpy( (CHAR*)info.m_szNick, pSourUser->GetName(), info.m_NickSize ); info.m_uFamily = pSourUser->GetMenpai(); info.m_Scene = pSourUser->GetSceneID(); info.m_Level = pSourUser->GetLevel(); info.m_uDataID = pSourUser->GetSex(); Msg.AddInviterInfo( info ); } pDestServerPlayer->SendPacket( &Msg ); } else { Assert(FALSE); } Log::SaveLog( WORLD_LOGFILE, "GWTeamLeaderRetInviteHandler...AskInvite SourGUID=%X DestGUID=%X", sGuid, dGuid ); } } return PACKET_EXE_CONTINUE; __LEAVE_FUNCTION return PACKET_EXE_ERROR; }
uint GWTeamInviteHandler::Execute( GWTeamInvite* pPacket, Player* pPlayer ) { __ENTER_FUNCTION ServerPlayer* pSourServerPlayer = (ServerPlayer*)pPlayer; GUID_t sGuid = pPacket->GetSourGUID(); USER* pSourUser = g_pOnlineUser->FindUser( sGuid ); if( pSourUser==NULL ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...User Sour GUID=%X not find!", sGuid ); return PACKET_EXE_CONTINUE; } USER* pDestUser = g_pOnlineUser->FindUser( pPacket->GetDestName() ); if( pDestUser==NULL ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...User Dest Name=%s not find!", pPacket->GetDestName() ); return PACKET_EXE_CONTINUE; } GUID_t dGuid = pDestUser->GetGUID(); if( pSourUser->IsEnemy( pDestUser->GetUserCampData() ) ) { Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...Sour Name=%s, Dest Name=%s are enemy!", pSourUser->GetName(), pDestUser->GetName() ); return PACKET_EXE_CONTINUE; } // 设置了拒绝被邀请 if( pDestUser->IsRefuseTeamInvite() ) { WGTeamError Msg; Msg.SetPlayerID( pSourUser->GetPlayerID() ); Msg.SetGUID(sGuid); Msg.SetErrorCode(TEAM_ERROR_REFUSEINVITESETTING); pSourServerPlayer->SendPacket( &Msg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...DestGUID=%X refuse to be invited. ", dGuid ); return PACKET_EXE_CONTINUE; } if( pDestUser->GetTeamID() != INVALID_ID ) {//被邀请人已经属于某个队伍了 WGTeamError Msg; Msg.SetPlayerID( pSourUser->GetPlayerID() ); Msg.SetGUID(sGuid); Msg.SetErrorCode(TEAM_ERROR_INVITEDESTHASTEAM); pSourServerPlayer->SendPacket( &Msg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...DestInTeam SourGUID=%X DestGUID=%X", sGuid, dGuid ); } else if( sGuid==dGuid && pSourUser->GetTeamID()==INVALID_ID ) {//邀请人和被邀请人属于同一个人, 且不属于某个队伍 //自建队伍 TeamID_t tid = g_pTeamList->CreateTeam( ); Assert( tid!=INVALID_ID ); Team* pTeam = g_pTeamList->GetTeam( tid ); Assert( pTeam ); //将玩家加入队伍中 TEAMMEMBER Member; Member.m_Member = sGuid; pTeam->AddMember( &Member ); //设置玩家队伍数据 pSourUser->SetTeamID( tid ); //返回结果 WGTeamResult Msg; Msg.SetPlayerID( pSourUser->GetPlayerID() ); Msg.SetReturn( TEAM_RESULT_MEMBERENTERTEAM ); Msg.SetGUID( sGuid ); Msg.SetTeamID( tid ); Msg.SetGUIDEx( pSourUser->GetPlayerID() ); // 将玩家的 PlayerID 传回 Msg.SetSceneID( pSourUser->GetSceneID() ); Msg.SetDataID( pSourUser->GetSex() ); Msg.SetIcon( pSourUser->GetPortrait() ); pSourServerPlayer->SendPacket( &Msg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...CreateTeam GUID=%X TeamID=%d", sGuid, tid ); } else { if ( pSourUser->GetTeamID() != INVALID_ID ) { //邀请人已经有一个队伍 Team* pTeam = g_pTeamList->GetTeam( pSourUser->GetTeamID() ); Assert( pTeam ); GUID_t tlGUID = pTeam->Leader()->m_Member; // 队长GUID //邀请人不是队长,要给队长发送请求 if ( tlGUID != sGuid ) { // 不是队长的情况 USER* pLeaderUser = g_pOnlineUser->FindUser( tlGUID ); if( pLeaderUser == NULL ) { Assert(FALSE); } ID_t LeaderServerID = pLeaderUser->GetServerID(); ServerPlayer* pLeaderServerPlayer = g_pServerManager->GetServerPlayer( LeaderServerID ); if( pLeaderServerPlayer==NULL ) { Assert(FALSE); } WGTeamLeaderAskInvite Msg; Msg.SetPlayerID( pLeaderUser->GetPlayerID() );//队长的Player_t Msg.SetSourGUID( sGuid ); //邀请人 Msg.SetDestGUID( dGuid ); //被要请人 Msg.SetSourName( pSourUser->GetName() ); Msg.SetDestName( pDestUser->GetName() ); Msg.SetGUID(tlGUID); pLeaderServerPlayer->SendPacket( &Msg ); Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...TeamLeaderAskInvite SourGUID=%X DestGUID=%X", sGuid, dGuid ); return PACKET_EXE_CONTINUE; } } ID_t DestServerID = pDestUser->GetServerID(); ServerPlayer* pDestServerPlayer = g_pServerManager->GetServerPlayer( DestServerID ); if( pDestServerPlayer ) {//向被邀请人发送邀请消息 WGTeamAskInvite Msg; Msg.SetPlayerID( pDestUser->GetPlayerID() ); Msg.SetdGUID( dGuid ); Msg.SetsGUID( sGuid ); if ( pSourUser->GetTeamID() != INVALID_ID ) { Team* pTeam = g_pTeamList->GetTeam( pSourUser->GetTeamID() ); Assert( pTeam ); // Msg.SetMemberCount( pTeam->MemberCount() ); for( INT i=0; i<pTeam->MemberCount(); ++i ) { WGTeamAskInvite::InviterInfo info; TEAMMEMBER* pMember = pTeam->Member( i ); if( pMember == NULL ) { Assert(FALSE); continue ; } USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member ); if( pUser == NULL ) {//如果队员离线,则用户数据是空 continue ; } info.m_PlayerID = pUser->GetPlayerID(); info.m_NickSize = (UCHAR)strlen(pUser->GetName()); strncpy( (CHAR*)info.m_szNick, pUser->GetName(), info.m_NickSize ); info.m_uFamily = pUser->GetMenpai(); info.m_Scene = pUser->GetSceneID(); info.m_Level = pUser->GetLevel(); info.m_uDataID = pUser->GetSex(); Msg.AddInviterInfo( info ); } } else { // Msg.SetMemberCount( 1 ); WGTeamAskInvite::InviterInfo info; info.m_PlayerID = pSourUser->GetPlayerID(); info.m_NickSize = (UCHAR)strlen(pSourUser->GetName()); strncpy( (CHAR*)info.m_szNick, pSourUser->GetName(), info.m_NickSize ); info.m_uFamily = pSourUser->GetMenpai(); info.m_Scene = pSourUser->GetSceneID(); info.m_Level = pSourUser->GetLevel(); info.m_uDataID = pSourUser->GetSex(); Msg.AddInviterInfo( info ); } pDestServerPlayer->SendPacket( &Msg ); } else { Assert(FALSE); } Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...AskInvite SourGUID=%X DestGUID=%X", sGuid, dGuid ); } return PACKET_EXE_CONTINUE; __LEAVE_FUNCTION return PACKET_EXE_ERROR; }