SoundStream *WavLoader::open(std::string name, DataSource *source) { WavStream *stream = new WavStream(); if (!stream->load(name, source)) { delete stream; return 0; } return stream; }
int WavStream_load(void * aClassPtr, const char * aFilename) { WavStream * cl = (WavStream *)aClassPtr; return cl->load(aFilename); }