void ControlToolBar::OnRecord(wxCommandEvent &evt) { if (gAudioIO->IsBusy()) { #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) if (mIsLocked) // Stop only if in locked mode. { this->StopPlaying(); // Stop recording. mRecord->PopUp(); } else { //v evt.GetClassInfo(); } #else mRecord->PopUp(); #endif return; } mPlay->Disable(); #if (AUDACITY_BRANDING == BRAND_THINKLABS) mLoopPlay->Disable(); #endif #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) mStop->SetEnabled(mIsLocked); #else mStop->Enable(); #endif mRewind->Disable(); mFF->Disable(); #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) mPause->SetEnabled(mIsLocked); this->EnablePauseCommand(mIsLocked); this->SetRecord(mIsLocked); // If locked, push Record down, else up. #else mPause->Enable(); mRecord->PushDown(); #endif AudacityProject *p = GetActiveProject(); if (p) { TrackList *t = p->GetTracks(); // Don't do this for Audiotouch. Not necessary. The performance hit is in the track being recorded, below. #if (AUDACITY_BRANDING == BRAND_THINKLABS) // For versions that default to dual wave/spectrum display, // switch all tracks to WaveformDisplay on Record, for performance. TrackListIterator iter(t); for (Track* pTrack = iter.First(); pTrack; pTrack = iter.Next()) if (pTrack->GetKind() == Track::Wave) ((WaveTrack*)pTrack)->SetDisplay(WaveTrack::WaveformDisplay); #endif double t0 = p->GetSel0(); double t1 = p->GetSel1(); if (t1 == t0) t1 = 1000000000.0; // record for a long, long time (tens of years) #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) if (p->m_bWantAppendRecording) { t0 = t->GetEndTime(); t1 = 1000000000.0; // record for a long, long time (tens of years) } gAudioIO->SetWantLatencyCorrection(!p->m_bWantAppendRecording); #endif /* TODO: set up stereo tracks if that is how the user has set up * their preferences, and choose sample format based on prefs */ WaveTrackArray newRecordingTracks, playbackTracks; bool duplex; gPrefs->Read("/AudioIO/Duplex", &duplex, true); int recordingChannels = gPrefs->Read("/AudioIO/RecordChannels", 1); if( duplex ) playbackTracks = t->GetWaveTrackArray(false); else playbackTracks = WaveTrackArray(); for( int c = 0; c < recordingChannels; c++ ) { WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack(); newTrack->SetOffset(t0); newTrack->SetRate(p->GetRate()); //v for performance newTrack->SetDisplay(WaveTrack::WaveformAndSpectrumDisplay); newTrack->SetDisplay(WaveTrack::WaveformDisplay); if( recordingChannels == 2 ) { if( c == 0 ) { newTrack->SetChannel(Track::LeftChannel); newTrack->SetLinked(true); } else newTrack->SetChannel(Track::RightChannel); } else { newTrack->SetChannel( Track::MonoChannel ); } newRecordingTracks.Add(newTrack); } int token = gAudioIO->StartStream(playbackTracks, newRecordingTracks, t->GetTimeTrack(), p->GetRate(), t0, t1); bool success = (token != 0); for( unsigned int i = 0; i < newRecordingTracks.GetCount(); i++ ) if (success) t->Add(newRecordingTracks[i]); else delete newRecordingTracks[i]; if (success) { p->SetAudioIOToken(token); mBusyProject = p; SetVUMeters(p); #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) this->SetBackgroundColour(*wxRED); // red for Recording this->Refresh(); #endif } else { // msmeyer: Show error message if stream could not be opened wxMessageBox(_("Error while opening sound device. Please check the input " "device settings and the project sample rate."), _("Error"), wxOK | wxICON_EXCLAMATION, this); SetPlay(false); #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) mStop->Enable(); // In case it was disabled above, based on mIsLocked. #endif SetStop(false); SetRecord(false); } #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH) p->OnZoomFitV(); #endif } }