コード例 #1
0
Waypoint *psPathNetwork::FindNearestWaypoint(int group, csVector3& v,iSector *sector, float range, float * found_range)
{
    csList<Waypoint*>::Iterator iter(waypointGroups[group]);
    Waypoint *wp;

    float min_range = range;

    Waypoint *min_wp = NULL;

    while (iter.HasNext())
    {
        wp = iter.Next();

        float dist2 = world->Distance(v,sector,wp->loc.pos,wp->GetSector(engine));
        
        if (min_range < 0 || dist2 < min_range)
        {
            min_range = dist2;
            min_wp = wp;
        }
    }
    if (min_wp && found_range) *found_range = min_range;

    return min_wp;
}
コード例 #2
0
Waypoint *psPathNetwork::FindRandomWaypoint(int group, csVector3& v,iSector *sector, float range, float * found_range)
{
    csList<Waypoint*>::Iterator iter(waypointGroups[group]);
    Waypoint *wp;

    csArray<Waypoint*> nearby;
    csArray<float> dist;
 
    while (iter.HasNext())
    {
        wp = iter.Next();

        float dist2 = world->Distance(v,sector,wp->loc.pos,wp->GetSector(engine));
        
        if (range < 0 || dist2 < range)
        {
            nearby.Push(wp);
            dist.Push(dist2);
        }
    }

    if (nearby.GetSize()>0)  // found one or more closer than range
    {
        size_t pick = psGetRandom((uint32)nearby.GetSize());
        
        if (found_range) *found_range = sqrt(dist[pick]);
        
        return nearby[pick];
    }


    return NULL;
}
コード例 #3
0
Waypoint *psPathNetwork::FindWaypoint(csVector3& v, iSector *sector)
{
    csPDelArray<Waypoint>::Iterator iter(waypoints.GetIterator());

    while (iter.HasNext())
    {
        Waypoint *wp = iter.Next();

        float dist = world->Distance(v,sector,wp->loc.pos,wp->GetSector(engine));
        
        if (dist < wp->loc.radius)
        {
            return wp;
        }
    }

    return NULL;
}
コード例 #4
0
size_t psPathNetwork::FindWaypointsInSector(iSector *sector, csList<Waypoint*>& list)
{
    size_t count = 0;
    csPDelArray<Waypoint>::Iterator iter(waypoints.GetIterator());
    Waypoint *wp;

    // Initialize
    while (iter.HasNext())
    {
        wp = iter.Next();

	if ( wp->GetSector(engine) == sector )
        {
           list.PushBack(wp);
           count++;
        }
    }
    return count;
}