void Well::handleCOMPDAT(size_t time_step, const DeckRecord& record, const EclipseGrid& grid, const Eclipse3DProperties& eclipseProperties) { WellConnections * connections = new WellConnections(this->getConnections(time_step)); std::size_t totNC = 0; connections->loadCOMPDAT(record, grid, eclipseProperties, totNC); if (totNC > 0) { this->setTotNoConn(totNC); } this->updateWellConnections(time_step, connections); }
void Well::handleCOMPDAT(size_t time_step, const DeckRecord& record, const EclipseGrid& grid, const Eclipse3DProperties& eclipseProperties) { WellConnections * connections = new WellConnections(this->getConnections(time_step)); connections->loadCOMPDAT(record, grid, eclipseProperties); this->updateWellConnections(time_step, connections); }