GLMotif::PopupWindow* DotSpreaderOptionsDialog::createDialog() { WidgetFactory factory; // create popup-shell GLMotif::PopupWindow* parameterDialogPopup=factory.createPopupWindow("ParameterDialogPopup", "Dot Spreader Options"); // create the main layout GLMotif::RowColumn* parameterDialog=factory.createRowColumn("ParameterDialog", 3); factory.setLayout(parameterDialog); factory.createLabel("", "NumberOfParticles"); // create text field numberOfParticlesValue=factory.createTextField("NumberOfParticlesTextField", 10); numberOfParticlesValue->setString("10000"); // create and initialize slider object numberOfParticlesSlider=factory.createSlider("NumberOfParticlesSlider", 15.0); numberOfParticlesSlider->setValueRange(1000.0, 250000.0, 1000.0); numberOfParticlesSlider->setValue(10000.0); // set the slider callback numberOfParticlesSlider->getValueChangedCallbacks().add(this, &DotSpreaderOptionsDialog::sliderCallback); factory.createLabel("ParticleSizeLabel", "Particle Size"); pointSizeValue=factory.createTextField("PointSizeTextField", 10); pointSizeValue->setString("0.05"); pointSizeSlider=factory.createSlider("PointSizeSlider", 15.0); pointSizeSlider->setValueRange(0.01, 1.0, 0.05); pointSizeSlider->setValue(0.05); pointSizeSlider->getValueChangedCallbacks().add(this, &DotSpreaderOptionsDialog::sliderCallback); // create distribution check boxes GLMotif::ToggleButton* surfaceDistributionToggle=factory.createCheckBox("SurfaceDistributionToggle", "Surface", true); GLMotif::ToggleButton* volumeDistributionToggle=factory.createCheckBox("VolumeDistributionToggle", "Volume"); // set callbacks for toggle buttons (check boxes) surfaceDistributionToggle->getValueChangedCallbacks().add(this, &DotSpreaderOptionsDialog::distributionTogglesCallback); volumeDistributionToggle->getValueChangedCallbacks().add(this, &DotSpreaderOptionsDialog::distributionTogglesCallback); // add toggle buttons to array for radio-button behavior distributionToggles.push_back(surfaceDistributionToggle); distributionToggles.push_back(volumeDistributionToggle); // create push buttons clearParticles = factory.createButton("ClearParticles", "Clear Particles"); // assign callbacks for buttons clearParticles->getSelectCallbacks().add(this, &DotSpreaderOptionsDialog::buttonCallback); parameterDialog->manageChild(); return parameterDialogPopup; }
GLMotif::PopupWindow* CartesianGrid3DParameterDialog::createDialog() { WidgetFactory factory; GLMotif::PopupWindow* parameterDialogPopup=factory.createPopupWindow("ParameterDialogPopup", "CartesianGrid3D Parameters"); GLMotif::RowColumn* parameterDialog=factory.createRowColumn("ParameterDialog", 3); factory.setLayout(parameterDialog); openFileButton = factory.createButton("OpenFileButton", "Load Data"); openFileStatusA = factory.createLabel("OpenFileStatusA", ""); openFileStatusB = factory.createLabel("OpenFileStatusB", ""); openFileButton->getSelectCallbacks().add(this, &CartesianGrid3DParameterDialog::openFileCallback); char cwd[512]; getcwd(cwd, 512); std::string dataDirectory(cwd); IO::DirectoryPtr dirptr = IO::openDirectory(dataDirectory.c_str()); fileDialog = new GLMotif::FileSelectionDialog(Vrui::getWidgetManager(), "Open file...", dirptr, ".grid"); // Need to modify FileSelectionDialog to accept filterDescriptions. For ex: "Simple Grid (.grid)" // fileDialog->addFileNameFilters("Numpy Array (.npy)"); fileDialog->getOKCallbacks().add(this, &CartesianGrid3DParameterDialog::fileOpenAction); fileDialog->getCancelCallbacks().add(this, &CartesianGrid3DParameterDialog::fileCancelAction); /* factory.createLabel("Dummy3", ""); openFileStatusC = factory.createLabel("OpenFileStatusC", ""); factory.createLabel("Dummy4", ""); */ factory.createLabel("Dummy3b", ""); shapeLabel = factory.createLabel("ShapeLabel", ""); shapeValue = factory.createLabel("ShapeValue", ""); factory.createLabel("Dummy5", ""); factory.createLabel("Dummy6", ""); factory.createLabel("Dummy7", ""); factory.createLabel("StepSizeLabel", "step size"); stepSizeValue=factory.createTextField("StepSizeValue", 10); double step_size = IntegrationStepSize::instance()->getSavedValue("CartesianGrid3D"); if (step_size > 0.0) stepSizeValue->setString(toString(step_size).c_str()); else stepSizeValue->setString("0.01"); stepSizeSlider=factory.createSlider("StepSizeSlider", 15.0); stepSizeSlider->setValueRange(0.0001, 0.05, 0.0001); if (step_size > 0.0) stepSizeSlider->setValue(step_size); else stepSizeSlider->setValue(0.01); stepSizeSlider->getValueChangedCallbacks().add(this, &CartesianGrid3DParameterDialog::sliderCallback); parameterDialog->manageChild(); return parameterDialogPopup; }
GLMotif::PopupMenu* Viewer::createMainMenu() { WidgetFactory factory; // create the top-level shell GLMotif::PopupMenu* mainMenuPopup=factory.createPopupMenu("MainPopupMenu", "Viewer Options"); // create button array inside top-level shell GLMotif::Menu* mainMenu=factory.createMenu("MainMenu"); // add buttons and assign callbacks // create a cascade button for selecting the dynamical system GLMotif::CascadeButton* dynamicsTogglesCascade=factory.createCascadeButton("DynamicsTogglesCascade", "Experiments"); dynamicsTogglesCascade->setPopup(createDynamicsTogglesMenu()); // create a cascade button for selecting the dynamical analysis tool GLMotif::CascadeButton* toolsTogglesCascade=factory.createCascadeButton("ToolTogglesCascade", "Tools"); toolsTogglesCascade->setPopup(createToolsTogglesMenu()); // create a toggle button for showing/hiding the frame rate dialog GLMotif::ToggleButton* showFrameRateDialog=factory.createToggleButton("ShowFrameRateDialogToggle", "Show Frame Rate Dialog"); showFrameRateDialog->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback); // create a toggle button for showing/hiding the position dialog GLMotif::ToggleButton* showPositionDialog=factory.createToggleButton("ShowPositionDialog", "Show Position Dialog"); showPositionDialog->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback); // create a toggle button for showing/hiding the dynamical parameter interface dialog showParameterDialogToggle=factory.createToggleButton("ShowParameterDialogToggle", "Show Experiment Options"); showParameterDialogToggle->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback); // create a toggle for showing/hiding the tool option dialogs GLMotif::ToggleButton* showOptionsDialogs=factory.createToggleButton("ShowOptionsDialogsToggle", "Show Tool Options"); showOptionsDialogs->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback); // create a push button for reseting the view GLMotif::Button* resetNavigationButton=factory.createButton("ResetNavigationButton", "Reset Navigation"); resetNavigationButton->getSelectCallbacks().add(this, &Viewer::resetNavigationCallback); mainMenu->manageChild(); return mainMenuPopup; }
Button* Button::create(Container* container) { WidgetFactory* wf = UiModule::instance()->getWidgetFactory(); Button* btn = wf->createButton(sButtonNameGenerator.generate(), container); return btn; }
GLMotif::PopupWindow* DynamicSolverOptionsDialog::createDialog() { WidgetFactory factory; // create the popup-shell GLMotif::PopupWindow* parameterDialogPopup=factory.createPopupWindow("ParameterDialogPopup", " Dynamic Solver Options"); // create the main layout GLMotif::RowColumn* parameterDialog=factory.createRowColumn("ParameterDialog", 1); factory.setLayout(parameterDialog); // create a layout for check boxes (toggle buttons) GLMotif::RowColumn* checkBoxLayout=factory.createRowColumn("CheckBoxLayout", 4); factory.setLayout(checkBoxLayout); // create line style toggle buttons (check boxes) factory.createLabel("", "Line Style"); GLMotif::ToggleButton* noneLineToggle= factory.createCheckBox("NoneLineToggle", "None"); GLMotif::ToggleButton* basicLineToggle= factory.createCheckBox("BasicLineToggle", "2D"); GLMotif::ToggleButton* polyLineToggle= factory.createCheckBox("PolyLineToggle", "3D", true); // assign callbacks for line style toggle buttons noneLineToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::lineStyleTogglesCallback); basicLineToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::lineStyleTogglesCallback); polyLineToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::lineStyleTogglesCallback); // add line style toggles to array for radio-button behavior lineStyleToggles.push_back(noneLineToggle); lineStyleToggles.push_back(basicLineToggle); lineStyleToggles.push_back(polyLineToggle); // create head style toggle buttons (check boxes) factory.createLabel("", "Head Style"); GLMotif::ToggleButton* noneHeadToggle=factory.createCheckBox("NoneHeadToggle", "None"); GLMotif::ToggleButton* pointHeadToggle=factory.createCheckBox("PointHeadToggle", "Point", true); GLMotif::ToggleButton* sphereHeadToggle=factory.createCheckBox("SphereHeadToggle", "Sphere"); // assign callbacks for head style toggle buttons noneHeadToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::headStyleTogglesCallback); pointHeadToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::headStyleTogglesCallback); sphereHeadToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::headStyleTogglesCallback); // add head style toggles to array for radio-button behavior headStyleToggles.push_back(noneHeadToggle); headStyleToggles.push_back(pointHeadToggle); headStyleToggles.push_back(sphereHeadToggle); // create color style toggle buttons (check boxes) factory.createLabel("", "Color Map"); GLMotif::ToggleButton* solidColorToggle=factory.createCheckBox("SolidColorToggle", "Solid", true); GLMotif::ToggleButton* gradientColorToggle=factory.createCheckBox("GradientColorToggle", "Gradient"); // assign callbacks for color style toggle buttons solidColorToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::colorStyleTogglesCallback); gradientColorToggle->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::colorStyleTogglesCallback); // add color style toggles to array for radio-button behavior colorMapToggles.push_back(solidColorToggle); colorMapToggles.push_back(gradientColorToggle); // create spacer (newline) factory.createLabel("Spacer", ""); checkBoxLayout->manageChild(); factory.setLayout(parameterDialog); // create layout for sliders GLMotif::RowColumn* sliderLayout=factory.createRowColumn("SliderLayout", 3); factory.setLayout(sliderLayout); factory.createLabel("ReleaseSizeLabel", "Number of Particles"); releaseSizeValue=factory.createTextField("ReleaseSizeTextField", 10); releaseSizeValue->setString("1"); releaseSizeSlider=factory.createSlider("ReleaseSizeSlider", 15.0); releaseSizeSlider->setValueRange(1, 250, 1); releaseSizeSlider->setValue(1); releaseSizeSlider->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::sliderCallback); factory.createLabel("ParticleSizeLabel", "Particle Size"); pointSizeValue=factory.createTextField("PointSizeTextField", 10); pointSizeValue->setString("0.25"); pointSizeSlider=factory.createSlider("PointSizeSlider", 15.0); pointSizeSlider->setValueRange(0.01, 0.25, 0.01); pointSizeSlider->setValue(0.25); pointSizeSlider->getValueChangedCallbacks().add(this, &DynamicSolverOptionsDialog::sliderCallback); // create a push button for clearing particles and assign callback GLMotif::Button* clearButton=factory.createButton("ClearButton", "Clear"); clearButton->getSelectCallbacks().add(this, &DynamicSolverOptionsDialog::clearPointsCallback); sliderLayout->manageChild(); parameterDialog->manageChild(); return parameterDialogPopup; }
MenuItem::MenuItem(Type type, Menu* owner): myMenu(owner), myType(type), myListener(NULL), myButton(NULL), myCommand(NULL), myWidget(NULL), myUserData(NULL), mySubMenu(NULL) { UiModule* ui = owner->getManager()->getUiModule(); WidgetFactory* wf = ui->getWidgetFactory(); if(type == MenuItem::SubMenu) { myButton = wf->createButton("subMenu_button", myMenu->myContainer); myButton->setText("Button"); myWidget = myButton; myWidget->setUIEventHandler(this); mySubMenu = myMenu->getManager()->createMenu("Submenu"); } else if(type == MenuItem::Button) { myButton = wf->createButton("button", myMenu->myContainer); myButton->setText("Button"); myWidget = myButton; } else if(type == MenuItem::Slider) { mySlider = wf->createSlider("slider", myMenu->myContainer); myWidget = mySlider; } else if(type == MenuItem::Checkbox) { myButton = wf->createButton("button", myMenu->myContainer); myButton->setText("Checkbox"); myButton->setCheckable(true); myWidget = myButton; } else if(type == MenuItem::Label) { myLabel = wf->createLabel("label", myMenu->myContainer); myLabel->setText("Label"); myWidget = myLabel; } else if(type == MenuItem::Image) { myImage = wf->createImage("img", myMenu->myContainer); myWidget = myImage; } else if(type == MenuItem::Container) { myContainer = wf->createContainer("container", myMenu->myContainer); myWidget = myContainer; } //myWidget->setStyleValue("fill", "#00000090"); myWidget->setAutosize(true); }