コード例 #1
0
ファイル: Transport.cpp プロジェクト: Asandru/TrinityCore
void Transport::UpdatePassengerPositions(PassengerSet& passengers)
{
    for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
    {
        WorldObject* passenger = *itr;
        // transport teleported but passenger not yet (can happen for players)
        if (passenger->GetMap() != GetMap())
            continue;

        // if passenger is on vehicle we have to assume the vehicle is also on transport
        // and its the vehicle that will be updating its passengers
        if (Unit* unit = passenger->ToUnit())
            if (unit->GetVehicle())
                continue;

        // Do not use Unit::UpdatePosition here, we don't want to remove auras
        // as if regular movement occurred
        float x, y, z, o;
        passenger->m_movementInfo.transport.pos.GetPosition(x, y, z, o);
        CalculatePassengerPosition(x, y, z, &o);
        switch (passenger->GetTypeId())
        {
            case TYPEID_UNIT:
            {
                Creature* creature = passenger->ToCreature();
                GetMap()->CreatureRelocation(creature, x, y, z, o, false);
                creature->GetTransportHomePosition(x, y, z, o);
                CalculatePassengerPosition(x, y, z, &o);
                creature->SetHomePosition(x, y, z, o);
                break;
            }
            case TYPEID_PLAYER:
                //relocate only passengers in world and skip any player that might be still logging in/teleporting
                if (passenger->IsInWorld())
                    GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
                break;
            case TYPEID_GAMEOBJECT:
                GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
                passenger->ToGameObject()->RelocateStationaryPosition(x, y, z, o);
                break;
            case TYPEID_DYNAMICOBJECT:
                GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
                break;
            case TYPEID_AREATRIGGER:
                GetMap()->AreaTriggerRelocation(passenger->ToAreaTrigger(), x, y, z, o);
                break;
            default:
                break;
        }

        if (Unit* unit = passenger->ToUnit())
            if (Vehicle* vehicle = unit->GetVehicleKit())
                vehicle->RelocatePassengers();
    }
}
コード例 #2
0
ファイル: LuaEngine.cpp プロジェクト: Enno92/TC-Eluna-3.3.5a
GameObject* Eluna::CHECK_GAMEOBJECT(lua_State* L, int narg)
{
    WorldObject* obj = CHECK_WORLDOBJECT(L, narg);
    if(!obj)
        return NULL;
    return obj->ToGameObject();
}
コード例 #3
0
    static bool HandleGameObjectSelectCommand(ChatHandler* handler, const char* args)
    {
        uint32 entry = 0;
        std::string name;
        uint32 guid = 0;
        WorldObject* obj = handler->getSelectedObject();
        Player* player = handler->GetSession()->GetPlayer();

        if (!obj)
        {
            handler->SendSysMessage("No objects in range!");
            return true;
        }

        float distX = player->GetPositionX() - obj->GetPositionX();
        float distY = player->GetPositionY() - obj->GetPositionY();
        float distZ = player->GetPositionZ() - obj->GetPositionZ();

        float distance = sqrtf(distZ * distZ + distY * distY + distX * distX);
            
        entry = obj->GetEntry();

        GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);

        if (!goinfo)
            return false;

        name = goinfo->name;
        guid = obj->ToGameObject()->GetGUIDLow();

        handler->PSendSysMessage("Selected GameObject [ %s ](ID: %u) which is %f feet away from you.", name.c_str(), entry, distance);
        handler->GetSession()->GetPlayer()->SetSelectedGobject(guid);

        return true;
    }
コード例 #4
0
ファイル: MapScripts.cpp プロジェクト: 090809/TrinityCore
/// Process queued scripts
void Map::ScriptsProcess()
{
    if (m_scriptSchedule.empty())
        return;

    ///- Process overdue queued scripts
    ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
    // ok as multimap is a *sorted* associative container
    while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
    {
        ScriptAction const& step = iter->second;

        Object* source = NULL;
        if (!step.sourceGUID.IsEmpty())
        {
            switch (step.sourceGUID.GetHigh())
            {
                case HighGuid::Item: // as well as HIGHGUID_CONTAINER
                    if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
                        source = player->GetItemByGuid(step.sourceGUID);
                    break;
                case HighGuid::Creature:
                case HighGuid::Vehicle:
                    source = GetCreature(step.sourceGUID);
                    break;
                case HighGuid::Pet:
                    source = GetPet(step.sourceGUID);
                    break;
                case HighGuid::Player:
                    source = HashMapHolder<Player>::Find(step.sourceGUID);
                    break;
                case HighGuid::GameObject:
                case HighGuid::Transport:
                    source = GetGameObject(step.sourceGUID);
                    break;
                case HighGuid::Corpse:
                    source = GetCorpse(step.sourceGUID);
                    break;
                default:
                    TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
                        step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
                    break;
            }
        }

        WorldObject* target = NULL;
        if (!step.targetGUID.IsEmpty())
        {
            switch (step.targetGUID.GetHigh())
            {
                case HighGuid::Creature:
                case HighGuid::Vehicle:
                    target = GetCreature(step.targetGUID);
                    break;
                case HighGuid::Pet:
                    target = GetPet(step.targetGUID);
                    break;
                case HighGuid::Player:
                    target = HashMapHolder<Player>::Find(step.targetGUID);
                    break;
                case HighGuid::GameObject:
                case HighGuid::Transport:
                    target = GetGameObject(step.targetGUID);
                    break;
                case HighGuid::Corpse:
                    target = GetCorpse(step.targetGUID);
                    break;
                default:
                    TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
                        step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
                    break;
            }
        }

        switch (step.script->command)
        {
            case SCRIPT_COMMAND_TALK:
            {
                if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
                {
                    TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
                    break;
                }

                if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
                    source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
                else
                    source = _GetScriptCreatureSourceOrTarget(source, target, step.script);

                if (source)
                {
                    Unit* sourceUnit = source->ToUnit();
                    if (!sourceUnit)
                    {
                        TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
                        break;
                    }

                    switch (step.script->Talk.ChatType)
                    {
                        case CHAT_TYPE_SAY:
                            sourceUnit->Say(step.script->Talk.TextID, target);
                            break;
                        case CHAT_TYPE_YELL:
                            sourceUnit->Yell(step.script->Talk.TextID, target);
                            break;
                        case CHAT_TYPE_TEXT_EMOTE:
                        case CHAT_TYPE_BOSS_EMOTE:
                            sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
                            break;
                        case CHAT_TYPE_WHISPER:
                        case CHAT_TYPE_BOSS_WHISPER:
                        {
                            Player* receiver = target ? target->ToPlayer() : nullptr;
                            if (!receiver)
                                TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                            else
                                sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
                            break;
                        }
                        default:
                            break;                              // must be already checked at load
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_EMOTE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
                        cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
                    else
                        cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
                }
                break;

            case SCRIPT_COMMAND_FIELD_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
                        TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str());
                    else
                        cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_MOVE_TO:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    Unit* unit = (Unit*)cSource;
                    if (step.script->MoveTo.TravelTime != 0)
                    {
                        float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
                        unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
                    }
                    else
                        unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
                }
                break;

            case SCRIPT_COMMAND_FLAG_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                    {
                        TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
                    }
                    else
                        cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_FLAG_REMOVE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                    {
                        TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
                    }
                    else
                        cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_TELEPORT_TO:
                if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                        cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                else
                {
                    // Source or target must be Player.
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                        player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                break;

            case SCRIPT_COMMAND_QUEST_EXPLORED:
            {
                if (!source)
                {
                    TC_LOG_ERROR("scripts", "%s source object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!target)
                {
                    TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // when script called for item spell casting then target == (unit or GO) and source is player
                WorldObject* worldObject;
                Player* player = target->ToPlayer();
                if (player)
                {
                    if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
                    {
                        TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
                        break;
                    }
                    worldObject = dynamic_cast<WorldObject*>(source);
                }
                else
                {
                    player = source->ToPlayer();
                    if (player)
                    {
                        if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
                        {
                            TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
                                step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
                            break;
                        }
                        worldObject = dynamic_cast<WorldObject*>(target);
                    }
                    else
                    {
                        TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(),
                            target->GetEntry(), target->GetGUID().ToString().c_str());
                        break;
                    }
                }

                // quest id and flags checked at script loading
                if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
                    (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
                    player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
                else
                    player->FailQuest(step.script->QuestExplored.QuestID);

                break;
            }

            case SCRIPT_COMMAND_KILL_CREDIT:
                // Source or target must be Player.
                if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
                        player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
                    else
                        player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
                }
                break;

            case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
                if (!step.script->RespawnGameobject.GOGuid)
                {
                    TC_LOG_ERROR("scripts", "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // Source or target must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
                    if (!pGO)
                    {
                        TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR        ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON      ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
                    {
                        TC_LOG_ERROR("scripts", "%s can not be used with gameobject of type %u (guid: %u).",
                            step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    // Check that GO is not spawned
                    if (!pGO->isSpawned())
                    {
                        int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
                        pGO->SetLootState(GO_READY);
                        pGO->SetRespawnTime(nTimeToDespawn);

                        pGO->GetMap()->AddToMap(pGO);
                    }
                }
                break;

            case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
            {
                // Source must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    if (!step.script->TempSummonCreature.CreatureEntry)
                        TC_LOG_ERROR("scripts", "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    else
                    {
                        float x = step.script->TempSummonCreature.PosX;
                        float y = step.script->TempSummonCreature.PosY;
                        float z = step.script->TempSummonCreature.PosZ;
                        float o = step.script->TempSummonCreature.Orientation;

                        if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
                            TC_LOG_ERROR("scripts", "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_OPEN_DOOR:
            case SCRIPT_COMMAND_CLOSE_DOOR:
                _ScriptProcessDoor(source, target, step.script);
                break;

            case SCRIPT_COMMAND_ACTIVATE_OBJECT:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    // Target must be GameObject.
                    if (!target)
                    {
                        TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                        break;
                    }

                    if (target->GetTypeId() != TYPEID_GAMEOBJECT)
                    {
                        TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.",
                            step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
                        break;
                    }

                    if (GameObject* pGO = target->ToGameObject())
                        pGO->Use(unit);
                }
                break;

            case SCRIPT_COMMAND_REMOVE_AURA:
            {
                // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
                bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
                if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
                    unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
                break;
            }

            case SCRIPT_COMMAND_CAST_SPELL:
            {
                /// @todo Allow gameobjects to be targets and casters
                if (!source && !target)
                {
                    TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Unit* uSource = NULL;
                Unit* uTarget = NULL;
                // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
                switch (step.script->CastSpell.Flags)
                {
                    case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = target ? target->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = source ? source->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource ? uSource->FindNearestCreature(abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
                        break;
                }

                if (!uSource || !uSource->isType(TYPEMASK_UNIT))
                {
                    TC_LOG_ERROR("scripts", "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
                {
                    TC_LOG_ERROR("scripts", "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                bool triggered = (step.script->CastSpell.Flags != 4) ?
                    step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
                    step.script->CastSpell.CreatureEntry < 0;
                uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
                break;
            }

            case SCRIPT_COMMAND_PLAY_SOUND:
                // Source must be WorldObject.
                if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
                {
                    // PlaySound.Flags bitmask: 0/1=anyone/target
                    Player* player = NULL;
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
                    {
                        // Target must be Player.
                        player = _GetScriptPlayer(target, false, step.script);
                        if (!target)
                            break;
                    }

                    // PlaySound.Flags bitmask: 0/2=without/with distance dependent
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
                        object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
                    else
                        object->PlayDirectSound(step.script->PlaySound.SoundID, player);
                }
                break;

            case SCRIPT_COMMAND_CREATE_ITEM:
                // Target or source must be Player.
                if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    ItemPosCountVec dest;
                    InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
                    if (msg == EQUIP_ERR_OK)
                    {
                        if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
                            pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
                    }
                    else
                        pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
                }
                break;

            case SCRIPT_COMMAND_DESPAWN_SELF:
                // Target or source must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                    cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
                break;

            case SCRIPT_COMMAND_LOAD_PATH:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
                        TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
                    else
                        unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0);
                }
                break;

            case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
            {
                if (!step.script->CallScript.CreatureEntry)
                {
                    TC_LOG_ERROR("scripts", "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!step.script->CallScript.ScriptID)
                {
                    TC_LOG_ERROR("scripts", "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Creature* cTarget = NULL;
                auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
                if (creatureBounds.first != creatureBounds.second)
                {
                    // Prefer alive (last respawned) creature
                    auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
                    {
                        return pair.second->IsAlive();
                    });

                    cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
                }

                if (!cTarget)
                {
                    TC_LOG_ERROR("scripts", "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
                    break;
                }

                //Lets choose our ScriptMap map
                ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
                //if no scriptmap present...
                if (!datamap)
                {
                    TC_LOG_ERROR("scripts", "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
                    break;
                }

                // Insert script into schedule but do not start it
                ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
                break;
            }

            case SCRIPT_COMMAND_KILL:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (cSource->isDead())
                    {
                        TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)",
                            step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
                    }
                    else
                    {
                        cSource->setDeathState(JUST_DIED);
                        if (step.script->Kill.RemoveCorpse == 1)
                            cSource->RemoveCorpse();
                    }
                }
                break;

            case SCRIPT_COMMAND_ORIENTATION:
                // Source must be Unit.
                if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
                {
                    if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
                    {
                        // Target must be Unit.
                        Unit* targetUnit = _GetScriptUnit(target, false, step.script);
                        if (!targetUnit)
                            break;

                        sourceUnit->SetFacingToObject(targetUnit);
                    }
                    else
                        sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
                }
                break;

            case SCRIPT_COMMAND_EQUIP:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->LoadEquipment(step.script->Equip.EquipmentID);
                break;

            case SCRIPT_COMMAND_MODEL:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->SetDisplayId(step.script->Model.ModelID);
                break;

            case SCRIPT_COMMAND_CLOSE_GOSSIP:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->PlayerTalkClass->SendCloseGossip();
                break;

            case SCRIPT_COMMAND_PLAYMOVIE:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->SendMovieStart(step.script->PlayMovie.MovieID);
                break;

            case SCRIPT_COMMAND_MOVEMENT:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                {
                    if (!cSource->IsAlive())
                        return;

                    cSource->GetMotionMaster()->MovementExpired();
                    cSource->GetMotionMaster()->MoveIdle();

                    switch (step.script->Movement.MovementType)
                    {
                        case RANDOM_MOTION_TYPE:
                            cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
                            break;
                        case WAYPOINT_MOTION_TYPE:
                            cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false);
                            break;
                    }
                }
                break;

            case SCRIPT_COMMAND_PLAY_ANIMKIT:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->PlayOneShotAnimKitId(step.script->PlayAnimKit.AnimKitID);
                break;

            default:
                TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str());
                break;
        }

        m_scriptSchedule.erase(iter);
        iter = m_scriptSchedule.begin();
        sMapMgr->DecreaseScheduledScriptCount();
    }
}
コード例 #5
0
/// Process queued scripts
void Map::ScriptsProcess()
{ 
    if (m_scriptSchedule.empty())
        return;

    ///- Process overdue queued scripts
    ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
    // ok as multimap is a *sorted* associative container
    while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
    {
        ScriptAction const& step = iter->second;

        Object* source = NULL;
        if (step.sourceGUID)
        {
            switch (GUID_HIPART(step.sourceGUID))
            {
                case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
                    if (Player* player = GetPlayer(step.ownerGUID))
                        source = player->GetItemByGuid(step.sourceGUID);
                    break;
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    source = GetCreature(step.sourceGUID);
                    break;
                case HIGHGUID_PET:
                    source = GetPet(step.sourceGUID);
                    break;
                case HIGHGUID_PLAYER:
                    source = GetPlayer(step.sourceGUID);
                    break;
                case HIGHGUID_TRANSPORT:
                case HIGHGUID_GAMEOBJECT:
                    source = GetGameObject(step.sourceGUID);
                    break;
                case HIGHGUID_CORPSE:
                    source = GetCorpse(step.sourceGUID);
                    break;
                case HIGHGUID_MO_TRANSPORT:
                {
                    GameObject* go = GetGameObject(step.sourceGUID);
                    source = go ? go->ToTransport() : NULL;
                    break;
                }
                default:
                    sLog->outError("%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
                    break;
            }
        }

        WorldObject* target = NULL;
        if (step.targetGUID)
        {
            switch (GUID_HIPART(step.targetGUID))
            {
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    target = GetCreature(step.targetGUID);
                    break;
                case HIGHGUID_PET:
                    target = GetPet(step.targetGUID);
                    break;
                case HIGHGUID_PLAYER:                       // empty GUID case also
                    target = GetPlayer(step.targetGUID);
                    break;
                case HIGHGUID_TRANSPORT:
                case HIGHGUID_GAMEOBJECT:
                    target = GetGameObject(step.targetGUID);
                    break;
                case HIGHGUID_CORPSE:
                    target = GetCorpse(step.targetGUID);
                    break;
                case HIGHGUID_MO_TRANSPORT:
                {
                    GameObject* go = GetGameObject(step.targetGUID);
                    target = go ? go->ToTransport() : NULL;
                    break;
                }
                default:
                    sLog->outError("%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
                    break;
            }
        }

        switch (step.script->command)
        {
            case SCRIPT_COMMAND_TALK:
                if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
                {
                    sLog->outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
                    break;
                }
                if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
                {
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                    {
                        LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
                        std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));

                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                player->Say(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_YELL:
                                player->Yell(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                            case CHAT_TYPE_BOSS_EMOTE:
                                player->TextEmote(text);
                                break;
                            case CHAT_TYPE_WHISPER:
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                            {
                                uint64 targetGUID = target ? target->GetGUID() : 0;
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    player->Whisper(text, LANG_UNIVERSAL, targetGUID);
                                break;
                            }
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                else
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                    {
                        uint64 targetGUID = target ? target->GetGUID() : 0;
                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                cSource->MonsterSay(step.script->Talk.TextID, LANG_UNIVERSAL, target);
                                break;
                            case CHAT_TYPE_YELL:
                                cSource->MonsterYell(step.script->Talk.TextID, LANG_UNIVERSAL, target);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                                cSource->MonsterTextEmote(step.script->Talk.TextID, target);
                                break;
                            case CHAT_TYPE_BOSS_EMOTE:
                                cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
                                break;
                            case CHAT_TYPE_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer());
                                break;
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer(), true);
                                break;
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                break;

            case SCRIPT_COMMAND_EMOTE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
                        cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
                    else
                        cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
                }
                break;

            case SCRIPT_COMMAND_FIELD_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
                        sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                        cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_MOVE_TO:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    Unit * unit = (Unit*)cSource;
                    if (step.script->MoveTo.TravelTime != 0)
                    {
                        float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
                        unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
                    }
                    else
                        unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
                }
                break;

            case SCRIPT_COMMAND_FLAG_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                        cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_FLAG_REMOVE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                        cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_TELEPORT_TO:
                if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                        cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                else
                {
                    // Source or target must be Player.
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                        player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                break;

            case SCRIPT_COMMAND_QUEST_EXPLORED:
            {
                if (!source)
                {
                    sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!target)
                {
                    sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // when script called for item spell casting then target == (unit or GO) and source is player
                WorldObject* worldObject;
                Player* player = target->ToPlayer();
                if (player)
                {
                    if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
                    {
                        sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                        break;
                    }
                    worldObject = dynamic_cast<WorldObject*>(source);
                }
                else
                {
                    player = source->ToPlayer();
                    if (player)
                    {
                        if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
                        {
                            sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                                step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                            break;
                        }
                        worldObject = dynamic_cast<WorldObject*>(target);
                    }
                    else
                    {
                        sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
                            target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }
                }

                // quest id and flags checked at script loading
                if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
                    (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
                    player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
                else
                    player->FailQuest(step.script->QuestExplored.QuestID);

                break;
            }

            case SCRIPT_COMMAND_KILL_CREDIT:
                // Source or target must be Player.
                if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
                        player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
                    else
                        player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
                }
                break;

            case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
                if (!step.script->RespawnGameobject.GOGuid)
                {
                    sLog->outError("%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // Source or target must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
                    if (!pGO)
                    {
                        sLog->outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR        ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON      ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
                    {
                        sLog->outError("%s can not be used with gameobject of type %u (guid: %u).",
                            step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    // Check that GO is not spawned
                    if (!pGO->isSpawned())
                    {
                        int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
                        pGO->SetLootState(GO_READY);
                        pGO->SetRespawnTime(nTimeToDespawn);

                        pGO->GetMap()->AddToMap(pGO);
                    }
                }
                break;

            case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
            {
                // Source must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    if (!step.script->TempSummonCreature.CreatureEntry)
                        sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    else
                    {
                        uint32 entry = step.script->TempSummonCreature.CreatureEntry;

                        float x = step.script->TempSummonCreature.PosX;
                        float y = step.script->TempSummonCreature.PosY;
                        float z = step.script->TempSummonCreature.PosZ;
                        float o = step.script->TempSummonCreature.Orientation;

                        if (step.script->TempSummonCreature.CheckIfExists)
                            if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
                                if (trigger->FindNearestCreature(entry, 60.0f))
                                    break;

                        if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
                            sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_OPEN_DOOR:
            case SCRIPT_COMMAND_CLOSE_DOOR:
                _ScriptProcessDoor(source, target, step.script);
                break;

            case SCRIPT_COMMAND_ACTIVATE_OBJECT:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    // Target must be GameObject.
                    if (!target)
                    {
                        sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
                        break;
                    }

                    if (target->GetTypeId() != TYPEID_GAMEOBJECT)
                    {
                        sLog->outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }

                    if (GameObject* pGO = target->ToGameObject())
                        pGO->Use(unit);
                }
                break;

            case SCRIPT_COMMAND_REMOVE_AURA:
            {
                // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
                bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
                if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
                    unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
                break;
            }

            case SCRIPT_COMMAND_CAST_SPELL:
            {
                // TODO: Allow gameobjects to be targets and casters
                if (!source && !target)
                {
                    sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Unit* uSource = NULL;
                Unit* uTarget = NULL;
                // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
                switch (step.script->CastSpell.Flags)
                {
                    case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = target ? target->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = source ? source->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
                        break;
                }

                if (!uSource || !uSource->isType(TYPEMASK_UNIT))
                {
                    sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
                {
                    sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                bool triggered = (step.script->CastSpell.Flags != 4) ?
                    step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
                    step.script->CastSpell.CreatureEntry < 0;
                uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
                break;
            }

            case SCRIPT_COMMAND_PLAY_SOUND:
                // Source must be WorldObject.
                if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
                {
                    // PlaySound.Flags bitmask: 0/1=anyone/target
                    Player* player = NULL;
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
                    {
                        // Target must be Player.
                        player = _GetScriptPlayer(target, false, step.script);
                        if (!target)
                            break;
                    }

                    // PlaySound.Flags bitmask: 0/2=without/with distance dependent
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
                        object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
                    else
                        object->PlayDirectSound(step.script->PlaySound.SoundID, player);
                }
                break;

            case SCRIPT_COMMAND_CREATE_ITEM:
                // Target or source must be Player.
                if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    ItemPosCountVec dest;
                    InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
                    if (msg == EQUIP_ERR_OK)
                    {
                        if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
                            pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
                    }
                    else
                        pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
                }
                break;

            case SCRIPT_COMMAND_DESPAWN_SELF:
                // Target or source must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                    cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
                break;

            case SCRIPT_COMMAND_LOAD_PATH:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
                        sLog->outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
                    else
                        unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
                }
                break;

            case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
            {
                if (!step.script->CallScript.CreatureEntry)
                {
                    sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!step.script->CallScript.ScriptID)
                {
                    sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Creature* cTarget = NULL;
                WorldObject* wSource = dynamic_cast <WorldObject*> (source);
                if (wSource) //using grid searcher
                {
                    CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
                    Cell cell(p);

                    Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
                    Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);

                    TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
                    cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
                }
                else //check hashmap holders
                {
                    if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
                        cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
                }

                if (!cTarget)
                {
                    sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
                    break;
                }

                //Lets choose our ScriptMap map
                ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
                //if no scriptmap present...
                if (!datamap)
                {
                    sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
                    break;
                }

                // Insert script into schedule but do not start it
                ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
                break;
            }

            case SCRIPT_COMMAND_KILL:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (cSource->isDead())
                        sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
                            step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                    {
                        cSource->setDeathState(JUST_DIED);
                        if (step.script->Kill.RemoveCorpse == 1)
                            cSource->RemoveCorpse();
                    }
                }
                break;

            case SCRIPT_COMMAND_ORIENTATION:
                // Source must be Unit.
                if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
                {
                    if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
                    {
                        // Target must be Unit.
                        Unit* targetUnit = _GetScriptUnit(target, false, step.script);
                        if (!targetUnit)
                            break;

                        sourceUnit->SetFacingToObject(targetUnit);
                    }
                    else
                        sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
                }
                break;

            case SCRIPT_COMMAND_EQUIP:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->LoadEquipment(step.script->Equip.EquipmentID);
                break;

            case SCRIPT_COMMAND_MODEL:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->SetDisplayId(step.script->Model.ModelID);
                break;

            case SCRIPT_COMMAND_CLOSE_GOSSIP:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->PlayerTalkClass->SendCloseGossip();
                break;

            case SCRIPT_COMMAND_PLAYMOVIE:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->SendMovieStart(step.script->PlayMovie.MovieID);
                break;

            default:
                sLog->outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
                break;
        }

        m_scriptSchedule.erase(iter);
        iter = m_scriptSchedule.begin();
        sScriptMgr->DecreaseScheduledScriptCount();
    }
}
コード例 #6
0
ファイル: Transport.cpp プロジェクト: MICHAL53Q/TrinityCore
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
    Map const* oldMap = GetMap();

    if (oldMap->GetId() != newMapid)
    {
        Map* newMap = sMapMgr->CreateBaseMap(newMapid);
        Map::PlayerList const& oldPlayers = GetMap()->GetPlayers();
        if (!oldPlayers.isEmpty())
        {
            UpdateData data;
            BuildOutOfRangeUpdateBlock(&data);
            WorldPacket packet;
            data.BuildPacket(&packet);
            for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr)
                if (itr->GetSource()->GetTransport() != this)
                    itr->GetSource()->SendDirectMessage(&packet);
        }

        UnloadStaticPassengers();
        GetMap()->RemoveFromMap<Transport>(this, false);
        SetMap(newMap);

        Map::PlayerList const& newPlayers = GetMap()->GetPlayers();
        if (!newPlayers.isEmpty())
        {
            for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr)
            {
                if (itr->GetSource()->GetTransport() != this)
                {
                    UpdateData data;
                    BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
                    WorldPacket packet;
                    data.BuildPacket(&packet);
                    itr->GetSource()->SendDirectMessage(&packet);
                }
            }
        }

        for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();)
        {
            WorldObject* obj = (*itr++);

            float destX, destY, destZ, destO;
            obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
            TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation());

            switch (obj->GetTypeId())
            {
                case TYPEID_UNIT:
                    if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID()))  // pets should be teleported with player
                        obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO);
                    break;
                case TYPEID_GAMEOBJECT:
                {
                    GameObject* go = obj->ToGameObject();
                    go->GetMap()->RemoveFromMap(go, false);
                    go->Relocate(destX, destY, destZ, destO);
                    go->SetMap(newMap);
                    newMap->AddToMap(go);
                    break;
                }
                case TYPEID_PLAYER:
                    if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
                        _passengers.erase(obj);
                    break;
                default:
                    break;
            }
        }

        Relocate(x, y, z, GetOrientation());
        GetMap()->AddToMap<Transport>(this);
        return true;
    }
    else
    {
        // Teleport players, they need to know it
        for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
        {
            if ((*itr)->GetTypeId() == TYPEID_PLAYER)
            {
                float destX, destY, destZ, destO;
                (*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
                TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation());

                (*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO);
            }
        }

        UpdatePosition(x, y, z, GetOrientation());
        return false;
    }
}
コード例 #7
0
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, float o)
{
    Map const* oldMap = GetMap();

    if (oldMap->GetId() != newMapid)
    {
        Map* newMap = sMapMgr->CreateBaseMap(newMapid);
        UnloadStaticPassengers();
        GetMap()->RemoveFromMap<Transport>(this, false);
        SetMap(newMap);

        for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();)
        {
            WorldObject* obj = (*itr++);

            float destX, destY, destZ, destO;
            obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
            TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);

            switch (obj->GetTypeId())
            {
                case TYPEID_UNIT:
                    if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID()))  // pets should be teleported with player
                        obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO);
                    break;
                case TYPEID_GAMEOBJECT:
                {
                    GameObject* go = obj->ToGameObject();
                    go->GetMap()->RemoveFromMap(go, false);
                    go->Relocate(destX, destY, destZ, destO);
                    go->SetMap(newMap);
                    newMap->AddToMap(go);
                    break;
                }
                case TYPEID_PLAYER:
                    if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
                        _passengers.erase(obj);
                    break;
                case TYPEID_DYNAMICOBJECT:
                    obj->AddObjectToRemoveList();
                    break;
                default:
                    break;
            }
        }

        Relocate(x, y, z, o);
        UpdateModelPosition();
        GetMap()->AddToMap<Transport>(this);
        return true;
    }
    else
    {
        // Teleport players, they need to know it
        for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
        {
            if ((*itr)->GetTypeId() == TYPEID_PLAYER)
            {
                float destX, destY, destZ, destO;
                (*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
                TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);

                (*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO);
            }
        }

        UpdatePosition(x, y, z, o);
        return false;
    }
}