コード例 #1
0
ファイル: dist_test.cpp プロジェクト: RobH616/trunk
int start()
{
    X3DWriter* writer[2];
    writer[0] = new X3DWriterXML();
    writer[1] = new X3DWriterFI();

    for(int i = 0; i< 2; i++)
    {
        X3DWriter* w = writer[i];
        if (i == 0)
            w->openFile("iotest.x3d");
        else
            w->openFile("iotest.x3db");
        w->startX3DDocument();

        w->startNode(ID::Shape);
        w->startNode(ID::Appearance);
        w->startNode(ID::Material);
        w->setSFVec3f(ID::diffuseColor, 1.0f, 0.0f, 0.0f);
        w->setSFFloat(ID::transparency, 0.1f);
        w->endNode();
        w->endNode(); // Appearance
        w->startNode(ID::Box);
        w->setSFVec3f(ID::size, 0.5f, 0.5f, 0.5f);
        w->endNode(); // Box
        w->endNode();//Shape
        w->endX3DDocument();
        w->closeFile();

        delete w;
    }


    for(int i = 0; i< 2; i++)
    {
        X3DLoader loader;
        MyNodeHandler handler;
        loader.setNodeHandler(&handler);
        try {
            if (i == 0)
                loader.load("iotest.x3d");
            else
                loader.load("iotest.x3db");
        } catch (X3DParseException& e)
        {
            cerr << "Error while parsing file:" << endl;
            cerr << e.getMessage() << " (Line: " << e.getLineNumber() << ", Column: " << e.getColumnNumber() << ")" << endl;
            return 1;
        }
    }
    return 0;
}
コード例 #2
0
ファイル: x3dconverter.cpp プロジェクト: Supporting/pmuc
X3DConverter::X3DConverter(const string& filename, bool binary) :
    RVMReader(),
    m_binary(binary),
    m_id(0)
{
    X3DWriter* writer = binary ? (X3DWriter*)new X3DWriterFI() : (X3DWriter*)new X3DWriterXML();
    writer->setProperty(Property::IntEncodingAlgorithm, (void*)Encoder::DeltazlibIntArrayEncoder);
    writer->setProperty(Property::FloatEncodingAlgorithm, (void*)Encoder::QuantizedzlibFloatArrayEncoder);
    writer->openFile(filename.data());
    m_writers.push_back(writer);
}
コード例 #3
0
ファイル: x3dconverter.cpp プロジェクト: Supporting/pmuc
void X3DConverter::startGroup(const std::string& name, const Vector3F& translation, const int& materialId) {
    // Ensuring the name is compatible with the DEF attribute
    string x3dName = name;
    size_t p;
    while ((p = x3dName.find_first_of(' ')) != string::npos)
        x3dName[p] = '_';
    while (x3dName[0] == '-')
        x3dName[0] = '_';
    while ((p = x3dName.find_first_of('/')) != string::npos) {
        x3dName[p] = '_';
    }
    m_materials.push_back(materialId);
    m_groups.push_back(name);

    if (m_split) {
        startNode(ID::Inline);

        MFString name;
        name.push_back(x3dName + ".x3d");
        m_writers.back()->setMFString(ID::url, name);

        X3DWriter* writer = m_binary ? (X3DWriter*)new X3DWriterFI() : (X3DWriter*)new X3DWriterXML();
        writer->setProperty(Property::IntEncodingAlgorithm, (void*)Encoder::DeltazlibIntArrayEncoder);
        writer->setProperty(Property::FloatEncodingAlgorithm, (void*)Encoder::QuantizedzlibFloatArrayEncoder);
        writer->openFile((x3dName + ".x3d").data());
        m_writers.push_back(writer);
        multimap<std::string, std::string> meta;
        meta.insert(pair<string, string>("generator", "Plant Mock-Up Converter 0.1"));
        m_writers.back()->startX3DDocument(Immersive, VERSION_3_0, &meta, false);
        startNode(ID::Background);
        m_writers.back()->setSFColor(ID::skyColor, .9f, .9f, .9f);
        endNode(ID::Background);
    }
    startNode(ID::Transform);
	// Problems with encoding and unicity so changed name from DEF storage to metadata. See after translation.
    //m_writers.back()->setSFString(ID::DEF, x3dName);
    /*m_writers.back()->setSFVec3f(ID::translation,
                                 (translation[0] - m_translations.back()[0]),
                                 (translation[1] - m_translations.back()[1]),
                                 (translation[2] - m_translations.back()[2]));*/
    m_translations.push_back(translation);

    // PDMS name as metadata.
    // writeMetaDataString("pdms", name);
}