void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths) { // Check for a 'file' parameter CStrW file(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("file")).FromUTF8()); // If there is a file specified, open and execute it if (!file.empty()) { Paths.insert(file); try { m_ScriptInterface->LoadGlobalScriptFile(file); } catch (PSERROR_Scripting& e) { LOGERROR("GUI: Error executing script %s: %s", utf8_from_wstring(file), e.what()); } } // If it has a directory attribute, read all JS files in that directory CStrW directory(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("directory")).FromUTF8()); if (!directory.empty()) { VfsPaths pathnames; vfs::GetPathnames(g_VFS, directory, L"*.js", pathnames); for (const VfsPath& path : pathnames) { // Only load new files (so when the insert succeeds) if (Paths.insert(path).second) try { m_ScriptInterface->LoadGlobalScriptFile(path); } catch (PSERROR_Scripting& e) { LOGERROR("GUI: Error executing script %s: %s", path.string8(), e.what()); } } } // Execute inline scripts try { CStr code(Element.GetText()); if (!code.empty()) m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8()); } catch (PSERROR_Scripting& e) { LOGERROR("GUI: Error executing inline script: %s", e.what()); } }
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile) { // Read the tooltip, and store it as a specially-named object IGUIObject* object = new CTooltip; XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); CStr attr_value (attr.Value); if (attr_name == "name") { object->SetName("__tooltip_" + attr_value); } else { object->SetSetting(attr_name, attr_value.FromUTF8()); } } AddObject(object); }
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth) { #define ELMT(x) int elmt_##x = pFile->GetElementID(#x) #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x) ELMT(object); ATTR(count); ATTR(var); XMBAttributeList attributes = Element.GetAttributes(); int count = CStr(attributes.GetNamedItem(attr_count)).ToInt(); CStr var("["+attributes.GetNamedItem(attr_var)+"]"); if (var.size() < 3) var = "[n]"; for (int n = 0; n < count; ++n) { NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]"); XERO_ITER_EL(Element, child) { if (child.GetNodeName() == elmt_object) Xeromyces_ReadObject(child, pFile, pParent, NameSubst, Paths, nesting_depth); } NameSubst.pop_back(); } }
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, boost::unordered_set<VfsPath>& Paths) { #define ELMT(x) int elmt_##x = pFile->GetElementID(#x) #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x) ELMT(object); ATTR(count); XMBAttributeList attributes = Element.GetAttributes(); int count = CStr(attributes.GetNamedItem(attr_count)).ToInt(); for (int n = 0; n < count; ++n) { std::vector<std::pair<CStr, CStr> > subst; subst.push_back(std::make_pair(CStr("[n]"), "[" + CStr::FromInt(n) + "]")); XERO_ITER_EL(Element, child) { if (child.GetNodeName() == elmt_object) { Xeromyces_ReadObject(child, pFile, pParent, subst, Paths); } } } }
// Reads Custom Color void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile) { // Read the color and stor in m_PreDefinedColors XMBAttributeList attributes = Element.GetAttributes(); //IGUIObject* object = new CTooltip; CColor color; CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name")); // Try parsing value CStr value (Element.GetText()); if (! value.empty()) { // Try setting color to value if (!color.ParseString(value, 255.f)) { LOGERROR(L"GUI: Unable to create custom color '%hs'. Invalid color syntax.", name.c_str()); } else { // input color m_PreDefinedColors[name] = color; } } }
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects &effects) { XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); CStrW attr_value (attr.Value.FromUTF8()); if (attr_name == "add_color") { CColor color; if (!GUI<int>::ParseColor(attr_value, color, 0.f)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else effects.m_AddColor = color; } else if (attr_name == "grayscale") { effects.m_Greyscale = true; } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } }
void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths) { // Check for a 'file' parameter CStrW file (Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("file") ).FromUTF8()); // If there is a file specified, open and execute it if (! file.empty()) { Paths.insert(file); try { m_ScriptInterface->LoadGlobalScriptFile(file); } catch (PSERROR_Scripting& e) { LOGERROR(L"GUI: Error executing script %ls: %hs", file.c_str(), e.what()); } } // Execute inline scripts try { CStr code (Element.GetText()); if (! code.empty()) m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8()); } catch (PSERROR_Scripting& e) { LOGERROR(L"GUI: Error executing inline script: %hs", e.what()); } }
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile) { // style object we're adding SGUIStyle style; CStr name; // // Read Attributes // // Now we can iterate all attributes and store XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); // The "name" setting is actually the name of the style // and not a new default if (attr_name == "name") name = attr.Value; else style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8(); } // // Add to CGUI // m_Styles[name] = style; }
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile) { // Icon we're adding SGUIIcon icon; CStr name; XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); CStr attr_value (attr.Value); if (attr_value == "null") continue; if (attr_name == "name") name = attr_value; else if (attr_name == "sprite") icon.m_SpriteName = attr_value; else if (attr_name == "size") { CSize size; if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size)) LOGERROR(L"Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str()); else icon.m_Size = size; } else if (attr_name == "cell_id") { int cell_id; if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id)) LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str()); else icon.m_CellID = cell_id; } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } m_Icons[name] = icon; }
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile) { IGUIObject* object = new CTooltip; for (XMBAttribute attr : Element.GetAttributes()) { CStr attr_name(pFile->GetAttributeString(attr.Name)); CStr attr_value(attr.Value); if (attr_name == "name") object->SetName("__tooltip_" + attr_value); else object->SetSetting(attr_name, attr_value.FromUTF8()); } AddObject(object); }
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile) { SGUIStyle style; CStr name; for (XMBAttribute attr : Element.GetAttributes()) { CStr attr_name(pFile->GetAttributeString(attr.Name)); // The "name" setting is actually the name of the style // and not a new default if (attr_name == "name") name = attr.Value; else style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8(); } m_Styles[name] = style; }
void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile) { CGUISprite* Sprite = new CGUISprite; // Get name, we know it exists because of DTD requirements CStr name = Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("name")); if (m_Sprites.find(name) != m_Sprites.end()) LOGWARNING("GUI sprite name '%s' used more than once; first definition will be discarded", name.c_str()); SGUIImageEffects* effects = NULL; for (XMBElement child : Element.GetChildNodes()) { CStr ElementName(pFile->GetElementString(child.GetNodeName())); if (ElementName == "image") Xeromyces_ReadImage(child, pFile, *Sprite); else if (ElementName == "effect") { if (effects) LOGERROR("GUI <sprite> must not have more than one <effect>"); else { effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *effects); } } else debug_warn(L"Invalid data - DTD shouldn't allow this"); } // Apply the effects to every image (unless the image overrides it with // different effects) if (effects) for (SGUIImage* const& img : Sprite->m_Images) if (!img->m_Effects) img->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later delete effects; m_Sprites[name] = Sprite; }
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects& effects) { for (XMBAttribute attr : Element.GetAttributes()) { CStr attr_name(pFile->GetAttributeString(attr.Name)); CStrW attr_value(attr.Value.FromUTF8()); if (attr_name == "add_color") { CColor color; if (!GUI<int>::ParseColor(attr_value, color, 0)) LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value)); else effects.m_AddColor = color; } else if (attr_name == "grayscale") effects.m_Greyscale = true; else debug_warn(L"Invalid data - DTD shouldn't allow this"); } }
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile) { XMBAttributeList attributes = Element.GetAttributes(); CColor color; CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name")); // Try parsing value CStr value(Element.GetText()); if (value.empty()) return; // Try setting color to value if (!color.ParseString(value)) { LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str()); return; } m_PreDefinedColors[name] = color; }
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile) { SGUIIcon icon; CStr name; for (XMBAttribute attr : Element.GetAttributes()) { CStr attr_name(pFile->GetAttributeString(attr.Name)); CStr attr_value(attr.Value); if (attr_value == "null") continue; if (attr_name == "name") name = attr_value; else if (attr_name == "sprite") icon.m_SpriteName = attr_value; else if (attr_name == "size") { CSize size; if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size)) LOGERROR("Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value); else icon.m_Size = size; } else if (attr_name == "cell_id") { int cell_id; if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id)) LOGERROR("GUI: Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value); else icon.m_CellID = cell_id; } else debug_warn(L"Invalid data - DTD shouldn't allow this"); } m_Icons[name] = icon; }
bool CShaderManager::NewProgram(const char* name, const std::map<CStr, CStr>& baseDefines, CShaderProgramPtr& program) { if (strncmp(name, "fixed:", 6) == 0) { program = CShaderProgramPtr(CShaderProgram::ConstructFFP(name+6)); if (!program) return false; program->Reload(); return true; } VfsPath xmlFilename = L"shaders/" + wstring_from_utf8(name) + L".xml"; CXeromyces XeroFile; PSRETURN ret = XeroFile.Load(g_VFS, xmlFilename); if (ret != PSRETURN_OK) return false; #if USE_SHADER_XML_VALIDATION { TIMER_ACCRUE(tc_ShaderValidation); // Serialize the XMB data and pass it to the validator XML_Start(); XML_SetPrettyPrint(false); XML_WriteXMB(XeroFile); bool ok = m_Validator.ValidateEncoded(wstring_from_utf8(name), XML_GetOutput()); if (!ok) return false; } #endif // Define all the elements and attributes used in the XML file #define EL(x) int el_##x = XeroFile.GetElementID(#x) #define AT(x) int at_##x = XeroFile.GetAttributeID(#x) EL(vertex); EL(fragment); EL(define); EL(uniform); EL(attrib); EL(stream); AT(type); AT(file); AT(name); AT(value); AT(loc); #undef AT #undef EL XMBElement Root = XeroFile.GetRoot(); bool isGLSL = (Root.GetAttributes().GetNamedItem(at_type) == "glsl"); VfsPath vertexFile; VfsPath fragmentFile; std::map<CStr, CStr> defines = baseDefines; std::map<CStr, int> vertexUniforms; std::map<CStr, int> fragmentUniforms; int streamFlags = 0; XERO_ITER_EL(Root, Child) { if (Child.GetNodeName() == el_define) { defines[Child.GetAttributes().GetNamedItem(at_name)] = Child.GetAttributes().GetNamedItem(at_value); } else if (Child.GetNodeName() == el_vertex) { vertexFile = L"shaders/" + Child.GetAttributes().GetNamedItem(at_file).FromUTF8(); XERO_ITER_EL(Child, Param) { if (Param.GetNodeName() == el_uniform) { vertexUniforms[Param.GetAttributes().GetNamedItem(at_name)] = Param.GetAttributes().GetNamedItem(at_loc).ToInt(); } else if (Param.GetNodeName() == el_stream) { CStr StreamName = Param.GetAttributes().GetNamedItem(at_name); if (StreamName == "pos") streamFlags |= STREAM_POS; else if (StreamName == "normal") streamFlags |= STREAM_NORMAL; else if (StreamName == "color") streamFlags |= STREAM_COLOR; else if (StreamName == "uv0") streamFlags |= STREAM_UV0; else if (StreamName == "uv1") streamFlags |= STREAM_UV1; else if (StreamName == "uv2") streamFlags |= STREAM_UV2; else if (StreamName == "uv3") streamFlags |= STREAM_UV3; } else if (Param.GetNodeName() == el_attrib) { // TODO: add support for vertex attributes } } } else if (Child.GetNodeName() == el_fragment)
void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile) { SGUIScrollBarStyle scrollbar; CStr name; // Setup some defaults. scrollbar.m_MinimumBarSize = 0.f; // Using 1.0e10 as a substitute for infinity scrollbar.m_MaximumBarSize = 1.0e10; scrollbar.m_UseEdgeButtons = false; for (XMBAttribute attr : Element.GetAttributes()) { CStr attr_name = pFile->GetAttributeString(attr.Name); CStr attr_value(attr.Value); if (attr_value == "null") continue; if (attr_name == "name") name = attr_value; else if (attr_name == "show_edge_buttons") { bool b; if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b)) LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value); else scrollbar.m_UseEdgeButtons = b; } else if (attr_name == "width") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value); else scrollbar.m_Width = f; } else if (attr_name == "minimum_bar_size") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value); else scrollbar.m_MinimumBarSize = f; } else if (attr_name == "maximum_bar_size") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value); else scrollbar.m_MaximumBarSize = f; } else if (attr_name == "sprite_button_top") scrollbar.m_SpriteButtonTop = attr_value; else if (attr_name == "sprite_button_top_pressed") scrollbar.m_SpriteButtonTopPressed = attr_value; else if (attr_name == "sprite_button_top_disabled") scrollbar.m_SpriteButtonTopDisabled = attr_value; else if (attr_name == "sprite_button_top_over") scrollbar.m_SpriteButtonTopOver = attr_value; else if (attr_name == "sprite_button_bottom") scrollbar.m_SpriteButtonBottom = attr_value; else if (attr_name == "sprite_button_bottom_pressed") scrollbar.m_SpriteButtonBottomPressed = attr_value; else if (attr_name == "sprite_button_bottom_disabled") scrollbar.m_SpriteButtonBottomDisabled = attr_value; else if (attr_name == "sprite_button_bottom_over") scrollbar.m_SpriteButtonBottomOver = attr_value; else if (attr_name == "sprite_back_vertical") scrollbar.m_SpriteBackVertical = attr_value; else if (attr_name == "sprite_bar_vertical") scrollbar.m_SpriteBarVertical = attr_value; else if (attr_name == "sprite_bar_vertical_over") scrollbar.m_SpriteBarVerticalOver = attr_value; else if (attr_name == "sprite_bar_vertical_pressed") scrollbar.m_SpriteBarVerticalPressed = attr_value; } m_ScrollBarStyles[name] = scrollbar; }
void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile) { // style object we're adding SGUIScrollBarStyle scrollbar; CStr name; // // Read Attributes // // Now we can iterate all attributes and store XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name = pFile->GetAttributeString(attr.Name); CStr attr_value (attr.Value); if (attr_value == "null") continue; if (attr_name == "name") name = attr_value; else if (attr_name == "show_edge_buttons") { bool b; if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b)) LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str()); else scrollbar.m_UseEdgeButtons = b; } if (attr_name == "width") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str()); else scrollbar.m_Width = f; } else if (attr_name == "minimum_bar_size") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str()); else scrollbar.m_MinimumBarSize = f; } else if (attr_name == "maximum_bar_size") { float f; if (!GUI<float>::ParseString(attr_value.FromUTF8(), f)) LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str()); else scrollbar.m_MaximumBarSize = f; } else if (attr_name == "sprite_button_top") scrollbar.m_SpriteButtonTop = attr_value; else if (attr_name == "sprite_button_top_pressed") scrollbar.m_SpriteButtonTopPressed = attr_value; else if (attr_name == "sprite_button_top_disabled") scrollbar.m_SpriteButtonTopDisabled = attr_value; else if (attr_name == "sprite_button_top_over") scrollbar.m_SpriteButtonTopOver = attr_value; else if (attr_name == "sprite_button_bottom") scrollbar.m_SpriteButtonBottom = attr_value; else if (attr_name == "sprite_button_bottom_pressed") scrollbar.m_SpriteButtonBottomPressed = attr_value; else if (attr_name == "sprite_button_bottom_disabled") scrollbar.m_SpriteButtonBottomDisabled = attr_value; else if (attr_name == "sprite_button_bottom_over") scrollbar.m_SpriteButtonBottomOver = attr_value; else if (attr_name == "sprite_back_vertical") scrollbar.m_SpriteBackVertical = attr_value; else if (attr_name == "sprite_bar_vertical") scrollbar.m_SpriteBarVertical = attr_value; else if (attr_name == "sprite_bar_vertical_over") scrollbar.m_SpriteBarVerticalOver = attr_value; else if (attr_name == "sprite_bar_vertical_pressed") scrollbar.m_SpriteBarVerticalPressed = attr_value; } // // Add to CGUI // m_ScrollBarStyles[name] = scrollbar; }
void CGUI::Xeromyces_ReadImage(XMBElement Element, CXeromyces* pFile, CGUISprite &parent) { // Image object we're adding SGUIImage* Image = new SGUIImage; // Set defaults to "0 0 100% 100%" Image->m_TextureSize = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100)); Image->m_Size = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100)); // TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor) // // Read Attributes // // Now we can iterate all attributes and store XMBAttributeList attributes = Element.GetAttributes(); for (int i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); CStr attr_name (pFile->GetAttributeString(attr.Name)); CStrW attr_value (attr.Value.FromUTF8()); if (attr_name == "texture") { Image->m_TextureName = VfsPath("art/textures/ui") / attr_value; } else if (attr_name == "size") { CClientArea ca; if (!GUI<CClientArea>::ParseString(attr_value, ca)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_Size = ca; } else if (attr_name == "texture_size") { CClientArea ca; if (!GUI<CClientArea>::ParseString(attr_value, ca)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_TextureSize = ca; } else if (attr_name == "real_texture_placement") { CRect rect; if (!GUI<CRect>::ParseString(attr_value, rect)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_TexturePlacementInFile = rect; } else if (attr_name == "cell_size") { CSize size; if (!GUI<CSize>::ParseString(attr_value, size)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_CellSize = size; } else if (attr_name == "fixed_h_aspect_ratio") { float val; if (!GUI<float>::ParseString(attr_value, val)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_FixedHAspectRatio = val; } else if (attr_name == "round_coordinates") { bool b; if (!GUI<bool>::ParseString(attr_value, b)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_RoundCoordinates = b; } else if (attr_name == "wrap_mode") { if (attr_value == L"repeat") Image->m_WrapMode = GL_REPEAT; else if (attr_value == L"mirrored_repeat") Image->m_WrapMode = GL_MIRRORED_REPEAT; else if (attr_value == L"clamp_to_edge") Image->m_WrapMode = GL_CLAMP_TO_EDGE; else LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); } else if (attr_name == "z_level") { float z_level; if (!GUI<float>::ParseString(attr_value, z_level)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_DeltaZ = z_level/100.f; } else if (attr_name == "backcolor") { CColor color; if (!GUI<CColor>::ParseString(attr_value, color)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_BackColor = color; } else if (attr_name == "bordercolor") { CColor color; if (!GUI<CColor>::ParseString(attr_value, color)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_BorderColor = color; } else if (attr_name == "border") { bool b; if (!GUI<bool>::ParseString(attr_value, b)) LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str()); else Image->m_Border = b; } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // Look for effects XMBElementList children = Element.GetChildNodes(); for (int i=0; i<children.Count; ++i) { XMBElement child = children.Item(i); CStr ElementName (pFile->GetElementString(child.GetNodeName())); if (ElementName == "effect") { if (Image->m_Effects) { LOGERROR(L"GUI <image> must not have more than one <effect>"); } else { Image->m_Effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *Image->m_Effects); } } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // // Input // parent.AddImage(Image); }
void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile) { // Sprite object we're adding CGUISprite* Sprite = new CGUISprite; // and what will be its reference name CStr name; // // Read Attributes // // Get name, we know it exists because of DTD requirements name = Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("name") ); if (m_Sprites.find(name) != m_Sprites.end()) LOGWARNING(L"GUI sprite name '%hs' used more than once; first definition will be discarded", name.c_str()); // // Read Children (the images) // SGUIImageEffects* effects = NULL; // Iterate children XMBElementList children = Element.GetChildNodes(); for (int i=0; i<children.Count; ++i) { // Get node XMBElement child = children.Item(i); CStr ElementName (pFile->GetElementString(child.GetNodeName())); if (ElementName == "image") { Xeromyces_ReadImage(child, pFile, *Sprite); } else if (ElementName == "effect") { if (effects) { LOGERROR(L"GUI <sprite> must not have more than one <effect>"); } else { effects = new SGUIImageEffects; Xeromyces_ReadEffects(child, pFile, *effects); } } else { debug_warn(L"Invalid data - DTD shouldn't allow this"); } } // Apply the effects to every image (unless the image overrides it with // different effects) if (effects) for (std::vector<SGUIImage*>::iterator it = Sprite->m_Images.begin(); it != Sprite->m_Images.end(); ++it) if (! (*it)->m_Effects) (*it)->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later delete effects; // // Add Sprite // m_Sprites[name] = Sprite; }
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth) { ENSURE(pParent); XMBAttributeList attributes = Element.GetAttributes(); CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type"))); if (type.empty()) type = "empty"; // Construct object from specified type // henceforth, we need to do a rollback before aborting. // i.e. releasing this object IGUIObject* object = ConstructObject(type); if (!object) { LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str()); return; } // Cache some IDs for element attribute names, to avoid string comparisons #define ELMT(x) int elmt_##x = pFile->GetElementID(#x) #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x) ELMT(object); ELMT(action); ELMT(repeat); ELMT(translatableAttribute); ELMT(translate); ELMT(attribute); ELMT(keep); ELMT(include); ATTR(style); ATTR(type); ATTR(name); ATTR(hotkey); ATTR(z); ATTR(on); ATTR(file); ATTR(directory); ATTR(id); ATTR(context); // // Read Style and set defaults // // If the setting "style" is set, try loading that setting. // // Always load default (if it's available) first! // CStr argStyle(attributes.GetNamedItem(attr_style)); if (m_Styles.count("default") == 1) object->LoadStyle(*this, "default"); if (!argStyle.empty()) { if (m_Styles.count(argStyle) == 0) LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str()); else object->LoadStyle(*this, argStyle); } bool NameSet = false; bool ManuallySetZ = false; CStrW inclusionPath; CStr hotkeyTag; for (XMBAttribute attr : attributes) { // If value is "null", then it is equivalent as never being entered if (CStr(attr.Value) == "null") continue; // Ignore "type" and "style", we've already checked it if (attr.Name == attr_type || attr.Name == attr_style) continue; if (attr.Name == attr_name) { CStr name(attr.Value); for (const std::pair<CStr, CStr>& sub : NameSubst) name.Replace(sub.first, sub.second); object->SetName(name); NameSet = true; continue; } if (attr.Name == attr_hotkey) hotkeyTag = attr.Value; if (attr.Name == attr_z) ManuallySetZ = true; if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK) LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value); } // Check if name isn't set, generate an internal name in that case. if (!NameSet) { object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")"); ++m_InternalNameNumber; } if (!hotkeyTag.empty()) m_HotkeyObjects[hotkeyTag].push_back(object); CStrW caption(Element.GetText().FromUTF8()); if (!caption.empty()) object->SetSetting("caption", caption, true); for (XMBElement child : Element.GetChildNodes()) { // Check what name the elements got int element_name = child.GetNodeName(); if (element_name == elmt_object) { // Call this function on the child Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths, nesting_depth); } else if (element_name == elmt_action) { // Scripted <action> element // Check for a 'file' parameter CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8()); CStr code; // If there is a file, open it and use it as the code if (!filename.empty()) { Paths.insert(filename); CVFSFile scriptfile; if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK) { LOGERROR("Error opening GUI script action file '%s'", utf8_from_wstring(filename)); throw PSERROR_GUI_JSOpenFailed(); } code = scriptfile.DecodeUTF8(); // assume it's UTF-8 } XMBElementList grandchildren = child.GetChildNodes(); if (!grandchildren.empty()) // The <action> element contains <keep> and <translate> tags. for (XMBElement grandchild : grandchildren) { if (grandchild.GetNodeName() == elmt_translate) code += g_L10n.Translate(grandchild.GetText()); else if (grandchild.GetNodeName() == elmt_keep) code += grandchild.GetText(); } else // It’s pure JavaScript code. // Read the inline code (concatenating to the file code, if both are specified) code += CStr(child.GetText()); CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on)); // We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI. object->SetGUI(this); object->RegisterScriptHandler(action.LowerCase(), code, this); } else if (element_name == elmt_repeat) { Xeromyces_ReadRepeat(child, pFile, object, NameSubst, Paths, nesting_depth); } else if (element_name == elmt_translatableAttribute) { // This is an element in the form “<translatableAttribute id="attributeName">attributeValue</translatableAttribute>”. CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name. if (attributeName.empty()) { LOGERROR("GUI: ‘translatableAttribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str()); continue; } CStr value(child.GetText()); if (value.empty()) continue; CStr context(child.GetAttributes().GetNamedItem(attr_context)); // Read the context if any. if (!context.empty()) { CStr translatedValue(g_L10n.TranslateWithContext(context, value)); object->SetSetting(attributeName, translatedValue.FromUTF8(), true); } else { CStr translatedValue(g_L10n.Translate(value)); object->SetSetting(attributeName, translatedValue.FromUTF8(), true); } } else if (element_name == elmt_attribute) { // This is an element in the form “<attribute id="attributeName"><keep>Don’t translate this part // </keep><translate>but translate this one.</translate></attribute>”. CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name. if (attributeName.empty()) { LOGERROR("GUI: ‘attribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str()); continue; } CStr translatedValue; for (XMBElement grandchild : child.GetChildNodes()) { if (grandchild.GetNodeName() == elmt_translate) translatedValue += g_L10n.Translate(grandchild.GetText()); else if (grandchild.GetNodeName() == elmt_keep) translatedValue += grandchild.GetText(); } object->SetSetting(attributeName, translatedValue.FromUTF8(), true); } else if (element_name == elmt_include) { CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8()); CStrW directory(child.GetAttributes().GetNamedItem(attr_directory).FromUTF8()); if (!filename.empty()) { if (!directory.empty()) LOGWARNING("GUI: Include element found with file name (%s) and directory name (%s). Only the file will be processed.", utf8_from_wstring(filename), utf8_from_wstring(directory)); Paths.insert(filename); CXeromyces XeroIncluded; if (XeroIncluded.Load(g_VFS, filename, "gui") != PSRETURN_OK) { LOGERROR("GUI: Error reading included XML: '%s'", utf8_from_wstring(filename)); continue; } XMBElement node = XeroIncluded.GetRoot(); if (node.GetNodeName() != XeroIncluded.GetElementID("object")) { LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", utf8_from_wstring(filename)); continue; } if (nesting_depth+1 >= MAX_OBJECT_DEPTH) { LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(filename)); continue; } Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1); } else if (!directory.empty()) { if (nesting_depth+1 >= MAX_OBJECT_DEPTH) { LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(directory)); continue; } VfsPaths pathnames; vfs::GetPathnames(g_VFS, directory, L"*.xml", pathnames); for (const VfsPath& path : pathnames) { // as opposed to loading scripts, don't care if it's loaded before // one might use the same parts of the GUI in different situations Paths.insert(path); CXeromyces XeroIncluded; if (XeroIncluded.Load(g_VFS, path, "gui") != PSRETURN_OK) { LOGERROR("GUI: Error reading included XML: '%s'", path.string8()); continue; } XMBElement node = XeroIncluded.GetRoot(); if (node.GetNodeName() != XeroIncluded.GetElementID("object")) { LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", path.string8()); continue; } Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1); } } else LOGERROR("GUI: 'include' XML element must have valid 'file' or 'directory' attribute found. (object %s)", object->GetPresentableName().c_str()); } else { // Try making the object read the tag. if (!object->HandleAdditionalChildren(child, pFile)) LOGERROR("GUI: (object: %s) Reading unknown children for its type", object->GetPresentableName().c_str()); } } if (!ManuallySetZ) { // Set it automatically to 10 plus its parents bool absolute; GUI<bool>::GetSetting(object, "absolute", absolute); if (absolute) // If the object is absolute, we'll have to get the parent's Z buffered, // and add to that! GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true); else // If the object is relative, then we'll just store Z as "10" GUI<float>::SetSetting(object, "z", 10.f, true); } try { if (pParent == m_BaseObject) AddObject(object); else pParent->AddChild(object); } catch (PSERROR_GUI& e) { LOGERROR("GUI error: %s", e.what()); } }
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname) { if(pathname.empty()) return NullMaterial; std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname); if(iter != m_Materials.end()) { if((*iter).second) return *(*iter).second; } CXeromyces xeroFile; if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK) return NullMaterial; #define EL(x) int el_##x = xeroFile.GetElementID(#x) #define AT(x) int at_##x = xeroFile.GetAttributeID(#x) EL(texture); EL(alpha); AT(usage); #undef AT #undef EL CMaterial *material = NULL; try { XMBElement root = xeroFile.GetRoot(); XMBElementList childNodes = root.GetChildNodes(); material = new CMaterial(); for(int i = 0; i < childNodes.Count; i++) { XMBElement node = childNodes.Item(i); int token = node.GetNodeName(); XMBAttributeList attrs = node.GetAttributes(); CStr temp; if(token == el_texture) { CStr value(node.GetText()); material->SetTexture(value); } else if(token == el_alpha) { temp = CStr(attrs.GetNamedItem(at_usage)); // Determine whether the alpha is used for basic transparency or player color if (temp == "playercolor") material->SetUsePlayerColor(true); else if (temp == "objectcolor") material->SetUseTextureColor(true); else material->SetUsesAlpha(ParseUsage(temp)); } } m_Materials[pathname] = material; } catch(...) { SAFE_DELETE(material); throw; } return *material; }
bool CShaderManager::NewProgram(const char* name, const CShaderDefines& baseDefines, CShaderProgramPtr& program) { PROFILE2("loading shader"); PROFILE2_ATTR("name: %s", name); if (strncmp(name, "fixed:", 6) == 0) { program = CShaderProgramPtr(CShaderProgram::ConstructFFP(name+6, baseDefines)); if (!program) return false; program->Reload(); return true; } VfsPath xmlFilename = L"shaders/" + wstring_from_utf8(name) + L".xml"; CXeromyces XeroFile; PSRETURN ret = XeroFile.Load(g_VFS, xmlFilename); if (ret != PSRETURN_OK) return false; #if USE_SHADER_XML_VALIDATION { TIMER_ACCRUE(tc_ShaderValidation); // Serialize the XMB data and pass it to the validator XML_Start(); XML_SetPrettyPrint(false); XML_WriteXMB(XeroFile); bool ok = m_Validator.ValidateEncoded(wstring_from_utf8(name), XML_GetOutput()); if (!ok) return false; } #endif // Define all the elements and attributes used in the XML file #define EL(x) int el_##x = XeroFile.GetElementID(#x) #define AT(x) int at_##x = XeroFile.GetAttributeID(#x) EL(attrib); EL(define); EL(fragment); EL(stream); EL(uniform); EL(vertex); AT(file); AT(if); AT(loc); AT(name); AT(semantics); AT(type); AT(value); #undef AT #undef EL CPreprocessorWrapper preprocessor; preprocessor.AddDefines(baseDefines); XMBElement Root = XeroFile.GetRoot(); bool isGLSL = (Root.GetAttributes().GetNamedItem(at_type) == "glsl"); VfsPath vertexFile; VfsPath fragmentFile; CShaderDefines defines = baseDefines; std::map<CStrIntern, int> vertexUniforms; std::map<CStrIntern, CShaderProgram::frag_index_pair_t> fragmentUniforms; std::map<CStrIntern, int> vertexAttribs; int streamFlags = 0; XERO_ITER_EL(Root, Child) { if (Child.GetNodeName() == el_define) { defines.Add(CStrIntern(Child.GetAttributes().GetNamedItem(at_name)), CStrIntern(Child.GetAttributes().GetNamedItem(at_value))); } else if (Child.GetNodeName() == el_vertex) { vertexFile = L"shaders/" + Child.GetAttributes().GetNamedItem(at_file).FromUTF8(); XERO_ITER_EL(Child, Param) { XMBAttributeList Attrs = Param.GetAttributes(); CStr cond = Attrs.GetNamedItem(at_if); if (!cond.empty() && !preprocessor.TestConditional(cond)) continue; if (Param.GetNodeName() == el_uniform) { vertexUniforms[CStrIntern(Attrs.GetNamedItem(at_name))] = Attrs.GetNamedItem(at_loc).ToInt(); } else if (Param.GetNodeName() == el_stream) { CStr StreamName = Attrs.GetNamedItem(at_name); if (StreamName == "pos") streamFlags |= STREAM_POS; else if (StreamName == "normal") streamFlags |= STREAM_NORMAL; else if (StreamName == "color") streamFlags |= STREAM_COLOR; else if (StreamName == "uv0") streamFlags |= STREAM_UV0; else if (StreamName == "uv1") streamFlags |= STREAM_UV1; else if (StreamName == "uv2") streamFlags |= STREAM_UV2; else if (StreamName == "uv3") streamFlags |= STREAM_UV3; } else if (Param.GetNodeName() == el_attrib) { int attribLoc = ParseAttribSemantics(Attrs.GetNamedItem(at_semantics)); vertexAttribs[CStrIntern(Attrs.GetNamedItem(at_name))] = attribLoc; } } }
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths) { ENSURE(pParent); int i; // Our object we are going to create IGUIObject *object = NULL; XMBAttributeList attributes = Element.GetAttributes(); // Well first of all we need to determine the type CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type"))); if (type.empty()) type = "empty"; // Construct object from specified type // henceforth, we need to do a rollback before aborting. // i.e. releasing this object object = ConstructObject(type); if (!object) { // Report error that object was unsuccessfully loaded LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str()); return; } // Cache some IDs for element attribute names, to avoid string comparisons #define ELMT(x) int elmt_##x = pFile->GetElementID(#x) #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x) ELMT(object); ELMT(action); ELMT(repeat); ATTR(style); ATTR(type); ATTR(name); ATTR(hotkey); ATTR(z); ATTR(on); ATTR(file); // // Read Style and set defaults // // If the setting "style" is set, try loading that setting. // // Always load default (if it's available) first! // CStr argStyle (attributes.GetNamedItem(attr_style)); if (m_Styles.count("default") == 1) object->LoadStyle(*this, "default"); if (! argStyle.empty()) { // additional check if (m_Styles.count(argStyle) == 0) { LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str()); } else object->LoadStyle(*this, argStyle); } // // Read Attributes // bool NameSet = false; bool ManuallySetZ = false; // if z has been manually set, this turn true CStr hotkeyTag; // Now we can iterate all attributes and store for (i=0; i<attributes.Count; ++i) { XMBAttribute attr = attributes.Item(i); // If value is "null", then it is equivalent as never being entered if (CStr(attr.Value) == "null") continue; // Ignore "type" and "style", we've already checked it if (attr.Name == attr_type || attr.Name == attr_style) continue; // Also the name needs some special attention if (attr.Name == attr_name) { CStr name (attr.Value); // Apply the requested substitutions for (size_t j = 0; j < NameSubst.size(); ++j) name.Replace(NameSubst[j].first, NameSubst[j].second); object->SetName(name); NameSet = true; continue; } // Wire up the hotkey tag, if it has one if (attr.Name == attr_hotkey) hotkeyTag = attr.Value; if (attr.Name == attr_z) ManuallySetZ = true; // Try setting the value if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK) { LOGERROR(L"GUI: (object: %hs) Can't set \"%hs\" to \"%ls\"", object->GetPresentableName().c_str(), pFile->GetAttributeString(attr.Name).c_str(), attr.Value.FromUTF8().c_str()); // This is not a fatal error } } // Check if name isn't set, generate an internal name in that case. if (!NameSet) { object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")"); ++m_InternalNameNumber; } // Attempt to register the hotkey tag, if one was provided if (! hotkeyTag.empty()) m_HotkeyObjects[hotkeyTag].push_back(object); CStrW caption (Element.GetText().FromUTF8()); if (! caption.empty()) { // Set the setting caption to this object->SetSetting("caption", caption, true); // There is no harm if the object didn't have a "caption" } // // Read Children // // Iterate children XMBElementList children = Element.GetChildNodes(); for (i=0; i<children.Count; ++i) { // Get node XMBElement child = children.Item(i); // Check what name the elements got int element_name = child.GetNodeName(); if (element_name == elmt_object) { // Call this function on the child Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths); } else if (element_name == elmt_action) { // Scripted <action> element // Check for a 'file' parameter CStrW filename (child.GetAttributes().GetNamedItem(attr_file).FromUTF8()); CStr code; // If there is a file, open it and use it as the code if (! filename.empty()) { Paths.insert(filename); CVFSFile scriptfile; if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK) { LOGERROR(L"Error opening GUI script action file '%ls'", filename.c_str()); throw PSERROR_GUI_JSOpenFailed(); } code = scriptfile.DecodeUTF8(); // assume it's UTF-8 } // Read the inline code (concatenating to the file code, if both are specified) code += CStr(child.GetText()); CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on)); // We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI. object->SetGUI(this); object->RegisterScriptHandler(action.LowerCase(), code, this); } else if (element_name == elmt_repeat) { Xeromyces_ReadRepeat(child, pFile, object, Paths); } else { // Try making the object read the tag. if (!object->HandleAdditionalChildren(child, pFile)) { LOGERROR(L"GUI: (object: %hs) Reading unknown children for its type", object->GetPresentableName().c_str()); } } } // // Check if Z wasn't manually set // if (!ManuallySetZ) { // Set it automatically to 10 plus its parents bool absolute; GUI<bool>::GetSetting(object, "absolute", absolute); // If the object is absolute, we'll have to get the parent's Z buffered, // and add to that! if (absolute) { GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true); } else // If the object is relative, then we'll just store Z as "10" { GUI<float>::SetSetting(object, "z", 10.f, true); } } // // Input Child // try { if (pParent == m_BaseObject) AddObject(object); else pParent->AddChild(object); } catch (PSERROR_GUI& e) { LOGERROR(L"GUI error: %hs", e.what()); } }