int RetrieveAttrValue(XMLNodePtr node, std::string const & attr_name, int default_value) { XMLAttributePtr attr = node->Attrib(attr_name); if (attr) { return attr->ValueInt(); } return default_value; }
int32_t XMLNode::AttribInt(std::string const & name, int32_t default_val) { XMLAttributePtr attr = this->Attrib(name); return attr ? attr->ValueInt() : default_val; }
void Context::LoadCfg(std::string const & cfg_file) { int width = 800; int height = 600; ElementFormat color_fmt = EF_ARGB8; ElementFormat depth_stencil_fmt = EF_D16; int sample_count = 1; int sample_quality = 0; bool full_screen = false; int sync_interval = 0; int motion_frames = 0; bool hdr = false; bool ppaa = false; bool gamma = false; bool color_grading = false; int stereo_method = 0; float stereo_separation = 0; std::string graphics_options; #ifdef KLAYGE_PLATFORM_WINDOWS std::string rf_name = "D3D11"; #else std::string rf_name = "OpenGL"; #endif std::string af_name = "OpenAL"; #ifdef KLAYGE_PLATFORM_WINDOWS std::string if_name = "DInput"; #else std::string if_name; #endif #ifdef KLAYGE_PLATFORM_WINDOWS std::string sf_name = "DShow"; #else std::string sf_name; #endif #ifdef KLAYGE_PLATFORM_WINDOWS std::string scf_name = "Python"; #else std::string scf_name; #endif std::string sm_name; std::string adsf_name; ResIdentifierPtr file = ResLoader::Instance().Open(cfg_file); if (file) { XMLDocument cfg_doc; XMLNodePtr cfg_root = cfg_doc.Parse(file); XMLNodePtr context_node = cfg_root->FirstNode("context"); XMLNodePtr graphics_node = cfg_root->FirstNode("graphics"); #ifdef KLAYGE_PLATFORM_WINDOWS XMLNodePtr rf_node = context_node->FirstNode("render_factory"); if (rf_node) { rf_name = rf_node->Attrib("name")->ValueString(); } #endif #ifdef KLAYGE_PLATFORM_WINDOWS XMLNodePtr af_node = context_node->FirstNode("audio_factory"); if (af_node) { af_name = af_node->Attrib("name")->ValueString(); } #endif #ifdef KLAYGE_PLATFORM_WINDOWS XMLNodePtr if_node = context_node->FirstNode("input_factory"); if (if_node) { if_name = if_node->Attrib("name")->ValueString(); } #endif #ifdef KLAYGE_PLATFORM_WINDOWS XMLNodePtr sf_node = context_node->FirstNode("show_factory"); if (sf_node) { sf_name = sf_node->Attrib("name")->ValueString(); } #endif #ifdef KLAYGE_PLATFORM_WINDOWS XMLNodePtr scf_node = context_node->FirstNode("script_factory"); if (scf_node) { scf_name = scf_node->Attrib("name")->ValueString(); } #endif XMLNodePtr sm_node = context_node->FirstNode("scene_manager"); if (sm_node) { sm_name = sm_node->Attrib("name")->ValueString(); } XMLNodePtr adsf_node = context_node->FirstNode("audio_data_source_factory"); if (adsf_node) { adsf_name = adsf_node->Attrib("name")->ValueString(); } XMLNodePtr frame_node = graphics_node->FirstNode("frame"); XMLAttributePtr attr; attr = frame_node->Attrib("width"); if (attr) { width = attr->ValueInt(); } attr = frame_node->Attrib("height"); if (attr) { height = attr->ValueInt(); } std::string color_fmt_str = "ARGB8"; attr = frame_node->Attrib("color_fmt"); if (attr) { color_fmt_str = attr->ValueString(); } std::string depth_stencil_fmt_str = "D16"; attr = frame_node->Attrib("depth_stencil_fmt"); if (attr) { depth_stencil_fmt_str = attr->ValueString(); } attr = frame_node->Attrib("fullscreen"); if (attr) { std::string fs_str = attr->ValueString(); if (("1" == fs_str) || ("true" == fs_str)) { full_screen = true; } else { full_screen = false; } } if ("ARGB8" == color_fmt_str) { color_fmt = EF_ARGB8; } else if ("ABGR8" == color_fmt_str) { color_fmt = EF_ABGR8; } else if ("A2BGR10" == color_fmt_str) { color_fmt = EF_A2BGR10; } if ("D16" == depth_stencil_fmt_str) { depth_stencil_fmt = EF_D16; } else if ("D24S8" == depth_stencil_fmt_str) { depth_stencil_fmt = EF_D24S8; } else if ("D32F" == depth_stencil_fmt_str) { depth_stencil_fmt = EF_D32F; } XMLNodePtr sample_node = frame_node->FirstNode("sample"); attr = sample_node->Attrib("count"); if (attr) { sample_count = attr->ValueInt(); } attr = sample_node->Attrib("quality"); if (attr) { sample_quality = attr->ValueInt(); } XMLNodePtr sync_interval_node = graphics_node->FirstNode("sync_interval"); attr = sync_interval_node->Attrib("value"); if (attr) { sync_interval = attr->ValueInt(); } XMLNodePtr motion_blur_node = graphics_node->FirstNode("motion_blur"); attr = motion_blur_node->Attrib("frames"); if (attr) { motion_frames = attr->ValueInt(); } XMLNodePtr hdr_node = graphics_node->FirstNode("hdr"); attr = hdr_node->Attrib("value"); if (attr) { std::string hdr_str = attr->ValueString(); if (("1" == hdr_str) || ("true" == hdr_str)) { hdr = true; } else { hdr = false; } } XMLNodePtr ppaa_node = graphics_node->FirstNode("ppaa"); attr = hdr_node->Attrib("value"); if (attr) { std::string ppaa_str = attr->ValueString(); if (("1" == ppaa_str) || ("true" == ppaa_str)) { ppaa = true; } else { ppaa = false; } } XMLNodePtr gamma_node = graphics_node->FirstNode("gamma"); attr = gamma_node->Attrib("value"); if (attr) { std::string gamma_str = attr->ValueString(); if (("1" == gamma_str) || ("true" == gamma_str)) { gamma = true; } else { gamma = false; } } XMLNodePtr color_grading_node = graphics_node->FirstNode("color_grading"); attr = color_grading_node->Attrib("value"); if (attr) { std::string color_grading_str = attr->ValueString(); if (("1" == color_grading_str) || ("true" == color_grading_str)) { color_grading = true; } else { color_grading = false; } } XMLNodePtr stereo_node = graphics_node->FirstNode("stereo"); attr = stereo_node->Attrib("method"); if (attr) { std::string method_str = attr->ValueString(); if ("none" == method_str) { stereo_method = STM_None; } else if ("red_cyan" == method_str) { stereo_method = STM_ColorAnaglyph_RedCyan; } else if ("yellow_blue" == method_str) { stereo_method = STM_ColorAnaglyph_YellowBlue; } else if ("green_red" == method_str) { stereo_method = STM_ColorAnaglyph_GreenRed; } else if ("lcd_shutter" == method_str) { stereo_method = STM_LCDShutter; } else if ("hor_interlacing" == method_str) { stereo_method = STM_HorizontalInterlacing; } else if ("ver_interlacing" == method_str) { stereo_method = STM_VerticalInterlacing; } else if ("horizontal" == method_str) { stereo_method = STM_Horizontal; } else if ("vertical" == method_str) { stereo_method = STM_Vertical; } else { stereo_method = STM_ColorAnaglyph_RedCyan; } } else { stereo_method = STM_None; } attr = stereo_node->Attrib("separation"); if (attr) { stereo_separation = attr->ValueFloat(); } XMLNodePtr options_node = graphics_node->FirstNode("options"); if (options_node) { attr = options_node->Attrib("str"); if (attr) { graphics_options = attr->ValueString(); } } } cfg_.render_factory_name = rf_name; cfg_.audio_factory_name = af_name; cfg_.input_factory_name = if_name; cfg_.show_factory_name = sf_name; cfg_.script_factory_name = scf_name; cfg_.scene_manager_name = sm_name; cfg_.audio_data_source_factory_name = adsf_name; cfg_.graphics_cfg.left = cfg_.graphics_cfg.top = 0; cfg_.graphics_cfg.width = width; cfg_.graphics_cfg.height = height; cfg_.graphics_cfg.color_fmt = color_fmt; cfg_.graphics_cfg.depth_stencil_fmt = depth_stencil_fmt; cfg_.graphics_cfg.sample_count = sample_count; cfg_.graphics_cfg.sample_quality = sample_quality; cfg_.graphics_cfg.full_screen = full_screen; cfg_.graphics_cfg.sync_interval = sync_interval; cfg_.graphics_cfg.motion_frames = motion_frames; cfg_.graphics_cfg.hdr = hdr; cfg_.graphics_cfg.ppaa = ppaa; cfg_.graphics_cfg.gamma = gamma; cfg_.graphics_cfg.color_grading = color_grading; cfg_.graphics_cfg.stereo_method = static_cast<StereoMethod>(stereo_method); cfg_.graphics_cfg.stereo_separation = stereo_separation; cfg_.graphics_cfg.options = graphics_options; cfg_.deferred_rendering = false; }
int32_t XMLNode::AttributeInt( const std::string& name , int32_t defaultVar ) { XMLAttributePtr attr = Attribute(name); return attr ? attr->ValueInt() : defaultVar; }
void SubThreadStage() { ResIdentifierPtr psmm_input = ResLoader::Instance().Open(ps_desc_.res_name); KlayGE::XMLDocument doc; XMLNodePtr root = doc.Parse(psmm_input); { XMLNodePtr particle_node = root->FirstNode("particle"); { XMLNodePtr alpha_node = particle_node->FirstNode("alpha"); ps_desc_.ps_data->particle_alpha_from_tex = alpha_node->Attrib("from")->ValueString(); ps_desc_.ps_data->particle_alpha_to_tex = alpha_node->Attrib("to")->ValueString(); } { XMLNodePtr color_node = particle_node->FirstNode("color"); { Color from; XMLAttributePtr attr = color_node->Attrib("from"); if (attr) { std::vector<std::string> strs; boost::algorithm::split(strs, attr->ValueString(), boost::is_any_of(" ")); for (size_t i = 0; i < 3; ++ i) { if (i < strs.size()) { boost::algorithm::trim(strs[i]); from[i] = static_cast<float>(atof(strs[i].c_str())); } else { from[i] = 0; } } } from.a() = 1; ps_desc_.ps_data->particle_color_from = from; Color to; attr = color_node->Attrib("to"); if (attr) { std::vector<std::string> strs; boost::algorithm::split(strs, attr->ValueString(), boost::is_any_of(" ")); for (size_t i = 0; i < 3; ++ i) { if (i < strs.size()) { boost::algorithm::trim(strs[i]); to[i] = static_cast<float>(atof(strs[i].c_str())); } else { to[i] = 0; } } } to.a() = 1; ps_desc_.ps_data->particle_color_to = to; } } } { XMLNodePtr emitter_node = root->FirstNode("emitter"); XMLAttributePtr type_attr = emitter_node->Attrib("type"); if (type_attr) { ps_desc_.ps_data->emitter_type = type_attr->ValueString(); } else { ps_desc_.ps_data->emitter_type = "point"; } XMLNodePtr freq_node = emitter_node->FirstNode("frequency"); if (freq_node) { XMLAttributePtr attr = freq_node->Attrib("value"); ps_desc_.ps_data->frequency = attr->ValueFloat(); } XMLNodePtr angle_node = emitter_node->FirstNode("angle"); if (angle_node) { XMLAttributePtr attr = angle_node->Attrib("value"); ps_desc_.ps_data->angle = attr->ValueInt() * DEG2RAD; } XMLNodePtr pos_node = emitter_node->FirstNode("pos"); if (pos_node) { float3 min_pos(0, 0, 0); XMLAttributePtr attr = pos_node->Attrib("min"); if (attr) { std::vector<std::string> strs; boost::algorithm::split(strs, attr->ValueString(), boost::is_any_of(" ")); for (size_t i = 0; i < 3; ++ i) { if (i < strs.size()) { boost::algorithm::trim(strs[i]); min_pos[i] = static_cast<float>(atof(strs[i].c_str())); } else { min_pos[i] = 0; } } } ps_desc_.ps_data->min_pos = min_pos; float3 max_pos(0, 0, 0); attr = pos_node->Attrib("max"); if (attr) { std::vector<std::string> strs; boost::algorithm::split(strs, attr->ValueString(), boost::is_any_of(" ")); for (size_t i = 0; i < 3; ++ i) { if (i < strs.size()) { boost::algorithm::trim(strs[i]); max_pos[i] = static_cast<float>(atof(strs[i].c_str())); } else { max_pos[i] = 0; } } } ps_desc_.ps_data->max_pos = max_pos; } XMLNodePtr vel_node = emitter_node->FirstNode("vel"); if (vel_node) { XMLAttributePtr attr = vel_node->Attrib("min"); ps_desc_.ps_data->min_vel = attr->ValueFloat(); attr = vel_node->Attrib("max"); ps_desc_.ps_data->max_vel = attr->ValueFloat(); } XMLNodePtr life_node = emitter_node->FirstNode("life"); if (life_node) { XMLAttributePtr attr = life_node->Attrib("min"); ps_desc_.ps_data->min_life = attr->ValueFloat(); attr = life_node->Attrib("max"); ps_desc_.ps_data->max_life = attr->ValueFloat(); } } { XMLNodePtr updater_node = root->FirstNode("updater"); XMLAttributePtr type_attr = updater_node->Attrib("type"); if (type_attr) { ps_desc_.ps_data->updater_type = type_attr->ValueString(); } else { ps_desc_.ps_data->updater_type = "polyline"; } if ("polyline" == ps_desc_.ps_data->updater_type) { for (XMLNodePtr node = updater_node->FirstNode("curve"); node; node = node->NextSibling("curve")) { std::vector<float2> xys; for (XMLNodePtr ctrl_point_node = node->FirstNode("ctrl_point"); ctrl_point_node; ctrl_point_node = ctrl_point_node->NextSibling("ctrl_point")) { XMLAttributePtr attr_x = ctrl_point_node->Attrib("x"); XMLAttributePtr attr_y = ctrl_point_node->Attrib("y"); xys.push_back(float2(attr_x->ValueFloat(), attr_y->ValueFloat())); } XMLAttributePtr attr = node->Attrib("name"); size_t const name_hash = RT_HASH(attr->ValueString().c_str()); if (CT_HASH("size_over_life") == name_hash) { ps_desc_.ps_data->size_over_life_ctrl_pts = xys; } else if (CT_HASH("mass_over_life") == name_hash) { ps_desc_.ps_data->mass_over_life_ctrl_pts = xys; } else if (CT_HASH("opacity_over_life") == name_hash) { ps_desc_.ps_data->opacity_over_life_ctrl_pts = xys; } } } } RenderFactory& rf = Context::Instance().RenderFactoryInstance(); RenderDeviceCaps const & caps = rf.RenderEngineInstance().DeviceCaps(); if (caps.multithread_res_creating_support) { this->MainThreadStage(); } }