コード例 #1
0
ファイル: snd_snddecl_saver.cpp プロジェクト: untgames/funner
 void SaveDeclarationSamples (const SoundDeclaration& declaration)
 {
   XmlWriter::Scope scope (writer, "samples");
   
   writer.WriteAttribute ("count", declaration.SamplesCount ());
   
   for (size_t i=0; i<declaration.SamplesCount (); i++)
     writer.WriteData (declaration.Sample (i));
 }
コード例 #2
0
ファイル: snd_snddecl_saver.cpp プロジェクト: untgames/funner
    void SaveDeclaration (const char* name, const SoundDeclaration& declaration)
    {
      XmlWriter::Scope scope (writer, "declaration");
      
        //сохранение базовых атрибутов

      writer.WriteAttribute ("id", name);
      writer.WriteAttribute ("name", declaration.Name ());
      writer.WriteAttribute ("type", declaration.Type ());
      writer.WriteAttribute ("looping", declaration.Looping ());
      
        //сохранение параметров      
        
      SaveDeclarationParams (declaration);
      
        //сохранение сэмплов
        
      SaveDeclarationSamples (declaration);
    }
コード例 #3
0
ファイル: snd_snddecl_saver.cpp プロジェクト: untgames/funner
 void SaveDeclarationParams (const SoundDeclaration& declaration)
 {
   XmlWriter::Scope scope (writer, "params");
   
   writer.WriteAttribute ("gain", declaration.Param (SoundParam_Gain));
   writer.WriteAttribute ("min_gain", declaration.Param (SoundParam_MinimumGain));
   writer.WriteAttribute ("max_gain", declaration.Param (SoundParam_MaximumGain));
   writer.WriteAttribute ("inner_angle", declaration.Param (SoundParam_InnerAngle));
   writer.WriteAttribute ("outer_angle", declaration.Param (SoundParam_OuterAngle));
   writer.WriteAttribute ("outer_gain", declaration.Param (SoundParam_OuterGain));
   writer.WriteAttribute ("reference_distance", declaration.Param (SoundParam_ReferenceDistance));
   writer.WriteAttribute ("maximum_distance", declaration.Param (SoundParam_MaximumDistance));
   writer.WriteAttribute ("cull_distance", declaration.Param (SoundParam_CullDistance));
 }