コード例 #1
0
bool ZEffectIcon::Draw(unsigned long int nTime)
{
    ZObject* pObj = ZGetObjectManager()->GetObject(m_uid);

    if(pObj) {
        m_Pos = pObj->GetVisualMesh()->GetHeadPosition()+rvector(0,0,60);
        return ZEffectAniMesh::Draw(nTime);
    }
    return false;
}
コード例 #2
0
void ZObjectManager::Draw()
{
	m_nRenderedCnt = 0;
	m_nOnDrawCnt = 0;

	ZObject* pMyCharacter = (ZObject*)g_pGame->m_pMyCharacter;

	for (iterator itor = begin(); itor != end(); ++itor) 
	{
		ZObject* pObject = (*itor).second;
		if (pObject == NULL)			continue;
		if (pObject == pMyCharacter)	continue;

		DrawObject(pObject);

	}

	if( pMyCharacter ) 
	{ 
		RVisualMesh* pVMesh = pMyCharacter->GetVisualMesh();

		if(pVMesh) {
		
			if(pVMesh->GetVisibility() != 1.f) {

				pVMesh->SetSpRenderMode(1);

				DrawObject( pMyCharacter );

				pVMesh->SetSpRenderMode(2);
			}

			pMyCharacter->m_bRendered = DrawObject( pMyCharacter );

			pVMesh->SetSpRenderMode(0);
		}
	}
}