void BountyMissionObjectiveImplementation::spawnTarget(const String& zoneName) { Locker locker(&syncMutex); ManagedReference<MissionObject* > mission = this->mission.get(); if ((npcTarget != NULL && npcTarget->isInQuadTree()) || isPlayerTarget()) { return; } ZoneServer* zoneServer = getPlayerOwner().get()->getZoneServer(); Zone* zone = zoneServer->getZone(zoneName); CreatureManager* cmng = zone->getCreatureManager(); if (npcTarget == NULL) { Vector3 position = getTargetPosition(); try { npcTarget = cast<AiAgent*>(zone->getCreatureManager()->spawnCreatureWithAi(mission->getTargetOptionalTemplate().hashCode(), position.getX(), zone->getHeight(position.getX(), position.getY()), position.getY(), 0)); } catch (Exception& e) { fail(); ManagedReference<CreatureObject*> player = getPlayerOwner(); if (player != NULL) { player->sendSystemMessage("ERROR: could not find template for target. Please report this on Mantis to help us track down the root cause."); } error("Template error: " + e.getMessage() + " Template = '" + mission->getTargetOptionalTemplate() +"'"); } if (npcTarget != NULL) { npcTarget->setCustomObjectName(mission->getTargetName(), true); //TODO add observer to catch player kill and fail mission in that case. addObserverToCreature(ObserverEventType::OBJECTDESTRUCTION, npcTarget); addObserverToCreature(ObserverEventType::DAMAGERECEIVED, npcTarget); } else { fail(); ManagedReference<CreatureObject*> player = getPlayerOwner(); if (player != NULL) { player->sendSystemMessage("ERROR: could not find template for target. Please report this on Mantis to help us track down the root cause."); } error("Could not spawn template: '" + mission->getTargetOptionalTemplate() + "'"); } } }
int ForceShrineMenuComponent::handleObjectMenuSelect(SceneObject* sceneObject, CreatureObject* creature, byte selectedID) { if (selectedID != 213) return 0; if (creature->getPosture() != CreaturePosture::CROUCHED){ creature->sendSystemMessage("@jedi_trials:show_respect"); // Must show respect return 0; } ManagedReference<PlayerObject*> ghost = creature->getPlayerObject(); if (ghost == NULL) return 0; if (creature->getScreenPlayState("VillageJediProgression") && !creature->hasSkill("force_title_jedi_rank_02")){ ManagedReference<SuiMessageBox*> box = new SuiMessageBox(creature, SuiWindowType::NONE); box->setPromptTitle("@jedi_trials:padawan_trials_title"); // Jedi Trials box->setPromptText("@jedi_trials:padawan_trials_completed"); ghost->addSuiBox(box); creature->sendMessage(box->generateMessage()); SkillManager::instance()->awardSkill("force_title_jedi_rank_02", creature, true, true, true); creature->playEffect("clienteffect/entertainer_dazzle_level_3.cef", ""); // Not sure if it's the right one for this. PlayMusicMessage* pmm = new PlayMusicMessage("sound/intro.snd"); creature->sendMessage(pmm); ghost->setJediState(2); // Trainer number. Pick a random trainer, there are at least 600 in the galaxy. ZoneServer* zoneServer = ghost->getZoneServer(); int randomZone = System::random(zoneServer->getZoneCount() - 1); ManagedReference<Zone*> zone = zoneServer->getZone(randomZone); Vector3 randomTrainer = zone->getCreatureManager()->getRandomJediTrainer(); if ((randomTrainer.getX() == 0) && (randomTrainer.getY() == 0)) { // No trainers on the zone. ManagedReference<Zone*> zone = zoneServer->getZone(0); Vector3 randomTrainer = zone->getCreatureManager()->getRandomJediTrainer(); } Vector3 trainerPositionFinal(randomTrainer.getX(), randomTrainer.getY(), 0); String zoneName = zone->getZoneName(); ghost->setTrainerCoordinates(trainerPositionFinal); ghost->setTrainerZoneName(zoneName); // For the Waypoint. ManagedReference<SceneObject*> inventory = creature->getSlottedObject("inventory"); //Check if inventory is full. if (inventory->hasFullContainerObjects()) { creature->sendSystemMessage("@jedi_spam:inventory_full_jedi_robe"); // You have too many items in your inventory. In order to get your Padawan Robe you must clear out at least one free slot. return 0; } ZoneServer* zserv = creature->getZoneServer(); String PadawanRobe = "object/tangible/wearables/robe/robe_jedi_padawan.iff"; ManagedReference<SceneObject*> padawanRobe = zserv->createObject(PadawanRobe.hashCode(), 1); if (inventory->transferObject(padawanRobe, -1)) { inventory->broadcastObject(padawanRobe, true); } else { padawanRobe->destroyObjectFromDatabase(true); } } else if (!creature->hasSkill("force_title_jedi_novice")){ int rand = System::random(14) + 1; StringBuffer sysmsg; sysmsg << "@jedi_trials:force_shrine_wisdom_" << rand; creature->sendSystemMessage(sysmsg.toString()); } else if (creature->hasSkill("force_title_jedi_rank_02")){ ManagedReference<SceneObject*> inventory = creature->getSlottedObject("inventory"); //Check if inventory is full. if (inventory->hasFullContainerObjects()) { creature->sendSystemMessage("@jedi_spam:inventory_full_jedi_robe"); // You have too many items in your inventory. In order to get your Padawan Robe you must clear out at least one free slot. return 0; } ZoneServer* zserv = creature->getZoneServer(); String PadawanRobe = "object/tangible/wearables/robe/robe_jedi_padawan.iff"; ManagedReference<SceneObject*> padawanRobe = zserv->createObject(PadawanRobe.hashCode(), 1); if (inventory->transferObject(padawanRobe, -1)) { inventory->broadcastObject(padawanRobe, true); } else { padawanRobe->destroyObjectFromDatabase(true); } } return 0; }