void playing() { // insert code here... PMatrix m(2,2); PVector v1,v2; v1 = PVector::Constant(3, 2.1); v2 = PVector::Constant(3, 1.3); v1 = v2; v2(1) = 3; std::cout << PMatrix::Ones(3,4)*1.2 << std::endl; std::cout << v1 << std::endl << v2 + PVector::Ones(3)*2.0 << std::endl; m(0,0) = 3; m(1,0) = 2.5; m(0,1) = -1; m(1,1) = m(1,0) + m(0,1); std::cout << m << std::endl << m.rowwise().sum() << std::endl << m.colwise().sum() << std::endl; std::cout << randomreal() << std::endl << psi(10) << std::endl << gammafunction(10) << std::endl; }