virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { btTriangleShapeEx tri1(triangle[0], triangle[1], triangle[2]); tri1.setMargin(margin); if (swapped) { algorithm->setPart0(partId); algorithm->setFace0(triangleIndex); } else { algorithm->setPart1(partId); algorithm->setFace1(triangleIndex); } btCollisionObjectWrapper ob1Wrap(body1Wrap, &tri1, body1Wrap->getCollisionObject(), body1Wrap->getWorldTransform(), partId, triangleIndex); const btCollisionObjectWrapper* tmp = 0; if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject()) { tmp = algorithm->internalGetResultOut()->getBody0Wrap(); algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap); } else { tmp = algorithm->internalGetResultOut()->getBody1Wrap(); algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap); } algorithm->gimpact_vs_shape( body0Wrap, &ob1Wrap, gimpactshape0, &tri1, swapped); if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject()) { algorithm->internalGetResultOut()->setBody0Wrap(tmp); } else { algorithm->internalGetResultOut()->setBody1Wrap(tmp); } }
void ProcessChildShape(const btCollisionShape* childShape,int index) { btAssert(index>=0); const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape()); btAssert(index<compoundShape->getNumChildShapes()); //backup btTransform orgTrans = m_compoundColObjWrap->getWorldTransform(); const btTransform& childTrans = compoundShape->getChildTransform(index); btTransform newChildWorldTrans = orgTrans*childTrans ; //perform an AABB check first btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1); if (gCompoundChildShapePairCallback) { if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape)) return; } if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) { btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index); //the contactpoint is still projected back using the original inverted worldtrans if (!m_childCollisionAlgorithms[index]) m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold); const btCollisionObjectWrapper* tmpWrap = 0; ///detect swapping case if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) { tmpWrap = m_resultOut->getBody0Wrap(); m_resultOut->setBody0Wrap(&compoundWrap); m_resultOut->setShapeIdentifiersA(-1,index); } else { tmpWrap = m_resultOut->getBody1Wrap(); m_resultOut->setBody1Wrap(&compoundWrap); m_resultOut->setShapeIdentifiersB(-1,index); } m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut); #if 0 if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) { btVector3 worldAabbMin,worldAabbMax; m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); } #endif if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) { m_resultOut->setBody0Wrap(tmpWrap); } else { m_resultOut->setBody1Wrap(tmpWrap); } } }
void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1) { m_numOverlapPairs++; int childIndex0 = leaf0->dataAsInt; int childIndex1 = leaf1->dataAsInt; btAssert(childIndex0>=0); btAssert(childIndex1>=0); const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape()); btAssert(childIndex0<compoundShape0->getNumChildShapes()); const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape()); btAssert(childIndex1<compoundShape1->getNumChildShapes()); const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0); const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1); //backup btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform(); const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0); btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ; btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform(); const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1); btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ; //perform an AABB check first btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0); childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1); if (gCompoundCompoundChildShapePairCallback) { if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1)) return; } if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) { btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0); btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1); btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1); btCollisionAlgorithm* colAlgo = 0; if (pair) { colAlgo = (btCollisionAlgorithm*)pair->m_userPointer; } else { colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0,&compoundWrap1,m_sharedManifold); pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0,childIndex1); btAssert(pair); pair->m_userPointer = colAlgo; } btAssert(colAlgo); const btCollisionObjectWrapper* tmpWrap0 = 0; const btCollisionObjectWrapper* tmpWrap1 = 0; tmpWrap0 = m_resultOut->getBody0Wrap(); tmpWrap1 = m_resultOut->getBody1Wrap(); m_resultOut->setBody0Wrap(&compoundWrap0); m_resultOut->setBody1Wrap(&compoundWrap1); m_resultOut->setShapeIdentifiersA(-1,childIndex0); m_resultOut->setShapeIdentifiersB(-1,childIndex1); colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut); m_resultOut->setBody0Wrap(tmpWrap0); m_resultOut->setBody1Wrap(tmpWrap1); } }