void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. if (m_numDofsFinalized != m_jacSizeBoth) { finalizeMultiDof(); } //don't crash if (m_numDofsFinalized != m_jacSizeBoth) return; const btScalar posError = 0; const btVector3 dummy(0, 0, 0); for (int row=0;row<getNumRows();row++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,1,false,m_desiredVelocity); } }
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. // row 0: the lower bound setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent // row 1: the upper bound setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA)); for (int row=0;row<getNumRows();row++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); constraintRow.m_multiBodyA = m_bodyA; constraintRow.m_multiBodyB = m_bodyB; const btScalar posError = 0; //why assume it's zero? const btVector3 dummy(0, 0, 0); btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse); { btScalar penetration = getPosition(row); btScalar positionalError = 0.f; btScalar velocityError = - rel_vel;// * damping; btScalar erp = infoGlobal.m_erp2; if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) { erp = infoGlobal.m_erp; } if (penetration>0) { positionalError = 0; velocityError = -penetration / infoGlobal.m_timeStep; } else { positionalError = -penetration * erp/infoGlobal.m_timeStep; } btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv; btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv; if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) { //combine position and velocity into rhs constraintRow.m_rhs = penetrationImpulse+velocityImpulse; constraintRow.m_rhsPenetration = 0.f; } else { //split position and velocity into rhs and m_rhsPenetration constraintRow.m_rhs = velocityImpulse; constraintRow.m_rhsPenetration = penetrationImpulse; } } } }
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. for (int row=0;row<getNumRows();row++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); btScalar penetration = 0; fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,m_desiredVelocity,-m_maxAppliedImpulse,m_maxAppliedImpulse); } }
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. if (m_numDofsFinalized != m_jacSizeBoth) { finalizeMultiDof(); } //don't crash if (m_numDofsFinalized != m_jacSizeBoth) return; const btScalar posError = 0; const btVector3 dummy(0, 0, 0); for (int row=0;row<getNumRows();row++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,1,false,m_desiredVelocity); constraintRow.m_orgConstraint = this; constraintRow.m_orgDofIndex = row; if (m_bodyA->isMultiDof()) { //expect either prismatic or revolute joint type for now btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic)); switch (m_bodyA->getLink(m_linkA).m_jointType) { case btMultibodyLink::eRevolute: { constraintRow.m_contactNormal1.setZero(); constraintRow.m_contactNormal2.setZero(); btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec); constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld; constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld; break; } case btMultibodyLink::ePrismatic: { btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec); constraintRow.m_contactNormal1=prismaticAxisInWorld; constraintRow.m_contactNormal2=-prismaticAxisInWorld; constraintRow.m_relpos1CrossNormal.setZero(); constraintRow.m_relpos2CrossNormal.setZero(); break; } default: { btAssert(0); } }; } } }
void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { int numDim = BTMBFIXEDCONSTRAINT_DIM; for (int i = 0; i < numDim; i++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); constraintRow.m_orgConstraint = this; constraintRow.m_orgDofIndex = i; constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0); constraintRow.m_contactNormal1.setValue(0, 0, 0); constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0); constraintRow.m_contactNormal2.setValue(0, 0, 0); constraintRow.m_angularComponentA.setValue(0, 0, 0); constraintRow.m_angularComponentB.setValue(0, 0, 0); constraintRow.m_solverBodyIdA = data.m_fixedBodyId; constraintRow.m_solverBodyIdB = data.m_fixedBodyId; // Convert local points back to world btVector3 pivotAworld = m_pivotInA; btMatrix3x3 frameAworld = m_frameInA; if (m_rigidBodyA) { constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; frameAworld = frameAworld.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation()); } else { if (m_bodyA) { pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld); } } btVector3 pivotBworld = m_pivotInB; btMatrix3x3 frameBworld = m_frameInB; if (m_rigidBodyB) { constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; frameBworld = frameBworld.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation()); } else { if (m_bodyB) { pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); } } btMatrix3x3 relRot = frameAworld.inverse() * frameBworld; btVector3 angleDiff; btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff); btVector3 constraintNormalLin(0, 0, 0); btVector3 constraintNormalAng(0, 0, 0); btScalar posError = 0.0; if (i < 3) { constraintNormalLin[i] = 1; posError = (pivotAworld - pivotBworld).dot(constraintNormalLin); fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, constraintNormalLin, pivotAworld, pivotBworld, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse); } else { //i>=3 constraintNormalAng = frameAworld.getColumn(i % 3); posError = angleDiff[i % 3]; fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, constraintNormalLin, pivotAworld, pivotBworld, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, true); } } }
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // int i=1; int numDim = BTMBP2PCONSTRAINT_DIM; for (int i=0;i<numDim;i++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint)); constraintRow.m_relpos1CrossNormal.setValue(0,0,0); constraintRow.m_contactNormal1.setValue(0,0,0); constraintRow.m_relpos2CrossNormal.setValue(0,0,0); constraintRow.m_contactNormal2.setValue(0,0,0); constraintRow.m_angularComponentA.setValue(0,0,0); constraintRow.m_angularComponentB.setValue(0,0,0); constraintRow.m_solverBodyIdA = data.m_fixedBodyId; constraintRow.m_solverBodyIdB = data.m_fixedBodyId; btVector3 contactNormalOnB(0,0,0); #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST contactNormalOnB[i] = -1; #else contactNormalOnB[i%3] = -1; #endif // Convert local points back to world btVector3 pivotAworld = m_pivotInA; if (m_rigidBodyA) { constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA; } else { if (m_bodyA) pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); } btVector3 pivotBworld = m_pivotInB; if (m_rigidBodyB) { constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB; } else { if (m_bodyB) pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); } btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0; #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST fillMultiBodyConstraint(constraintRow, data, 0, 0, contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being" posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse ); //@todo: support the case of btMultiBody versus btRigidBody, //see btPoint2PointConstraint::getInfo2NonVirtual #else const btVector3 dummy(0, 0, 0); btAssert(m_bodyA->isMultiDof()); btScalar* jac1 = jacobianA(i); const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy; const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy; m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m); fillMultiBodyConstraint(constraintRow, data, jac1, 0, dummy, dummy, dummy, //sucks but let it be this way "for the time being" posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse ); #endif } }
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. if (m_numDofsFinalized != m_jacSizeBoth) { finalizeMultiDof(); } // row 0: the lower bound setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent // row 1: the upper bound setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA)); for (int row=0;row<getNumRows();row++) { btScalar penetration = getPosition(row); //todo: consider adding some safety threshold here if (penetration>0) { continue; } btScalar direction = row? -1 : 1; btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); constraintRow.m_orgConstraint = this; constraintRow.m_orgDofIndex = row; constraintRow.m_multiBodyA = m_bodyA; constraintRow.m_multiBodyB = m_bodyB; const btScalar posError = 0; //why assume it's zero? const btVector3 dummy(0, 0, 0); btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse); { //expect either prismatic or revolute joint type for now btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic)); switch (m_bodyA->getLink(m_linkA).m_jointType) { case btMultibodyLink::eRevolute: { constraintRow.m_contactNormal1.setZero(); constraintRow.m_contactNormal2.setZero(); btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec); constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld; constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld; break; } case btMultibodyLink::ePrismatic: { btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec); constraintRow.m_contactNormal1=prismaticAxisInWorld; constraintRow.m_contactNormal2=-prismaticAxisInWorld; constraintRow.m_relpos1CrossNormal.setZero(); constraintRow.m_relpos2CrossNormal.setZero(); break; } default: { btAssert(0); } }; } { btScalar positionalError = 0.f; btScalar velocityError = - rel_vel;// * damping; btScalar erp = infoGlobal.m_erp2; if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) { erp = infoGlobal.m_erp; } if (penetration>0) { positionalError = 0; velocityError = -penetration / infoGlobal.m_timeStep; } else { positionalError = -penetration * erp/infoGlobal.m_timeStep; } btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv; btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv; if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) { //combine position and velocity into rhs constraintRow.m_rhs = penetrationImpulse+velocityImpulse; constraintRow.m_rhsPenetration = 0.f; } else { //split position and velocity into rhs and m_rhsPenetration constraintRow.m_rhs = velocityImpulse; constraintRow.m_rhsPenetration = penetrationImpulse; } } } }
void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) { // only positions need to be updated -- data.m_jacobians and force // directions were set in the ctor and never change. if (m_numDofsFinalized != m_jacSizeBoth) { finalizeMultiDof(); } //don't crash if (m_numDofsFinalized != m_jacSizeBoth) return; if (m_maxAppliedImpulse==0.f) return; // note: we rely on the fact that data.m_jacobians are // always initialized to zero by the Constraint ctor int linkDoF = 0; unsigned int offsetA = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF); unsigned int offsetB = 6 + (m_bodyB->getLink(m_linkB).m_dofOffset + linkDoF); // row 0: the lower bound jacobianA(0)[offsetA] = 1; jacobianB(0)[offsetB] = m_gearRatio; const btScalar posError = 0; const btVector3 dummy(0, 0, 0); btScalar erp = infoGlobal.m_erp; btScalar kp = 1; btScalar kd = 1; int numRows = getNumRows(); for (int row=0;row<numRows;row++) { btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); int dof = 0; btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof]; btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof]; btScalar auxVel = 0; if (m_gearAuxLink>=0) { auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof]; } currentVelocity += auxVel; //btScalar positionStabiliationTerm = erp*(m_desiredPosition-currentPosition)/infoGlobal.m_timeStep; //btScalar velocityError = (m_desiredVelocity - currentVelocity); btScalar desiredRelativeVelocity = auxVel; fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity); constraintRow.m_orgConstraint = this; constraintRow.m_orgDofIndex = row; { //expect either prismatic or revolute joint type for now btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic)); switch (m_bodyA->getLink(m_linkA).m_jointType) { case btMultibodyLink::eRevolute: { constraintRow.m_contactNormal1.setZero(); constraintRow.m_contactNormal2.setZero(); btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec); constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld; constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld; break; } case btMultibodyLink::ePrismatic: { btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec); constraintRow.m_contactNormal1=prismaticAxisInWorld; constraintRow.m_contactNormal2=-prismaticAxisInWorld; constraintRow.m_relpos1CrossNormal.setZero(); constraintRow.m_relpos2CrossNormal.setZero(); break; } default: { btAssert(0); } }; } } }