コード例 #1
0
ファイル: cMonster.cpp プロジェクト: ThrowingDobie/ys2D
void cMonster::MonsterHpRender(cD2DRenderer& renderer)
{
	if (SightX && SightY)
	{
		if (MonsterHp > 0)
		{
			if (Dis < 200)
			{
				if (MonsterHpBar != nullptr);
				{
					D2D1_SIZE_U size = renderer.GetRenderTargetSize();
					::D2D1_RECT_F dxArea = ::D2D1::RectF(
						239,
						537,
						239 + (3.73*MonsterHp),
						553);
					::D2D1_RECT_F srcArea = ::D2D1::RectF(0, 0, 135, 12);
					renderer.GetRenderTarget()->DrawBitmap(MonsterHpBar, dxArea, 1.0f,
						D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
						srcArea);
				}
			}
		}
	}
}
コード例 #2
0
ファイル: cInterFace.cpp プロジェクト: ThrowingDobie/ys2D
void cInterFace::Render(cD2DRenderer& renderer)
{
	if (Edge != nullptr);
	{
		D2D1_SIZE_U size = renderer.GetRenderTargetSize();
		::D2D1_RECT_F dxArea = ::D2D1::RectF(0, 0, 800, 600);
		::D2D1_RECT_F srcArea = ::D2D1::RectF(0, 0, 800, 600);
		renderer.GetRenderTarget()->DrawBitmap(Edge, dxArea, 1.0f,
			D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
			srcArea);
	}
}
コード例 #3
0
ファイル: cChatting.cpp プロジェクト: ThrowingDobie/ys2D
void cChatting::ChatBoardRender(cD2DRenderer& renderer)
{
	if (ChatBoard != nullptr);
	{
		D2D1_SIZE_U size = renderer.GetRenderTargetSize();
		::D2D1_RECT_F dxArea = ::D2D1::RectF(0, 0, Resolution.x, Resolution.y);
		::D2D1_RECT_F srcArea = ::D2D1::RectF(0, 0, 800.0f, 600.0f);
		renderer.GetRenderTarget()->DrawBitmap(ChatBoard, dxArea, 1.0f,
			D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
			srcArea);
	}
}
コード例 #4
0
ファイル: cPlayer.cpp プロジェクト: ThrowingDobie/ys2D
void cPlayer::Render(cD2DRenderer& renderer)
{
	D2D1_RECT_F Pivot_p;
	Pivot_p = { PlayerPos.x - 15, PlayerPos.y - 50, PlayerPos.x + 15, PlayerPos.y };

	Screen = { 0 - g_Camera.x, 0 - g_Camera.y };

	if (Adol != nullptr)
	{
		if (bLeft == 0 && bRight == 0 && bUp == 0 && bDown == 0)
		{
			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			//::D2D1_RECT_F srcArea = ::D2D1::RectF(1.0f, 1.0f, 32.0f, 52.0f);
			::D2D1_RECT_F srcArea;
			if (PlayerWay == 0) srcArea = WayBottom;
			if (PlayerWay == 1) srcArea = WayLeft;
			if (PlayerWay == 2) srcArea = WayRight;
			if (PlayerWay == 3) srcArea = WayTop;
			if (PlayerWay == 4) srcArea = WayBottom;
			/*if (PlayerWay == 5) srcArea = Way7;
			if (PlayerWay == 6) srcArea = Way1;
			if (PlayerWay == 7) srcArea = Way9;
			if (PlayerWay == 8) srcArea = Way3;*/


			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);
		}
		if (bLeft && bUp)
		{
			Focus7.left = Focus7.left + AdolRatio.x*PlayerFocus.left;
			Focus7.right = Focus7.right + AdolRatio.x*PlayerFocus.left;

			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = Focus7;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			Focus7 = { 1, 584, 32, 635 };
		}
		else if (bRight && bUp)
		{
			Focus9.left = Focus9.left + AdolRatio.x*PlayerFocus.right;
			Focus9.right = Focus9.right + AdolRatio.x*PlayerFocus.right;
			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = Focus9;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			Focus9 = { 1, 478, 32, 529 };
		}
		else if(bLeft && bDown)
		{
			Focus1.left = Focus1.left + AdolRatio.x*PlayerFocus.left;
			Focus1.right = Focus1.right + AdolRatio.x*PlayerFocus.left;

			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = Focus1;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			Focus1 = { 1, 690, 32, 741 };
		}
		else if(bRight && bDown)
		{
			Focus3.left = Focus3.left + AdolRatio.x*PlayerFocus.right;
			Focus3.right = Focus3.right + AdolRatio.x*PlayerFocus.right;
			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = Focus3;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			Focus3 = { 1, 796, 32, 847 };
		}

		else if(bLeft)
		{
			FocusLeft.left = FocusLeft.left + AdolRatio.x*PlayerFocus.left;
			FocusLeft.right = FocusLeft.right + AdolRatio.x*PlayerFocus.left;

			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = FocusLeft;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			FocusLeft = { 1, 637, 32, 688 };
		}
		else if (bRight)
		{
			FocusRight.left = FocusRight.left + AdolRatio.x*PlayerFocus.right;
			FocusRight.right = FocusRight.right + AdolRatio.x*PlayerFocus.right;
			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = FocusRight;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			FocusRight = { 1, 425, 32, 476 };
		}
		else if (bUp)
		{
			FocusTop.left = FocusTop.left + AdolRatio.x*PlayerFocus.top;
			FocusTop.right = FocusTop.right + AdolRatio.x*PlayerFocus.top;

			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = FocusTop;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			FocusTop = { 1, 531, 32, 582 };
		}
		else if (bDown)
		{
			FocusBottom.left = FocusBottom.left + AdolRatio.x*PlayerFocus.bottom;
			FocusBottom.right = FocusBottom.right + AdolRatio.x*PlayerFocus.bottom;

			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = ::D2D1::RectF(
				Screen.x + Pivot_p.left,
				Screen.y + Pivot_p.top,
				Screen.x + Pivot_p.right,
				Screen.y + Pivot_p.bottom);
			::D2D1_RECT_F srcArea = FocusBottom;

			renderer.GetRenderTarget()->DrawBitmap(Adol, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);

			FocusBottom = { 1, 743, 32, 794 };
		}

	}
}
コード例 #5
0
ファイル: cPlayer.cpp プロジェクト: ThrowingDobie/ys2D
void cPlayer::EffectRender(cD2DRenderer& renderer)
{

	D2D1_RECT_F EffectPivot_p;
	EffectPivot_p = { PlayerPos.x - 30, PlayerPos.y - 50, PlayerPos.x + 30, PlayerPos.y };

	if (CrushOn == 2)
	{
		if (delta == 0)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect1.left,
					PlayerEffect1.top,
					PlayerEffect1.right,
					PlayerEffect1.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 1)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect2.left,
					PlayerEffect2.top,
					PlayerEffect2.right,
					PlayerEffect2.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 2)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect3.left,
					PlayerEffect3.top,
					PlayerEffect3.right,
					PlayerEffect3.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 3)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect4.left,
					PlayerEffect4.top,
					PlayerEffect4.right,
					PlayerEffect4.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 4)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect5.left,
					PlayerEffect5.top,
					PlayerEffect5.right,
					PlayerEffect5.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 5)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect6.left,
					PlayerEffect6.top,
					PlayerEffect6.right,
					PlayerEffect6.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (delta == 6)
		{
			if (PlayerEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_p.left,
					Screen.y + EffectPivot_p.top,
					Screen.x + EffectPivot_p.right,
					Screen.y + EffectPivot_p.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					PlayerEffect7.left,
					PlayerEffect7.top,
					PlayerEffect7.right,
					PlayerEffect7.bottom);
				renderer.GetRenderTarget()->DrawBitmap(PlayerEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}

	}

}
コード例 #6
0
ファイル: cMonster.cpp プロジェクト: ThrowingDobie/ys2D
void cMonster::EffectRender(cD2DRenderer& renderer)
{
	EffectPivot_m;
	EffectPivot_m = { MonsterPos.x - 30, MonsterPos.y - 50, MonsterPos.x + 30, MonsterPos.y };
	if (MonsterCrushOn == 1)
	{
		if (Delta_E == 0)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect1.left,
					MonsterEffect1.top,
					MonsterEffect1.right,
					MonsterEffect1.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 1)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect2.left,
					MonsterEffect2.top,
					MonsterEffect2.right,
					MonsterEffect2.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 2)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect3.left,
					MonsterEffect3.top,
					MonsterEffect3.right,
					MonsterEffect3.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 3)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect4.left,
					MonsterEffect4.top,
					MonsterEffect4.right,
					MonsterEffect4.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 4)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect5.left,
					MonsterEffect5.top,
					MonsterEffect5.right,
					MonsterEffect5.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 5)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect6.left,
					MonsterEffect6.top,
					MonsterEffect6.right,
					MonsterEffect6.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 6)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect7.left,
					MonsterEffect7.top,
					MonsterEffect7.right,
					MonsterEffect7.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 7)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect8.left,
					MonsterEffect8.top,
					MonsterEffect8.right,
					MonsterEffect8.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 8)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect9.left,
					MonsterEffect9.top,
					MonsterEffect9.right,
					MonsterEffect9.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		if (Delta_E == 9)
		{
			if (MonsterEffect != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = ::D2D1::RectF(
					Screen.x + EffectPivot_m.left,
					Screen.y + EffectPivot_m.top,
					Screen.x + EffectPivot_m.right,
					Screen.y + EffectPivot_m.bottom);
				::D2D1_RECT_F srcArea = ::D2D1::RectF(
					MonsterEffect10.left,
					MonsterEffect10.top,
					MonsterEffect10.right,
					MonsterEffect10.bottom);
				renderer.GetRenderTarget()->DrawBitmap(MonsterEffect, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
	}


}
コード例 #7
0
ファイル: cInterFace.cpp プロジェクト: ThrowingDobie/ys2D
void cInterFace::MenuBarRender(cD2DRenderer& renderer)
{
	if (delta == 10)
	{
		if (MenuBar == 1)
		{
			if (MenuBar_Load != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Load, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 2)
		{
			if (MenuBar_Save != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Save, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 3)
		{
			if (MenuBar_Equip != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Equip, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 4)
		{
			if (MenuBar_Inven != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Inven, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 5)
		{
			if (MenuBar_Status != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Status, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 6)
		{
			if (MenuBar_Option != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBar_Option, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
		else if (MenuBar == 0)
		{
			if (MenuBarMain != nullptr);
			{
				D2D1_SIZE_U size = renderer.GetRenderTargetSize();
				::D2D1_RECT_F dxArea = MenuBar7;
				::D2D1_RECT_F srcArea = MenuBar0;
				renderer.GetRenderTarget()->DrawBitmap(MenuBarMain, dxArea, 1.0f,
					D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
					srcArea);
			}
		}
	}

	else if (delta)
	{
		if (MenuBarMain != nullptr);
		{
			D2D1_SIZE_U size = renderer.GetRenderTargetSize();
			::D2D1_RECT_F dxArea = { 147, 596 - delta * 5.7, 651, 596 };
			::D2D1_RECT_F srcArea = { 0, 0, 403, delta*4.3 };
			renderer.GetRenderTarget()->DrawBitmap(MenuBarMain, dxArea, 1.0f,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
				srcArea);
		}
	}

}