コード例 #1
0
ファイル: BlockPiston.cpp プロジェクト: 1285done/cuberite
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);

	// Get the base of the piston
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
	blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta);

	BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos);
	if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
	{
		a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
		if (a_Player->IsGameModeCreative())
		{
			return;  // No pickups if creative
		}

		cItems Pickups;
		Pickups.push_back(cItem(Block, 1));
		a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5);
	}
}
コード例 #2
0
ファイル: BlockPiston.cpp プロジェクト: cedeel/MCServer
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	int newX = a_BlockX;
	int newY = a_BlockY;
	int newZ = a_BlockZ;
	AddPistonDir(newX, newY, newZ, OldMeta, -1);

	BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
	if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
	{
		a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
		if (a_Player->IsGameModeCreative())
		{
			return;  // No pickups if creative
		}

		cItems Pickups;
		Pickups.push_back(cItem(Block, 1));
		a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
	}
}
コード例 #3
0
ファイル: ChunkInterface.cpp プロジェクト: LinEvil/cuberite
void cChunkInterface::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType, cWorldInterface &  a_WorldInterface)
{
	m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_WorldInterface.GetWorldAge() + a_TickDelay, a_PreviousBlockType);
}
コード例 #4
0
ファイル: BlockHandler.cpp プロジェクト: 1285done/cuberite
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
	cItems Pickups;
	NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (a_CanDrop)
	{
		if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
		{
			switch (m_BlockType)
			{
				case E_BLOCK_ACACIA_DOOR:
				case E_BLOCK_ACTIVE_COMPARATOR:
				case E_BLOCK_BED:
				case E_BLOCK_BIRCH_DOOR:
				case E_BLOCK_BREWING_STAND:
				case E_BLOCK_CAKE:
				case E_BLOCK_CARROTS:
				case E_BLOCK_CAULDRON:
				case E_BLOCK_COCOA_POD:
				case E_BLOCK_CROPS:
				case E_BLOCK_DARK_OAK_DOOR:
				case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
				case E_BLOCK_DOUBLE_STONE_SLAB:
				case E_BLOCK_DOUBLE_WOODEN_SLAB:
				case E_BLOCK_FIRE:
				case E_BLOCK_FARMLAND:
				case E_BLOCK_FLOWER_POT:
				case E_BLOCK_HEAD:
				case E_BLOCK_INACTIVE_COMPARATOR:
				case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
				case E_BLOCK_IRON_DOOR:
				case E_BLOCK_JUNGLE_DOOR:
				case E_BLOCK_MELON_STEM:
				case E_BLOCK_MOB_SPAWNER:
				case E_BLOCK_NETHER_WART:
				case E_BLOCK_OAK_DOOR:
				case E_BLOCK_PISTON_EXTENSION:
				case E_BLOCK_POTATOES:
				case E_BLOCK_PUMPKIN_STEM:
				case E_BLOCK_REDSTONE_ORE_GLOWING:
				case E_BLOCK_REDSTONE_REPEATER_OFF:
				case E_BLOCK_REDSTONE_REPEATER_ON:
				case E_BLOCK_REDSTONE_TORCH_OFF:
				case E_BLOCK_REDSTONE_WIRE:
				case E_BLOCK_SIGN_POST:
				case E_BLOCK_SNOW:
				case E_BLOCK_SPRUCE_DOOR:
				case E_BLOCK_STANDING_BANNER:
				case E_BLOCK_SUGARCANE:
				case E_BLOCK_TALL_GRASS:
				case E_BLOCK_TRIPWIRE:
				case E_BLOCK_WALL_BANNER:
				case E_BLOCK_WALLSIGN:
				{
					// Silktouch can't be used for these blocks
					ConvertToPickups(Pickups, Meta);
					break;
				}
				default: Pickups.Add(m_BlockType, 1, Meta); break;
			}
		}
		else
		{
			ConvertToPickups(Pickups, Meta);
		}
	}

	// Allow plugins to modify the pickups:
	a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);

	if (!Pickups.empty())
	{
		MTRand r1;

		// Mid-block position first
		double MicroX, MicroY, MicroZ;
		MicroX = a_BlockX + 0.5;
		MicroY = a_BlockY + 0.5;
		MicroZ = a_BlockZ + 0.5;

		// Add random offset second
		MicroX += r1.rand(1) - 0.5;
		MicroZ += r1.rand(1) - 0.5;

		a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
	}
}
コード例 #5
0
ファイル: BlockBed.cpp プロジェクト: ThuGie/MCServer
bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: https://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player.SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Coords);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player.SendMessageFailure("This bed is occupied");
		}
		else
		{
			auto FindMobs = [](cEntity & a_Entity)
			{
				return (
					(a_Entity.GetEntityType() == cEntity::etMonster) &&
					(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
				);
			};

			if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{ a_BlockX, a_BlockY, a_BlockZ } + PillowDirection);
					}
				}

				a_Player.SetBedPos(Coords);
				SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
				a_Player.SetIsInBed(true);
				a_Player.SendMessageSuccess("Home position set successfully");

				auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
				{
					if (!a_OtherPlayer.IsInBed())
					{
						return true;
					}
					return false;
				};

				if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
				{
					a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
						{
							cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
							a_OtherPlayer.SetIsInBed(false);
							return false;
						}
					);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}
コード例 #6
0
ファイル: BlockHandler.cpp プロジェクト: hallucino/cuberite
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
	cItems Pickups;
	NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (a_CanDrop)
	{
		if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
		{
			switch (m_BlockType)
			{
				case E_BLOCK_CAKE:
				case E_BLOCK_CARROTS:
				case E_BLOCK_COCOA_POD:
				case E_BLOCK_DOUBLE_STONE_SLAB:
				case E_BLOCK_DOUBLE_WOODEN_SLAB:
				case E_BLOCK_FIRE:
				case E_BLOCK_FARMLAND:
				case E_BLOCK_MELON_STEM:
				case E_BLOCK_MOB_SPAWNER:
				case E_BLOCK_NETHER_WART:
				case E_BLOCK_POTATOES:
				case E_BLOCK_PUMPKIN_STEM:
				case E_BLOCK_SNOW:
				case E_BLOCK_SUGARCANE:
				case E_BLOCK_TALL_GRASS:
				case E_BLOCK_CROPS:
				{
					// Silktouch can't be used for these blocks
					ConvertToPickups(Pickups, Meta);
					break;
				}
				default: Pickups.Add(m_BlockType, 1, Meta); break;
			}
		}
		else
		{
			ConvertToPickups(Pickups, Meta);
		}
	}

	// Allow plugins to modify the pickups:
	a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
	
	if (!Pickups.empty())
	{
		MTRand r1;

		// Mid-block position first
		double MicroX, MicroY, MicroZ;
		MicroX = a_BlockX + 0.5;
		MicroY = a_BlockY + 0.5;
		MicroZ = a_BlockZ + 0.5;

		// Add random offset second
		MicroX += r1.rand(1) - 0.5;
		MicroZ += r1.rand(1) - 0.5;

		a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
	}
}