void G2DTestSystemDriver::DrawTextTest () { // Draw a grid of lines so that transparent text background will be visible int w = myG2D->GetWidth (); int h = myG2D->GetHeight (); int i; for (i = 0; i < w; i += 4) { myG2D->DrawLine (float(i), 0.0f, float(i) + 50.0f, float(h), dsteel); myG2D->DrawLine (float(w - i), 0.0f, float(w - i) - 50.0f, float(h), dsteel); } SetFont (fontItalic); WriteCentered (0,-16*7, white, -1, "TEXT DRAWING TEST"); SetFont (fontLarge); WriteCentered (0,-16*5, blue, -1, "This is blue text with transparent background"); WriteCentered (0,-16*4, green, blue, "This is green text on blue background"); WriteCentered (0,-16*3, yellow, gray, "Yellow text on gray background"); WriteCentered (0,-16*2, red, black, "Red text on black background"); WriteCentered (0,-16*1, black, white, "Black text on white background"); SetFont (fontCourier); int sx = 0, sy = h / 2 + 48, sw = w, sh = h / 2 - 48; myG2D->DrawBox (sx, sy, sw, sh, dsteel); const char *text = "Crystal Space rulez"; int tw, th; font->GetDimensions (text, tw, th); size_t cc = strlen (text); // Test text drawing performance for 1/4 seconds int colors [4] = { red, green, blue, yellow }; sx += 20; sw -= 40 + tw; sy += 10; sh -= 20 + th; csRandomGen rng (csGetTicks ()); csTicks start_time = csGetTicks (), delta_time; size_t char_count = 0; do { for (i = 0; i < 2000; i++) { float x = sx + rng.Get () * sw; float y = sy + rng.Get () * sh; myG2D->Write (font, int(x), int(y), colors [rng.Get (4)], black, text); char_count += cc; } myG2D->PerformExtension ("flush"); delta_time = csGetTicks () - start_time; } while (delta_time < 500); float perf = char_count * (1000.0f / delta_time); SetFont (fontLarge); WriteCentered (0, 16*1, green, black, " Performance: %20.1f characters/second ", perf); }
void G2DTestSystemDriver::DrawLinePerf () { SetFont (fontItalic); WriteCentered (0,-16*4, white, -1, "LINE SLOPE AND PERFORMANCE TEST"); int w2 = myG2D->GetWidth () / 2; int colors [4] = { red, green, blue, yellow }; int a; for (a = 0; a < 360; a += 5) { float angle = (a * TWO_PI) / 360.0; float x = w2 + 80 * cos (angle); float y = 100 + 80 * sin (angle); myG2D->DrawLine (w2, 100, x, y, colors [a & 3]); } // Compute the size for the random lines box int sx = 0; int sw = myG2D->GetWidth (); int sy = myG2D->GetHeight () / 2; int sh = sy; myG2D->DrawBox (sx, sy + 16, sw, sh - 16, dsteel); SetFont (fontLarge); WriteCentered (0,-16*2, gray, -1, "Above this text you should see a uniformly hashed circle,"); WriteCentered (0,-16*1, gray, -1, "while below you should see some random lines, and the"); WriteCentered (0, 16*0, gray, -1, "measured line drawing performance in pixels per second."); // Test line drawing performance for 1/4 seconds sx += 20; sw -= 40; sy += 30; sh -= 40; csRandomGen rng (csGetTicks ()); csTicks start_time = csGetTicks (), delta_time; float pix_count = 0; do { for (a = 0; a < 5000; a++) { float x1 = sx + rng.Get () * sw; float y1 = sy + rng.Get () * sh; float x2 = sx + rng.Get () * sw; float y2 = sy + rng.Get () * sh; myG2D->DrawLine (x1, y1, x2, y2, colors [rng.Get (4)]); x2 = csQint (x2 - x1); y2 = csQint (y2 - y1); pix_count += csQsqrt (x2 * x2 + y2 * y2); } myG2D->PerformExtension ("flush"); delta_time = csGetTicks () - start_time; } while (delta_time < 500); pix_count = pix_count * (1000.0 / delta_time); WriteCentered (0, 16*1, green, black, " Performance: %20.1f pixels/second ", pix_count); }
void G2DTestSystemDriver::DrawAlphaTestScreen () { int w = myG2D->GetWidth (); int h = myG2D->GetHeight (); myG2D->SetClipRect(0,0,w,h); myG2D->DrawBox(0,0,w,h, dsteel); SetFont (fontItalic); WriteCentered (1, 1, white, -1, "ALPHA COLOR TEST"); SetFont (fontLarge); WriteCentered (1, 16*2, black, -1, "If your current canvas is in 32-bit mode, you should"); WriteCentered (1, 16*3, black, -1, "see various text and geometry at various transparencies."); myG2D->DrawBox (190, 80, 50, 100, black); myG2D->DrawBox (20, 100, 150, 75, myG2D->FindRGB (205, 0, 125, 200)); myG2D->DrawBox (120, 100, 100, 50, myG2D->FindRGB (120, 50, 50, 100)); myG2D->DrawLine (30, 110, 120, 60, myG2D->FindRGB (255, 128, 128, 128)); myG2D->DrawLine (120, 60, 70, 120, myG2D->FindRGB (128, 255, 128, 128)); myG2D->DrawLine (70, 120, 30, 110, myG2D->FindRGB (128, 128, 255, 128)); if (alphaBlitImage.IsValid ()) { myG2D->Blit (20, 160, alphaBlitImage->GetWidth (), alphaBlitImage->GetHeight (), (unsigned char*)alphaBlitImage->GetImageData ()); } myG2D->Write (font, 50, 140, myG2D->FindRGB (255, 255, 255, 100), -1, L"Here is some partially transparent text"); myG2D->Write (font, 50, 150, myG2D->FindRGB (0, 0, 255, 150), -1, L"overlaying partially transparent boxes."); csString str; int i; int y = 140; int tw, th; font->GetMaxSize (tw, th); for (i = 0; i < 6; i++) { const uint8 alpha = (i * 51); str.Format ("FG has alpha %" PRIu8 , alpha); myG2D->Write (font, 320, y, MakeColor (255, 255, 255, alpha), black, str); y += th; str.Format ("BG has alpha %" PRIu8, alpha); myG2D->Write (font, 320, y, white, MakeColor (0, 0, 0, alpha), str); y += th; } }
void G2DTestSystemDriver::DrawClipRect(int sx, int sy, int sw, int sh) { myG2D->DrawLine (sx, sy, sx + sw, sy, green); myG2D->DrawLine (sx, sy + sh, sx + sw, sy + sh, green); myG2D->DrawLine (sx, sy, sx, sy + sh, green); myG2D->DrawLine (sx + sw, sy, sx + sw, sy + sh, green); myG2D->DrawLine (sx+1, sy+1, sx + sw-1, sy+1, red); myG2D->DrawLine (sx+1, sy + sh-1, sx + sw-1, sy + sh-1, red); myG2D->DrawLine (sx+1, sy+1, sx+1, sy + sh-1, red); myG2D->DrawLine (sx + sw - 1, sy+1, sx + sw - 1, sy + sh-1, red); }
void G2DTestSystemDriver::LineClipTest () { int w = myG2D->GetWidth (); int h = myG2D->GetHeight (); myG2D->SetClipRect(0,0,w,h); myG2D->DrawBox(0,0,w,h, dsteel); SetFont (fontItalic); WriteCentered (0,-16*4, white, -1, "LINE CLIP TEST"); SetFont (fontLarge); WriteCentered (0,-16*1, black, dsteel, "This will test if line clipping is being done properly"); WriteCentered (0,0, black, dsteel, "You should see 3 thin green rectangles below with black"); WriteCentered (0,16*1, black, dsteel, "inside each. Like before we want no black on the green while the"); WriteCentered (0,16*2, black, dsteel, "red should be covered. The first box is drawing horizontal lines, "); WriteCentered (0,16*3, black, dsteel, "the second, vertical lines, and the third, random diagonal lines."); SetFont (fontCourier); int sx1 = w/7, sx2 = 3*sx1, sx3 = 5*sx1, sy = h / 2 + 60, sw = w/7, sh = h / 4 - 60; DrawClipRect(sx1, sy, sw, sh); DrawClipRect(sx2, sy, sw, sh); DrawClipRect(sx3, sy, sw, sh); // Test random pixel drawing csRandomGen rng (csGetTicks ()); csTicks start_time = csGetTicks (), delta_time; // widen the range where we try to draw pixels int sx1_big = sx1 - 10; int sx2_big = sx2 - 10; int sx3_big = sx3 - 10; int sy_big = sy - 10; int sw_big = sw + 20; int sh_big = sh + 20; do { int i; myG2D->SetClipRect(sx1 + 1, sy + 1, sx1 + sw, sy + sh); for (i = 0; i < 10; i++) { float x1 = sx1_big + rng.Get () * sw_big; float x2 = sx1_big + rng.Get () * sw_big; float y = sy_big + rng.Get () * sh_big; myG2D->DrawLine(x1,y,x2,y,black); } myG2D->SetClipRect(sx2 + 1, sy + 1, sx2 + sw, sy + sh); for (i = 0; i < 100; i++) { float x = sx2_big + rng.Get () * sw_big; float y1 = sy_big + rng.Get () * sh_big; float y2 = sy_big + rng.Get () * sh_big; myG2D->DrawLine(x,y1,x,y2,black); } myG2D->SetClipRect(sx3 + 1, sy + 1, sx3 + sw, sy + sh); for (i = 0; i < 100; i++) { float x1 = sx3_big + rng.Get () * sw_big; float y1 = sy_big + rng.Get () * sh_big; float x2 = sx3_big + rng.Get () * sw_big; float y2 = sy_big + rng.Get () * sh_big; myG2D->DrawLine(x1,y1,x2,y2,black); } delta_time = csGetTicks () - start_time; } while (delta_time < 100); }
void G2DTestSystemDriver::DrawLineTest () { #if 0 // some tests for some special kinds of lines myG2D->DrawLine (0, 0, 200, 200, yellow); myG2D->DrawLine (0, 0, 205, 200, red); myG2D->DrawLine (0, 0, 195, 200, green); int w = myG2D->GetWidth (); myG2D->DrawLine (0, 250, w / 3, 250, red); myG2D->DrawLine (w / 3, 250.1, w * 2 / 3, 250.1, red); myG2D->DrawLine (w * 2 / 3, 250.99, w, 250.99, red); myG2D->DrawLine (200, myG2D->GetHeight () - 200, 0, myG2D->GetHeight (), blue); myG2D->DrawLine (81, 221, 519, 221, white); #else SetFont (fontItalic); WriteCentered (0,-16*5, white, -1, "LINE DRAWING TEST"); SetFont (fontLarge); WriteCentered (0,-16*3, gray, -1, "At the top of the screen you should see a sinusoid,"); WriteCentered (0,-16*2, gray, -1, "each point on sinusoid should be connected with the"); WriteCentered (0,-16*1, gray, -1, "top-left corner of the canvas."); float py = -1; int a; for (a = 0; a <= myG2D->GetWidth (); a += 8) { float angle = float (a) / 30; float y = int (80 + sin (angle) * 60); if (py > 0) myG2D->DrawLine (a - 8, py, a, y, red); myG2D->DrawLine (0, 0, a, y, yellow); py = y; } WriteCentered (0, 16*1, gray, -1, "At the bottom of the screen you should see several"); WriteCentered (0, 16*2, gray, -1, "lines interruped by a white pixel in the middle."); int w = myG2D->GetWidth (); float x = (w / 2) + 0.5; float y = myG2D->GetHeight () - 50.5; myG2D->DrawPixel (int(x), int(y), white); myG2D->DrawLine (0, y - 0.5, x - 0.5, y - 0.5, red); myG2D->DrawLine (x + 0.5, y + 0.49, w, y + 0.49, red); // Compute the slope for a line that is going through (x,y) float y1 = y - 5; float y2 = y + 5; float dy = float (y2 - y1) / float (w); float y11 = y1 + (x - 0.5 ) * dy; float y12 = y1 + (x + 0.5) * dy; myG2D->DrawLine (0, y1, x - 0.5, y11, blue); myG2D->DrawLine (x + 0.5, y12, w, y2, blue); myG2D->DrawLine (x, y - 20, x, y - 0.5, gray); myG2D->DrawLine (x, y + 0.5, x, y + 20, gray); WriteCentered (0, 16*4, gray, -1, "A little above you should see four adjanced horizontal"); WriteCentered (0, 16*5, gray, -1, "lines of blue, green, red and yellow colors."); myG2D->DrawLine (0, y - 43 - 0.5, w - 0.9, y - 43, blue); myG2D->DrawLine (0, y - 42 + 0.49, w + 0.9, y - 42, green); myG2D->DrawLine (0, y - 41, w, y - 41 - 0.5, red); myG2D->DrawLine (0, y - 40, w - 0.5, y - 40 + 0.49, yellow); #endif }