コード例 #1
0
CustomLimitBallAndSocket::CustomLimitBallAndSocket(const dMatrix& childPinAndPivotFrame, NewtonBody* const child, const dMatrix& parentPinAndPivotFrame, NewtonBody* const parent)
	:CustomBallAndSocket(childPinAndPivotFrame, child, parent)
	,m_rotationOffset(childPinAndPivotFrame * parentPinAndPivotFrame.Inverse())
{
	SetConeAngle (0.0f);
	SetTwistAngle (0.0f, 0.0f);
	dMatrix matrix;
	CalculateLocalMatrix (parentPinAndPivotFrame, matrix, m_localMatrix1);
}
コード例 #2
0
ファイル: dQuaternion.cpp プロジェクト: DevO2012/PEEL
dQuaternion::dQuaternion (const dMatrix &matrix)
{
	enum QUAT_INDEX
	{
		X_INDEX=0,
		Y_INDEX=1,
		Z_INDEX=2
	};
	static QUAT_INDEX QIndex [] = {Y_INDEX, Z_INDEX, X_INDEX};

	dFloat trace = matrix[0][0] + matrix[1][1] + matrix[2][2];
	dAssert (((matrix[0] * matrix[1]) % matrix[2]) > 0.0f);

	if (trace > dFloat(0.0f)) {
		trace = dSqrt (trace + dFloat(1.0f));
		m_q0 = dFloat (0.5f) * trace;
		trace = dFloat (0.5f) / trace;
		m_q1 = (matrix[1][2] - matrix[2][1]) * trace;
		m_q2 = (matrix[2][0] - matrix[0][2]) * trace;
		m_q3 = (matrix[0][1] - matrix[1][0]) * trace;

	} else {
		QUAT_INDEX i = X_INDEX;
		if (matrix[Y_INDEX][Y_INDEX] > matrix[X_INDEX][X_INDEX]) {
			i = Y_INDEX;
		}
		if (matrix[Z_INDEX][Z_INDEX] > matrix[i][i]) {
			i = Z_INDEX;
		}
		QUAT_INDEX j = QIndex [i];
		QUAT_INDEX k = QIndex [j];

		trace = dFloat(1.0f) + matrix[i][i] - matrix[j][j] - matrix[k][k];
		trace = dSqrt (trace);

		dFloat* const ptr = &m_q1;
		ptr[i] = dFloat (0.5f) * trace;
		trace = dFloat (0.5f) / trace;
		m_q0 = (matrix[j][k] - matrix[k][j]) * trace;
		ptr[j] = (matrix[i][j] + matrix[j][i]) * trace;
		ptr[k] = (matrix[i][k] + matrix[k][i]) * trace;
	}

#if _DEBUG

	dMatrix tmp (*this, matrix.m_posit);
	dMatrix unitMatrix (tmp * matrix.Inverse());
	for (int i = 0; i < 4; i ++) {
		dFloat err = dAbs (unitMatrix[i][i] - dFloat(1.0f));
		dAssert (err < dFloat (1.0e-3f));
	}

	dFloat err = dAbs (DotProduct(*this) - dFloat(1.0f));
	dAssert (err < dFloat(1.0e-3f));
#endif

}
コード例 #3
0
void ConvexApproximationObject::LoadGeometries (NewtonMesh* const meshOut, const dMatrix& matrix)
{
	INode* stack[1024];

	ConvexApproximationClassDesc* const desc = (ConvexApproximationClassDesc*) ConvexApproximationClassDesc::GetDescriptor();

	INode* const sourceNode = desc->m_sourceNode;
	_ASSERTE (sourceNode);
	stack[0] = sourceNode;
	int stackIndex = 1;


	dMatrix orthogonalRootTransform (matrix.Inverse());

	while (stackIndex) {
		stackIndex --;
		INode* const node = stack[stackIndex];

		// Get Transformation matrix at frame 0
		//dMatrix matrix (GetMatrixFromMaxMatrix (node->GetNodeTM (0)) * orthogonalRootTransform);
		dMatrix matrix (GetMatrixFromMaxMatrix (node->GetObjectTM(0)) * orthogonalRootTransform);
		
		//nodeMap.Insert(sceneNode, node);
		ObjectState os (node->EvalWorldState(0)); 

		// The obj member of ObjectState is the actual object we will export.
		if (os.obj) {

			// We look at the super class ID to determine the type of the object.
			switch(os.obj->SuperClassID()) 
			{
				case GEOMOBJECT_CLASS_ID: 
				{
					if (!node->GetBoneNodeOnOff()) {
						AddPolygonFromObject(node, &os, meshOut, matrix);
					}
					break;
				}
			}
		}

		for (int i = 0; i < node->NumberOfChildren(); i ++) {
			stack[stackIndex] = node->GetChildNode(i);
			stackIndex ++;
			_ASSERTE (stackIndex * sizeof (INode*) < sizeof (stack));	
		}
	}
}
コード例 #4
0
void dCustomCorkScrew::SubmitAngularRow(const dMatrix& matrix0, const dMatrix& matrix1, dFloat timestep)
{
	dMatrix localMatrix(matrix0 * matrix1.Inverse());
	dVector euler0;
	dVector euler1;
	localMatrix.GetEulerAngles(euler0, euler1, m_pitchRollYaw);

	dVector rollPin(dSin(euler0[1]), dFloat(0.0f), dCos(euler0[1]), dFloat(0.0f));
	rollPin = matrix1.RotateVector(rollPin);

	NewtonUserJointAddAngularRow(m_joint, -euler0[1], &matrix1[1][0]);
	NewtonUserJointSetRowStiffness(m_joint, m_stiffness);
	NewtonUserJointAddAngularRow(m_joint, -euler0[2], &rollPin[0]);
	NewtonUserJointSetRowStiffness(m_joint, m_stiffness);

	// the joint angle can be determined by getting the angle between any two non parallel vectors
	m_curJointAngle.Update(euler0.m_x);

	// save the current joint Omega
	dVector omega0(0.0f);
	dVector omega1(0.0f);
	NewtonBodyGetOmega(m_body0, &omega0[0]);
	if (m_body1) {
		NewtonBodyGetOmega(m_body1, &omega1[0]);
	}
	m_angularOmega = (omega0 - omega1).DotProduct3(matrix1.m_front);

	if (m_options.m_option2) {
		if (m_options.m_option3) {
			dCustomCorkScrew::SubmitConstraintLimitSpringDamper(matrix0, matrix1, timestep);
		} else {
			dCustomCorkScrew::SubmitConstraintLimits(matrix0, matrix1, timestep);
		}
	} else if (m_options.m_option3) {
		dCustomCorkScrew::SubmitConstraintSpringDamper(matrix0, matrix1, timestep);
	} else if (m_angularFriction != 0.0f) {
		NewtonUserJointAddAngularRow(m_joint, 0, &matrix1.m_front[0]);
		NewtonUserJointSetRowStiffness(m_joint, m_stiffness);
		NewtonUserJointSetRowAcceleration(m_joint, -m_angularOmega / timestep);
		NewtonUserJointSetRowMinimumFriction(m_joint, -m_angularFriction);
		NewtonUserJointSetRowMaximumFriction(m_joint, m_angularFriction);
	}
}