コード例 #1
0
ファイル: JacobianBasis.cpp プロジェクト: rajeshkrajan14/gmsh
inline void JacobianBasis::getJacobianGeneral(int nJacNodes, const fullMatrix<double> &gSMatX,
                                              const fullMatrix<double> &gSMatY, const fullMatrix<double> &gSMatZ,
                                              const fullMatrix<double> &nodesX, const fullMatrix<double> &nodesY,
                                              const fullMatrix<double> &nodesZ, fullMatrix<double> &jacobian) const
{
  switch (_dim) {

    case 0 : {
      const int numEl = nodesX.size2();
      for (int iEl = 0; iEl < numEl; iEl++)
        for (int i = 0; i < nJacNodes; i++) jacobian(i,iEl) = 1.;
      break;
    }

    case 1 : {
      const int numEl = nodesX.size2();
      fullMatrix<double> dxdX(nJacNodes,numEl), dydX(nJacNodes,numEl), dzdX(nJacNodes,numEl);
      gSMatX.mult(nodesX, dxdX); gSMatX.mult(nodesY, dydX); gSMatX.mult(nodesZ, dzdX);
      for (int iEl = 0; iEl < numEl; iEl++) {
        fullMatrix<double> nodesXYZ(numPrimMapNodes,3);
        for (int i = 0; i < numPrimMapNodes; i++) {
          nodesXYZ(i,0) = nodesX(i,iEl);
          nodesXYZ(i,1) = nodesY(i,iEl);
          nodesXYZ(i,2) = nodesZ(i,iEl);
        }
        fullMatrix<double> normals(2,3);
        const double invScale = getPrimNormals1D(nodesXYZ,normals);
        if (scaling) {
          const double scale = 1./invScale;
          normals(0,0) *= scale; normals(0,1) *= scale; normals(0,2) *= scale;                // Faster to scale 1 normal than afterwards
        }
        const double &dxdY = normals(0,0), &dydY = normals(0,1), &dzdY = normals(0,2);
        const double &dxdZ = normals(1,0), &dydZ = normals(1,1), &dzdZ = normals(1,2);
        for (int i = 0; i < nJacNodes; i++)
          jacobian(i,iEl) = calcDet3D(dxdX(i,iEl),dydX(i,iEl),dzdX(i,iEl),
                                      dxdY,dydY,dzdY,
                                      dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 2 : {
      const int numEl = nodesX.size2();
      fullMatrix<double> dxdX(nJacNodes,numEl), dydX(nJacNodes,numEl), dzdX(nJacNodes,numEl);
      fullMatrix<double> dxdY(nJacNodes,numEl), dydY(nJacNodes,numEl), dzdY(nJacNodes,numEl);
      gSMatX.mult(nodesX, dxdX); gSMatX.mult(nodesY, dydX); gSMatX.mult(nodesZ, dzdX);
      gSMatY.mult(nodesX, dxdY); gSMatY.mult(nodesY, dydY); gSMatY.mult(nodesZ, dzdY);
      for (int iEl = 0; iEl < numEl; iEl++) {
        fullMatrix<double> nodesXYZ(numPrimMapNodes,3);
        for (int i = 0; i < numPrimMapNodes; i++) {
          nodesXYZ(i,0) = nodesX(i,iEl);
          nodesXYZ(i,1) = nodesY(i,iEl);
          nodesXYZ(i,2) = nodesZ(i,iEl);
        }
        fullMatrix<double> normal(1,3);
        const double invScale = getPrimNormal2D(nodesXYZ,normal);
        if (scaling) {
          const double scale = 1./invScale;
          normal(0,0) *= scale; normal(0,1) *= scale; normal(0,2) *= scale;                   // Faster to scale normal than afterwards
        }
        const double &dxdZ = normal(0,0), &dydZ = normal(0,1), &dzdZ = normal(0,2);
        for (int i = 0; i < nJacNodes; i++)
          jacobian(i,iEl) = calcDet3D(dxdX(i,iEl),dydX(i,iEl),dzdX(i,iEl),
                                      dxdY(i,iEl),dydY(i,iEl),dzdY(i,iEl),
                                      dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 3 : {
      const int numEl = nodesX.size2();
      fullMatrix<double> dxdX(nJacNodes,numEl), dydX(nJacNodes,numEl), dzdX(nJacNodes,numEl);
      fullMatrix<double> dxdY(nJacNodes,numEl), dydY(nJacNodes,numEl), dzdY(nJacNodes,numEl);
      fullMatrix<double> dxdZ(nJacNodes,numEl), dydZ(nJacNodes,numEl), dzdZ(nJacNodes,numEl);
      gSMatX.mult(nodesX, dxdX); gSMatX.mult(nodesY, dydX); gSMatX.mult(nodesZ, dzdX);
      gSMatY.mult(nodesX, dxdY); gSMatY.mult(nodesY, dydY); gSMatY.mult(nodesZ, dzdY);
      gSMatZ.mult(nodesX, dxdZ); gSMatZ.mult(nodesY, dydZ); gSMatZ.mult(nodesZ, dzdZ);
      for (int iEl = 0; iEl < numEl; iEl++) {
        for (int i = 0; i < nJacNodes; i++)
          jacobian(i,iEl) = calcDet3D(dxdX(i,iEl),dydX(i,iEl),dzdX(i,iEl),
                                      dxdY(i,iEl),dydY(i,iEl),dzdY(i,iEl),
                                      dxdZ(i,iEl),dydZ(i,iEl),dzdZ(i,iEl));
        if (scaling) {
          fullMatrix<double> nodesXYZ(numPrimMapNodes,3);
          for (int i = 0; i < numPrimMapNodes; i++) {
            nodesXYZ(i,0) = nodesX(i,iEl);
            nodesXYZ(i,1) = nodesY(i,iEl);
            nodesXYZ(i,2) = nodesZ(i,iEl);
          }
          const double scale = 1./getPrimJac3D(nodesXYZ);
          for (int i = 0; i < nJacNodes; i++) jacobian(i,iEl) *= scale;
        }
      }
      break;
    }

  }

}
コード例 #2
0
ファイル: JacobianBasis.cpp プロジェクト: rajeshkrajan14/gmsh
// Calculate (signed) Jacobian and its gradients for one element, with normal vectors to straight element
// for regularization. Evaluation points depend on the given matrices for shape function gradients.
void JacobianBasis::getSignedJacAndGradientsGeneral(int nJacNodes, const fullMatrix<double> &gSMatX,
                                                    const fullMatrix<double> &gSMatY,
                                                    const fullMatrix<double> &gSMatZ,
                                                    const fullMatrix<double> &nodesXYZ,
                                                    const fullMatrix<double> &normals,
                                                    fullMatrix<double> &JDJ) const
{
  switch (_dim) {

    case 0 : {
      for (int i = 0; i < nJacNodes; i++) {
        for (int j = 0; j < numMapNodes; j++) {
          JDJ (i,j) = 0.;
          JDJ (i,j+1*numMapNodes) = 0.;
          JDJ (i,j+2*numMapNodes) = 0.;
        }
        JDJ(i,3*numMapNodes) = 1.;
      }
      break;
    }

    case 1 : {
      fullMatrix<double> dxyzdX(nJacNodes,3), dxyzdY(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = normals(0,0), &dydY = normals(0,1), &dzdY = normals(0,2);
        const double &dxdZ = normals(1,0), &dydZ = normals(1,1), &dzdZ = normals(1,2);
        for (int j = 0; j < numMapNodes; j++) {
          const double &dPhidX = gSMatX(i,j);
          JDJ (i,j) = dPhidX * dydY * dzdZ + dPhidX * dzdY * dydZ;
          JDJ (i,j+1*numMapNodes) = dPhidX * dzdY * dxdZ - dPhidX * dxdY * dzdZ;
          JDJ (i,j+2*numMapNodes) = dPhidX * dxdY * dydZ - dPhidX * dydY * dxdZ;
        }
        JDJ(i,3*numMapNodes) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 2 : {
      fullMatrix<double> dxyzdX(nJacNodes,3), dxyzdY(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      gSMatY.mult(nodesXYZ, dxyzdY);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = dxyzdY(i,0), &dydY = dxyzdY(i,1), &dzdY = dxyzdY(i,2);
        const double &dxdZ = normals(0,0), &dydZ = normals(0,1), &dzdZ = normals(0,2);
        for (int j = 0; j < numMapNodes; j++) {
          const double &dPhidX = gSMatX(i,j);
          const double &dPhidY = gSMatY(i,j);
          JDJ (i,j) =
            dPhidX * dydY * dzdZ + dzdX * dPhidY * dydZ +
            dPhidX * dzdY * dydZ - dydX * dPhidY * dzdZ;
          JDJ (i,j+1*numMapNodes) =
            dxdX * dPhidY * dzdZ +
            dPhidX * dzdY * dxdZ - dzdX * dPhidY * dxdZ
                                 - dPhidX * dxdY * dzdZ;
          JDJ (i,j+2*numMapNodes) =
                                   dPhidX * dxdY * dydZ +
            dydX * dPhidY * dxdZ - dPhidX * dydY * dxdZ -
            dxdX * dPhidY * dydZ;
        }
        JDJ(i,3*numMapNodes) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 3 : {
      fullMatrix<double> dxyzdX(nJacNodes,3), dxyzdY(nJacNodes,3), dxyzdZ(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      gSMatY.mult(nodesXYZ, dxyzdY);
      gSMatZ.mult(nodesXYZ, dxyzdZ);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = dxyzdY(i,0), &dydY = dxyzdY(i,1), &dzdY = dxyzdY(i,2);
        const double &dxdZ = dxyzdZ(i,0), &dydZ = dxyzdZ(i,1), &dzdZ = dxyzdZ(i,2);
        for (int j = 0; j < numMapNodes; j++) {
          const double &dPhidX = gSMatX(i,j);
          const double &dPhidY = gSMatY(i,j);
          const double &dPhidZ = gSMatZ(i,j);
          JDJ (i,j) =
            dPhidX * dydY * dzdZ + dzdX * dPhidY * dydZ +
            dydX * dzdY * dPhidZ - dzdX * dydY * dPhidZ -
            dPhidX * dzdY * dydZ - dydX * dPhidY * dzdZ;
          JDJ (i,j+1*numMapNodes) =
            dxdX * dPhidY * dzdZ + dzdX * dxdY * dPhidZ +
            dPhidX * dzdY * dxdZ - dzdX * dPhidY * dxdZ -
            dxdX * dzdY * dPhidZ - dPhidX * dxdY * dzdZ;
          JDJ (i,j+2*numMapNodes) =
            dxdX * dydY * dPhidZ + dPhidX * dxdY * dydZ +
            dydX * dPhidY * dxdZ - dPhidX * dydY * dxdZ -
            dxdX * dPhidY * dydZ - dydX * dxdY * dPhidZ;
        }
        JDJ(i,3*numMapNodes) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      break;
    }

  }

}
コード例 #3
0
ファイル: JacobianBasis.cpp プロジェクト: rajeshkrajan14/gmsh
inline void JacobianBasis::getJacobianGeneral(int nJacNodes, const fullMatrix<double> &gSMatX,
                                              const fullMatrix<double> &gSMatY, const fullMatrix<double> &gSMatZ,
                                              const fullMatrix<double> &nodesXYZ, fullVector<double> &jacobian) const
{
  switch (_dim) {

    case 0 : {
      for (int i = 0; i < nJacNodes; i++) jacobian(i) = 1.;
      break;
    }

    case 1 : {
      fullMatrix<double> normals(2,3);
      const double invScale = getPrimNormals1D(nodesXYZ,normals);
      if (scaling) {
        const double scale = 1./invScale;
        normals(0,0) *= scale; normals(0,1) *= scale; normals(0,2) *= scale;            // Faster to scale 1 normal than afterwards
      }
      fullMatrix<double> dxyzdX(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = normals(0,0), &dydY = normals(0,1), &dzdY = normals(0,2);
        const double &dxdZ = normals(1,0), &dydZ = normals(1,1), &dzdZ = normals(1,2);
        jacobian(i) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 2 : {
      fullMatrix<double> normal(1,3);
      const double invScale = getPrimNormal2D(nodesXYZ,normal);
      if (scaling) {
        const double scale = 1./invScale;
        normal(0,0) *= scale; normal(0,1) *= scale; normal(0,2) *= scale;               // Faster to scale normal than afterwards
      }
      fullMatrix<double> dxyzdX(nJacNodes,3), dxyzdY(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      gSMatY.mult(nodesXYZ, dxyzdY);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = dxyzdY(i,0), &dydY = dxyzdY(i,1), &dzdY = dxyzdY(i,2);
        const double &dxdZ = normal(0,0), &dydZ = normal(0,1), &dzdZ = normal(0,2);
        jacobian(i) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      break;
    }

    case 3 : {
      fullMatrix<double> dum;
      fullMatrix<double> dxyzdX(nJacNodes,3), dxyzdY(nJacNodes,3), dxyzdZ(nJacNodes,3);
      gSMatX.mult(nodesXYZ, dxyzdX);
      gSMatY.mult(nodesXYZ, dxyzdY);
      gSMatZ.mult(nodesXYZ, dxyzdZ);
      for (int i = 0; i < nJacNodes; i++) {
        const double &dxdX = dxyzdX(i,0), &dydX = dxyzdX(i,1), &dzdX = dxyzdX(i,2);
        const double &dxdY = dxyzdY(i,0), &dydY = dxyzdY(i,1), &dzdY = dxyzdY(i,2);
        const double &dxdZ = dxyzdZ(i,0), &dydZ = dxyzdZ(i,1), &dzdZ = dxyzdZ(i,2);
        jacobian(i) = calcDet3D(dxdX,dydX,dzdX,dxdY,dydY,dzdY,dxdZ,dydZ,dzdZ);
      }
      if (scaling) {
        const double scale = 1./getPrimJac3D(nodesXYZ);
        jacobian.scale(scale);
      }
      break;
    }

  }

}