コード例 #1
0
	void floating_textbox::update_location(game_display& gui)
	{
		if (box_ == NULL)
			return;

		const SDL_Rect& area = gui.map_outside_area();

		const int border_size = 10;

		const int ypos = area.y+area.h-30 - (check_ != NULL ? check_->height() + border_size : 0);

		if (label_ != 0)
			font::remove_floating_label(label_);

		font::floating_label flabel(label_string_);
		flabel.set_color(font::YELLOW_COLOR);
		flabel.set_position(area.x + border_size, ypos);
		flabel.set_alignment(font::LEFT_ALIGN);
		flabel.set_clip_rect(area);

		label_ = font::add_floating_label(flabel);

		if (label_ == 0)
			return;

		const SDL_Rect& label_area = font::get_floating_label_rect(label_);
		const int textbox_width = area.w - label_area.w - border_size*3;

		if(textbox_width <= 0) {
			font::remove_floating_label(label_);
			return;
		}

		if(box_ != NULL) {
			box_->set_volatile(true);
			const SDL_Rect rect = create_rect(
				  area.x + label_area.w + border_size * 2
				, ypos
				, textbox_width
				, box_->height());

			box_->set_location(rect);
		}

		if(check_ != NULL) {
			check_->set_volatile(true);
			check_->set_location(box_->location().x,box_->location().y + box_->location().h + border_size);
		}
	}
コード例 #2
0
ファイル: floating_textbox.cpp プロジェクト: dodikk/iWesnoth
	void floating_textbox::update_location(game_display& gui)
	{
		if (box_ == NULL)
			return;

		const SDL_Rect& area = gui.map_outside_area();

		const int border_size = 10;

		const int ypos = area.y+area.h-30 - (check_ != NULL ? check_->height() + border_size : 0);

		if (label_ != 0)
			font::remove_floating_label(label_);

		label_ = font::add_floating_label(label_string_,font::SIZE_NORMAL,
				font::YELLOW_COLOUR,area.x+border_size,ypos,0,0,-1, area,font::LEFT_ALIGN);

		if (label_ == 0)
			return;

		const SDL_Rect& label_area = font::get_floating_label_rect(label_);
		const int textbox_width = area.w - label_area.w - border_size*3;

		if(textbox_width <= 0) {
			font::remove_floating_label(label_);
			return;
		}

		if(box_ != NULL) {
			box_->set_volatile(true);
			const SDL_Rect rect = {
				area.x + label_area.w + border_size*2, ypos,
				textbox_width, box_->height()
			};
			box_->set_location(rect);
		}

		if(check_ != NULL) {
			check_->set_volatile(true);
			check_->set_location(box_->location().x,box_->location().y + box_->location().h + border_size);
		}
	}