コード例 #1
0
ファイル: g_main.c プロジェクト: turol/webquake2
/*
=============
ExitLevel
=============
*/
void ExitLevel(void){
	int	i;
	edict_t	*ent;
	char	command [256];
	
	level.exitintermission = 0;
	level.intermissiontime = 0;
	
	if(CTFNextMap())
		return;
		
	Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
	gi.AddCommandString(command);
	ClientEndServerFrames();
	
	level.changemap = NULL;
	
	// clear some things before going to next level
	for(i = 0; i < maxclients->value; i++){
		ent = g_edicts + 1 + i;
		if(!ent->inuse)
			continue;
		if(ent->health > ent->client->pers.max_health)
			ent->health = ent->client->pers.max_health;
	}
}
コード例 #2
0
ファイル: g_main.c プロジェクト: m-x-d/Mission64-src
/*
=============
ExitLevel
=============
*/
void ExitLevel(void)
{
	char command[256];

	Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
	gi.AddCommandString(command);
	level.changemap = NULL;
	level.exitintermission = 0;
	level.intermissiontime = 0;
	ClientEndServerFrames();

	// clear some things before going to next level
	for (int i = 0; i < maxclients->value; i++)
	{
		edict_t *ent = g_edicts + 1 + i;

		if (ent->inuse)
			ent->health = min(ent->client->pers.max_health, ent->health);
	}

	//mxd. https://github.com/yquake2/xatrix/commit/291d9852ee54284127b046807f6dac9418e19dc6
	gibsthisframe = 0;
	lastgibframe = 0;
}