void ScreenGameplay7K::DrawBarlines() { for (auto i: MeasureBarlines) { float realV = (CurrentVertical - i) * SpeedMultiplier + Noteskin::GetBarlineOffset() * sign(SpeedMultiplier) + JudgmentLinePos; if (realV > 0 && realV < ScreenWidth) { Barline->SetLocation (Vec2(Noteskin::GetBarlineStartX(), realV), Vec2(Noteskin::GetBarlineStartX() + Noteskin::GetBarlineWidth(), realV)); Barline->Render(); } } }