int key_map::draw_config_keys() const { st_position config_text_pos; config_text_pos.x = graphLib.get_config_menu_pos().x + 74; config_text_pos.y = graphLib.get_config_menu_pos().y + 40; input.clean(); input.waitTime(100); input.clean(); input.waitTime(100); graphLib.clear_area(config_text_pos.x, config_text_pos.y, 180, 180, 0, 0, 0); std::vector<std::string> options; options.push_back("RESET TO DEFAULT"); options.push_back("SET JUMP"); options.push_back("SET ATTACK"); options.push_back("SET SHIELD"); options.push_back("SET DASH"); options.push_back("SET L"); options.push_back("SET R"); options.push_back("SET START"); // -- NEW -- // if (game_config.input_mode == INPUT_MODE_DIGITAL) { options.push_back("DIRECTIONAL: DIGITAL"); } else { options.push_back("DIRECTIONAL: ANALOG"); } // -- NEW --// if (game_config.input_mode == INPUT_MODE_DIGITAL) { options.push_back("SET UP"); options.push_back("SET DOWN"); options.push_back("SET LEFT"); options.push_back("SET RIGHT"); } short selected_option = 0; option_picker main_config_picker(false, config_text_pos, options, true); selected_option = main_config_picker.pick(); std::cout << "key_map::draw_config_keys - selected_option: " << selected_option << std::endl; return selected_option; }
void key_map::redraw_line(short line) const { std::cout << "******* key_map::redraw_line - line: " << line << std::endl; st_position config_text_pos; config_text_pos.x = graphLib.get_config_menu_pos().x + 74; config_text_pos.y = graphLib.get_config_menu_pos().y + 40; graphLib.clear_area(config_text_pos.x+70-1, config_text_pos.y-1 + line*CURSOR_SPACING, 110, CURSOR_SPACING+1, 0, 0, 0); ///@TODO - /* if (key_config[line].key_type == 0) { graphLib.draw_text(config_text_pos.x + 70, config_text_pos.y + line*CURSOR_SPACING, "JOYSTICK"); // input type (joystick/keyboard) } else { graphLib.draw_text(config_text_pos.x + 70, config_text_pos.y + line*CURSOR_SPACING, "KEYBOARD"); // input type (joystick/keyboard) } */ std::stringstream key_n_ss; ///@TODO - key_n_ss << key_config[line].key_number; graphLib.draw_text(config_text_pos.x + 140, config_text_pos.y + line*CURSOR_SPACING, key_n_ss.str()); //input code (number) }
void key_map::draw_screen() { bool finished = false; st_position config_text_pos; st_position cursor_pos; short _pick_pos = 0; config_text_pos.x = graphLib.get_config_menu_pos().x + 74; config_text_pos.y = graphLib.get_config_menu_pos().y + 40; cursor_pos = config_text_pos; graphLib.clear_area(config_text_pos.x-1, config_text_pos.y-1, 180, 180, 0, 0, 0); input.clean(); input.waitTime(300); for (unsigned int i=0; i<_keys_list.size(); i++) { graphLib.draw_text(config_text_pos.x, config_text_pos.y + i*CURSOR_SPACING, _keys_list[i].c_str()); redraw_line(i); } graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING, "RETURN"); draw_lib.update_screen(); //cout << "scenesLib::option_picker::START\n"; graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING))); while (finished == false) { input.readInput(); if (input.p1_input[BTN_START]) { if (_pick_pos == (short)_keys_list.size()) { std::cout << "key_map::draw_screen - FINISHED #1" << std::endl; finished = true; } else { graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2, "PRESS NEW KEY/BUTTON"); //input code (number) draw_lib.update_screen(); //format_v_2_1_1::st_key_config new_key = input.get_pressed_key(); graphLib.clear_area(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2-1, 180, CURSOR_SPACING+1, 0, 0, 0); ///@TODO - key_config[_pick_pos].key_type = new_key.key_type; ///@TODO - key_config[_pick_pos].key_number = new_key.key_number; redraw_line(_pick_pos); draw_lib.update_screen(); } } if (input.p1_input[BTN_DOWN]) { soundManager.play_sfx(SFX_CURSOR); graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING))); _pick_pos++; if (_pick_pos >= (short)_keys_list.size()+1) { _pick_pos = 0; } graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING))); } if (input.p1_input[BTN_UP]) { soundManager.play_sfx(SFX_CURSOR); graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING))); _pick_pos--; if (_pick_pos < 0) { _pick_pos = _keys_list.size(); } graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING))); } if (input.p1_input[BTN_QUIT]) { std::cout << "key_map::draw_screen - FINISHED #2" << std::endl; finished = true; } input.clean(); input.waitTime(10); draw_lib.update_screen(); } }
void key_map::config_input() { CURRENT_FILE_FORMAT::st_game_config game_config_copy = game_config; int selected_option = 0; while (selected_option != -1) { selected_option = draw_config_keys(); std::cout << "key_map::config_input - selected_option: " << selected_option << std::endl; if (selected_option == 0) { game_config.set_default_keys(); std::cout << "key_map::config_input - LEAVE #1" << std::endl; } else if (selected_option == -1) { std::cout << "key_map::config_input - LEAVE #2" << std::endl; // apply changes to game-config apply_key_codes_changes(game_config_copy); return; // -- NEW -- // } else if (selected_option == 8) { if (game_config.input_mode == INPUT_MODE_DIGITAL) { game_config.input_mode = INPUT_MODE_ANALOG; } else { game_config.input_mode = INPUT_MODE_DIGITAL; } // -- NEW -- // } else { std::cout << "key_map::config_input - PICK KEY #1" << std::endl; INPUT_COMMANDS selected_key = BTN_JUMP; if (selected_option == 1) { selected_key = BTN_JUMP; } else if (selected_option == 2) { selected_key = BTN_ATTACK; } else if (selected_option == 3) { selected_key = BTN_SHIELD; } else if (selected_option == 4) { selected_key = BTN_DASH; } else if (selected_option == 5) { selected_key = BTN_L; } else if (selected_option == 6) { selected_key = BTN_R; } else if (selected_option == 7) { selected_key = BTN_START; } else if (selected_option == 9) { selected_key = BTN_UP; } else if (selected_option == 10) { selected_key = BTN_DOWN; } else if (selected_option == 11) { selected_key = BTN_LEFT; } else if (selected_option == 12) { selected_key = BTN_RIGHT; } st_position menu_pos(graphLib.get_config_menu_pos().x + 74, graphLib.get_config_menu_pos().y + 40); graphLib.clear_area(menu_pos.x, menu_pos.y, 180, 180, 0, 0, 0); graphLib.draw_text(menu_pos.x, menu_pos.y, "PRESS A KEY OR BUTTON"); input.clean(); input.waitTime(20); bool is_joystick = input.pick_key_or_button(game_config_copy, selected_key); check_key_duplicates(game_config_copy, selected_key, is_joystick); } } // apply changes to game-config apply_key_codes_changes(game_config_copy); }