/* ================= Sys_InitInput ================= */ void Sys_InitInput() { kbd_polls.SetGranularity(64); mouse_polls.SetGranularity(64); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); in_kbd.SetModified(); }
/* ================= Sys_InitInput ================= */ void Sys_InitInput() { kbd_polls.SetGranularity(64); mouse_polls.SetGranularity(64); #if !SDL_VERSION_ATLEAST(2, 0, 0) SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); #endif in_kbd.SetModified(); }
/* ================= Sys_InitInput ================= */ void Sys_InitInput() { kbd_polls.SetGranularity(64); mouse_polls.SetGranularity(64); joystick_polls.SetGranularity(64); event_overflow.SetGranularity(64); memset( buttonStates, 0, sizeof( buttonStates ) ); memset( joyAxis, 0, sizeof( joyAxis ) ); in_kbd.SetModified(); const int NumJoysticks = SDL_NumJoysticks(); for( int i = 0; i < NumJoysticks; ++i ) { SDL_GameControllerOpen( i ); } }
/* ================= Sys_InitInput ================= */ void Sys_InitInput() { kbd_polls.SetGranularity(64); mouse_polls.SetGranularity(64); in_kbd.SetModified(); }