コード例 #1
0
    // function that will make the champion to use the nearby available mount
    void DoUseNearbyMountIfCan()
    {
        if (!m_pInstance)
            return;

        // set instance data as special if first part is completed
        if (m_pInstance->IsArenaChallengeComplete(TYPE_ARENA_CHALLENGE))
            m_pInstance->SetData(TYPE_ARENA_CHALLENGE, SPECIAL);
        else
        {
            m_creature->SetStandState(UNIT_STAND_STATE_STAND);

            float fX, fY, fZ;
            uint32 uiMountEntry = m_pInstance->GetMountEntryForChampion();

            if (Creature* pMount = GetClosestCreatureWithEntry(m_creature, uiMountEntry, 60.0f))
            {
                pMount->GetContactPoint(m_creature, fX, fY, fZ);
                m_creature->SetWalk(true);
                m_creature->GetMotionMaster()->Clear();
                m_creature->GetMotionMaster()->MovePoint(POINT_ID_MOUNT, fX, fY, fZ);

                m_newMountGuid = pMount->GetObjectGuid();
            }
        }
    }
コード例 #2
0
    void DamageTaken(Unit* /*pDealer*/, uint32& uiDamage) override
    {
        if (uiDamage >= m_creature->GetHealth())
        {
            uiDamage = 0;

            if (m_bDefeated)
                return;

            if (m_pInstance)
            {
                // second part of the champions challenge
                if (m_pInstance->GetData(TYPE_ARENA_CHALLENGE) == DONE)
                {
                    m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
                    m_creature->SetHealth(1);

                    // no movement
                    SetCombatMovement(false);
                    m_creature->GetMotionMaster()->Clear();
                    m_creature->GetMotionMaster()->MoveIdle();

                    // check if the other champions are wounded and set instance data
                    if (m_pInstance->IsArenaChallengeComplete(TYPE_GRAND_CHAMPIONS))
                        m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE);
                }
                // first part of the champions challenge (arena encounter)
                else
                {
                    // unmount
                    if (Creature* pMount = (Creature*)m_creature->GetTransportInfo()->GetTransport())
                    {
                        pMount->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
                        pMount->ForcedDespawn();
                    }

                    m_creature->SetStandState(UNIT_STAND_STATE_DEAD);
                    m_creature->SetHealth(1);

                    // no movement
                    SetCombatMovement(false);
                    m_creature->GetMotionMaster()->Clear();
                    m_creature->GetMotionMaster()->MoveIdle();

                    m_uiDefeatedTimer = 15000;
                }
            }

            m_bDefeated = true;
        }
    }