bool mutation_branch::conflicts_with_item( const item &it ) const { if( allow_soft_gear && it.is_soft() ) { return false; } for( body_part bp : restricts_gear ) { if( it.covers( bp ) ) { return true; } } return false; }
void player_morale::set_worn( const item &it, bool worn ) { const bool just_fancy = it.has_flag( "FANCY" ); const bool super_fancy = it.has_flag( "SUPER_FANCY" ); if( just_fancy || super_fancy ) { const int sign = ( worn ) ? 1 : -1; for( int i = 0; i < num_bp; i++ ) { const auto bp = static_cast<body_part>( i ); if( it.covers( bp ) ) { covered[i] = std::max( covered[i] + sign, 0 ); } } if( super_fancy ) { super_fancy_bonus += 2 * sign; } update_stylish_bonus(); } }