// Inserts a new unique entry BOOL LLEmbeddedItems::insertEmbeddedItem( LLInventoryItem* item, llwchar* ext_char, bool is_new) { // Now insert a new one llwchar wc_emb; if (!sFreeEntries.empty()) { wc_emb = sFreeEntries.top(); sFreeEntries.pop(); } else if (sEntries.empty()) { wc_emb = LLTextEditor::FIRST_EMBEDDED_CHAR; } else { item_map_t::iterator last = sEntries.end(); --last; wc_emb = last->first; if (wc_emb >= LLTextEditor::LAST_EMBEDDED_CHAR) { return FALSE; } ++wc_emb; } sEntries[wc_emb].mItem = item; sEntries[wc_emb].mSaved = is_new ? FALSE : TRUE; *ext_char = wc_emb; mEmbeddedUsedChars.insert(wc_emb); return TRUE; }
void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const { if( sEntries.empty() ) { return; } for (std::set<llwchar>::const_iterator iter1 = mEmbeddedUsedChars.begin(); iter1 != mEmbeddedUsedChars.end(); ++iter1) { llwchar wch = *iter1; item_map_t::iterator iter2 = sEntries.find(wch); if (iter2 == sEntries.end()) { continue; } LLInventoryItem* item = iter2->second.mItem; if (!item) { continue; } LLUIImagePtr image = get_item_icon(item->getType(), item->getInventoryType(), 0, item->getFlags() & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS);//LLUI::getUIImage(img_name); font->addEmbeddedChar( wch, image->getImage(), item->getName() ); } }
void LLEmbeddedItems::unbindEmbeddedChars( const LLFontGL* font ) const { if( sEntries.empty() ) { return; } for (std::set<llwchar>::const_iterator iter1 = mEmbeddedUsedChars.begin(); iter1 != mEmbeddedUsedChars.end(); ++iter1) { font->removeEmbeddedChar(*iter1); } }
void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const { if( sEntries.empty() ) { return; } for (std::set<llwchar>::const_iterator iter1 = mEmbeddedUsedChars.begin(); iter1 != mEmbeddedUsedChars.end(); ++iter1) { llwchar wch = *iter1; item_map_t::iterator iter2 = sEntries.find(wch); if (iter2 == sEntries.end()) { continue; } LLInventoryItem* item = iter2->second.mItem; if (!item) { continue; } const char* img_name; switch( item->getType() ) { case LLAssetType::AT_TEXTURE: if(item->getInventoryType() == LLInventoryType::IT_SNAPSHOT) { img_name = "inv_item_snapshot.tga"; } else { img_name = "inv_item_texture.tga"; } break; case LLAssetType::AT_SOUND: img_name = "inv_item_sound.tga"; break; case LLAssetType::AT_CALLINGCARD: img_name = "inv_item_callingcard_online.tga"; break; case LLAssetType::AT_LANDMARK: if (item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED) { img_name = "inv_item_landmark_visited.tga"; } else { img_name = "inv_item_landmark.tga"; } break; case LLAssetType::AT_CLOTHING: img_name = "inv_item_clothing.tga"; break; case LLAssetType::AT_OBJECT: if (item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) { img_name = "inv_item_object_multi.tga"; } else { img_name = "inv_item_object.tga"; } break; case LLAssetType::AT_NOTECARD: img_name = "inv_item_notecard.tga"; break; case LLAssetType::AT_LSL_TEXT: img_name = "inv_item_script.tga"; break; case LLAssetType::AT_BODYPART: img_name = "inv_item_skin.tga"; break; case LLAssetType::AT_ANIMATION: img_name = "inv_item_animation.tga";break; case LLAssetType::AT_GESTURE: img_name = "inv_item_gesture.tga"; break; default: llassert(0); continue; } LLUIImagePtr image = LLUI::getUIImage(img_name); font->addEmbeddedChar( wch, image->getImage(), item->getName() ); } }