void GateModule::ClientClose(const message& msg) { buffer_reader buf(msg.data(), msg.size()); std::string addr; buf >> addr; Log.trace("1.client close [socketid:{0}] [address:{1}] begin.", msg.get_socket_id().value, addr.data()); auto pconn = m_Connections->find(msg.get_socket_id()); if (pconn == nullptr) { Log.trace("!!client close failed can not find conn [socketid:{0}].", msg.get_socket_id().value); return; } auto accountID = pconn->getaccount_id(); auto playerID = pconn->getplayer_id(); Log.trace("3.client close [socketid:{0}] [address:{1}] find account data[accountid:{2}] success[playerid:{3}].", msg.get_socket_id().value, addr.data(), accountID.value,playerID.value); OnClientClose(accountID, playerID); if (m_Connections->remove(msg.get_socket_id())) { Log.trace("client close [socketid:{0}] [address:{1}] accountID[{2}] playerID[{3}] end.", msg.get_socket_id().value, addr.data(), accountID.value, playerID.value); } else { assert(0); } }
//客户端发来的数据 void GateModule::ClientData(const message& msg) { if (msg.size() == 0) return; user_id id(account_id::create(0)); id.set_socket_id(msg.get_socket_id()); if (DispatchMessages(id,msg,0)) { return; } auto pconn = m_Connections->find(msg.get_socket_id()); if (pconn == nullptr) { Log.trace("非法数据!"); return; } uint16_t msgID = *(uint16_t*)msg.data(); if (msgID > (uint16_t)EMsgID::MSG_MUST_HAVE_PLAYERID) { if (pconn->getplayer_id() == player_id()) { Log.trace("非法数据!"); return; } } UserContext ctx; ctx.accountid = pconn->getaccount_id(); ctx.playerid = pconn->getplayer_id(); msg.set_userdata((uint8_t*)&ctx,sizeof(ctx)); if (pconn->getscene_id() != 0) { //如果在玩家在场景模块中 则发送给场景模块 } else { if (m_WorldModule == 0) { m_WorldModule = GetOtherModule("world"); assert(m_WorldModule != 0); } //否则发送给 world 模块 } }
void GateModule::ClientConnect(const message& msg) { buffer_reader buf(msg.data(), msg.size()); std::string addr; buf >> addr; Log.trace("socket [socket:{0}] [address:{1}] connect", msg.get_socket_id().value,addr.data()); }
void GateModule::ActorData(const message& msg) { UserContext ctx = get_userdata<UserContext>(msg); if (ctx.receiver_echo_id != 0) { HandlerEchoMessage(ctx.receiver_echo_id, msg); return; } user_id userid; userid.set_account_id( account_id::create(ctx.accountid)); userid.set_player_id(player_id::create(ctx.playerid)); userid.set_socket_id(socket_id::create(msg.get_socket_id())); if (DispatchMessages(userid,msg,ctx.sender_echo_id)) { return; } }