/* static */ PRBool
nsMathMLElement::ParseNumericValue(const nsString& aString,
                                   nsCSSValue&     aCSSValue,
                                   PRUint32        aFlags)
{
  nsAutoString str(aString);
  str.CompressWhitespace(); // aString is const in this code...

  PRInt32 stringLength = str.Length();
  if (!stringLength)
    return PR_FALSE;

  nsAutoString number, unit;

  // see if the negative sign is there
  PRInt32 i = 0;
  PRUnichar c = str[0];
  if (c == '-') {
    number.Append(c);
    i++;

    // skip any space after the negative sign
    if (i < stringLength && nsCRT::IsAsciiSpace(str[i]))
      i++;
  }

  // Gather up characters that make up the number
  PRBool gotDot = PR_FALSE;
  for ( ; i < stringLength; i++) {
    c = str[i];
    if (gotDot && c == '.')
      return PR_FALSE;  // two dots encountered
    else if (c == '.')
      gotDot = PR_TRUE;
    else if (!nsCRT::IsAsciiDigit(c)) {
      str.Right(unit, stringLength - i);
      // some authors leave blanks before the unit, but that shouldn't
      // be allowed, so don't CompressWhitespace on 'unit'.
      break;
    }
    number.Append(c);
  }

  // Convert number to floating point
  PRInt32 errorCode;
  float floatValue = number.ToFloat(&errorCode);
  if (NS_FAILED(errorCode))
    return PR_FALSE;
  if (floatValue < 0 && !(aFlags & PARSE_ALLOW_NEGATIVE))
    return PR_FALSE;

  nsCSSUnit cssUnit;
  if (unit.IsEmpty()) {
    if (aFlags & PARSE_ALLOW_UNITLESS) {
      // no explicit unit, this is a number that will act as a multiplier
      cssUnit = eCSSUnit_Number;
    } else {
      // We are supposed to have a unit, but there isn't one.
      // If the value is 0 we can just call it "pixels" otherwise
      // this is illegal.
      if (floatValue != 0.0)
        return PR_FALSE;
      cssUnit = eCSSUnit_Pixel;
    }
  }
  else if (unit.EqualsLiteral("%")) {
    aCSSValue.SetPercentValue(floatValue / 100.0f);
    return PR_TRUE;
  }
  else if (unit.EqualsLiteral("em")) cssUnit = eCSSUnit_EM;
  else if (unit.EqualsLiteral("ex")) cssUnit = eCSSUnit_XHeight;
  else if (unit.EqualsLiteral("px")) cssUnit = eCSSUnit_Pixel;
  else if (unit.EqualsLiteral("in")) cssUnit = eCSSUnit_Inch;
  else if (unit.EqualsLiteral("cm")) cssUnit = eCSSUnit_Centimeter;
  else if (unit.EqualsLiteral("mm")) cssUnit = eCSSUnit_Millimeter;
  else if (unit.EqualsLiteral("pt")) cssUnit = eCSSUnit_Point;
  else if (unit.EqualsLiteral("pc")) cssUnit = eCSSUnit_Pica;
  else // unexpected unit
    return PR_FALSE;

  aCSSValue.SetFloatValue(floatValue, cssUnit);
  return PR_TRUE;
}
コード例 #2
0
// parse an input string in the following format (see bug 148326 for testcases):
// [+|-] unsigned-number (% [pseudo-unit] | pseudo-unit | css-unit | namedspace)
bool
nsMathMLmpaddedFrame::ParseAttribute(nsString&   aString,
                                     int32_t&    aSign,
                                     nsCSSValue& aCSSValue,
                                     int32_t&    aPseudoUnit)
{
  aCSSValue.Reset();
  aSign = NS_MATHML_SIGN_INVALID;
  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_UNSPECIFIED;
  aString.CompressWhitespace(); // aString is not a const in this code

  int32_t stringLength = aString.Length();
  if (!stringLength)
    return false;

  nsAutoString number, unit;

  //////////////////////
  // see if the sign is there

  int32_t i = 0;

  if (aString[0] == '+') {
    aSign = NS_MATHML_SIGN_PLUS;
    i++;
  }
  else if (aString[0] == '-') {
    aSign = NS_MATHML_SIGN_MINUS;
    i++;
  }
  else
    aSign = NS_MATHML_SIGN_UNSPECIFIED;

  // get the number
  bool gotDot = false, gotPercent = false;
  for (; i < stringLength; i++) {
    PRUnichar c = aString[i];
    if (gotDot && c == '.') {
      // error - two dots encountered
      aSign = NS_MATHML_SIGN_INVALID;
      return false;
    }

    if (c == '.')
      gotDot = true;
    else if (!nsCRT::IsAsciiDigit(c)) {
      break;
    }
    number.Append(c);
  }

  // catch error if we didn't enter the loop above... we could simply initialize
  // floatValue = 1, to cater for cases such as width="height", but that wouldn't
  // be in line with the spec which requires an explicit number
  if (number.IsEmpty()) {
    aSign = NS_MATHML_SIGN_INVALID;
    return false;
  }

  nsresult errorCode;
  float floatValue = number.ToFloat(&errorCode);
  if (NS_FAILED(errorCode)) {
    aSign = NS_MATHML_SIGN_INVALID;
    return false;
  }

  // see if this is a percentage-based value
  if (i < stringLength && aString[i] == '%') {
    i++;
    gotPercent = true;
  }

  // the remainder now should be a css-unit, or a pseudo-unit, or a named-space
  aString.Right(unit, stringLength - i);

  if (unit.IsEmpty()) {
    if (gotPercent) {
      // case ["+"|"-"] unsigned-number "%" 
      aCSSValue.SetPercentValue(floatValue / 100.0f);
      aPseudoUnit = NS_MATHML_PSEUDO_UNIT_ITSELF;
      return true;
    } else {
      // case ["+"|"-"] unsigned-number
      // XXXfredw: should we allow non-zero unitless values? See bug 757703.
      if (!floatValue) {
        aCSSValue.SetFloatValue(floatValue, eCSSUnit_Number);
        aPseudoUnit = NS_MATHML_PSEUDO_UNIT_ITSELF;
        return true;
      }
    }
  }
  else if (unit.EqualsLiteral("width"))  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_WIDTH;
  else if (unit.EqualsLiteral("height")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_HEIGHT;
  else if (unit.EqualsLiteral("depth"))  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_DEPTH;
  else if (!gotPercent) { // percentage can only apply to a pseudo-unit

    // see if the unit is a named-space
    if (nsMathMLElement::ParseNamedSpaceValue(unit, aCSSValue,
                                              nsMathMLElement::
                                              PARSE_ALLOW_NEGATIVE)) {
      // re-scale properly, and we know that the unit of the named-space is 'em'
      floatValue *= aCSSValue.GetFloatValue();
      aCSSValue.SetFloatValue(floatValue, eCSSUnit_EM);
      aPseudoUnit = NS_MATHML_PSEUDO_UNIT_NAMEDSPACE;
      return true;
    }

    // see if the input was just a CSS value
    // We are not supposed to have a unitless, percent, negative or namedspace
    // value here.
    number.Append(unit); // leave the sign out if it was there
    if (nsMathMLElement::ParseNumericValue(number, aCSSValue, 
                                           nsMathMLElement::
                                           PARSE_SUPPRESS_WARNINGS, nullptr))
      return true;
  }

  // if we enter here, we have a number that will act as a multiplier on a pseudo-unit
  if (aPseudoUnit != NS_MATHML_PSEUDO_UNIT_UNSPECIFIED) {
    if (gotPercent)
      aCSSValue.SetPercentValue(floatValue / 100.0f);
    else
      aCSSValue.SetFloatValue(floatValue, eCSSUnit_Number);

    return true;
  }


#ifdef DEBUG
  printf("mpadded: attribute with bad numeric value: %s\n",
          NS_LossyConvertUTF16toASCII(aString).get());
#endif
  // if we reach here, it means we encounter an unexpected input
  aSign = NS_MATHML_SIGN_INVALID;
  return false;
}
コード例 #3
0
// parse an input string in the following format (see bug 148326 for testcases):
// [+|-] unsigned-number (% [pseudo-unit] | pseudo-unit | css-unit | namedspace)
PRBool
nsMathMLmpaddedFrame::ParseAttribute(nsString&   aString,
                                     PRInt32&    aSign,
                                     nsCSSValue& aCSSValue,
                                     PRInt32&    aPseudoUnit)
{
  aCSSValue.Reset();
  aSign = NS_MATHML_SIGN_INVALID;
  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_UNSPECIFIED;
  aString.CompressWhitespace(); // aString is not a const in this code

  PRInt32 stringLength = aString.Length();
  if (!stringLength)
    return PR_FALSE;

  nsAutoString number, unit;

  //////////////////////
  // see if the sign is there

  PRInt32 i = 0;

  if (aString[0] == '+') {
    aSign = NS_MATHML_SIGN_PLUS;
    i++;
  }
  else if (aString[0] == '-') {
    aSign = NS_MATHML_SIGN_MINUS;
    i++;
  }
  else
    aSign = NS_MATHML_SIGN_UNSPECIFIED;

  // skip any space after the sign
  if (i < stringLength && nsCRT::IsAsciiSpace(aString[i]))
    i++;

  // get the number
  PRBool gotDot = PR_FALSE, gotPercent = PR_FALSE;
  for (; i < stringLength; i++) {
    PRUnichar c = aString[i];
    if (gotDot && c == '.') {
      // error - two dots encountered
      aSign = NS_MATHML_SIGN_INVALID;
      return PR_FALSE;
    }

    if (c == '.')
      gotDot = PR_TRUE;
    else if (!nsCRT::IsAsciiDigit(c)) {
      break;
    }
    number.Append(c);
  }

  // catch error if we didn't enter the loop above... we could simply initialize
  // floatValue = 1, to cater for cases such as width="height", but that wouldn't
  // be in line with the spec which requires an explicit number
  if (number.IsEmpty()) {
#ifdef NS_DEBUG
    printf("mpadded: attribute with bad numeric value: %s\n",
            NS_LossyConvertUTF16toASCII(aString).get());
#endif
    aSign = NS_MATHML_SIGN_INVALID;
    return PR_FALSE;
  }

  PRInt32 errorCode;
  float floatValue = number.ToFloat(&errorCode);
  if (errorCode) {
    aSign = NS_MATHML_SIGN_INVALID;
    return PR_FALSE;
  }

  // skip any space after the number
  if (i < stringLength && nsCRT::IsAsciiSpace(aString[i]))
    i++;

  // see if this is a percentage-based value
  if (i < stringLength && aString[i] == '%') {
    i++;
    gotPercent = PR_TRUE;

    // skip any space after the '%' sign
    if (i < stringLength && nsCRT::IsAsciiSpace(aString[i]))
      i++;
  }

  // the remainder now should be a css-unit, or a pseudo-unit, or a named-space
  aString.Right(unit, stringLength - i);

  if (unit.IsEmpty()) {
    // also cater for the edge case of "0" for which the unit is optional
    if (gotPercent || !floatValue) {
      aCSSValue.SetPercentValue(floatValue / 100.0f);
      aPseudoUnit = NS_MATHML_PSEUDO_UNIT_ITSELF;
      return PR_TRUE;
    }
    /*
    else {
      // no explicit CSS unit and no explicit pseudo-unit...
      // In this case, the MathML REC suggests taking ems for
      // h-unit (width, lspace) or exs for v-unit (height, depth).
      // Here, however, we explicitly request authors to specify
      // the unit. This is more in line with the CSS REC (and
      // it allows keeping the code simpler...)
    }
    */
  }
  else if (unit.EqualsLiteral("width"))  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_WIDTH;
  else if (unit.EqualsLiteral("height")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_HEIGHT;
  else if (unit.EqualsLiteral("depth"))  aPseudoUnit = NS_MATHML_PSEUDO_UNIT_DEPTH;
  else if (unit.EqualsLiteral("lspace")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_LSPACE;
  else if (!gotPercent) { // percentage can only apply to a pseudo-unit

    // see if the unit is a named-space
    // XXX nsnull in ParseNamedSpacedValue()? don't access mstyle?
    if (ParseNamedSpaceValue(nsnull, unit, aCSSValue)) {
      // re-scale properly, and we know that the unit of the named-space is 'em'
      floatValue *= aCSSValue.GetFloatValue();
      aCSSValue.SetFloatValue(floatValue, eCSSUnit_EM);
      aPseudoUnit = NS_MATHML_PSEUDO_UNIT_NAMEDSPACE;
      return PR_TRUE;
    }

    // see if the input was just a CSS value
    number.Append(unit); // leave the sign out if it was there
    if (ParseNumericValue(number, aCSSValue))
      return PR_TRUE;
  }

  // if we enter here, we have a number that will act as a multiplier on a pseudo-unit
  if (aPseudoUnit != NS_MATHML_PSEUDO_UNIT_UNSPECIFIED) {
    if (gotPercent)
      aCSSValue.SetPercentValue(floatValue / 100.0f);
    else
      aCSSValue.SetFloatValue(floatValue, eCSSUnit_Number);

    return PR_TRUE;
  }


#ifdef NS_DEBUG
  printf("mpadded: attribute with bad numeric value: %s\n",
          NS_LossyConvertUTF16toASCII(aString).get());
#endif
  // if we reach here, it means we encounter an unexpected input
  aSign = NS_MATHML_SIGN_INVALID;
  return PR_FALSE;
}
コード例 #4
0
// The REC says:
//
// "Most presentation elements have attributes that accept values representing
// lengths to be used for size, spacing or similar properties. The syntax of a
// length is specified as
//
// number | number unit | namedspace
//
// There should be no space between the number and the unit of a length."
// 
// "A trailing '%' represents a percent of the default value. The default
// value, or how it is obtained, is listed in the table of attributes for each
// element. [...] A number without a unit is intepreted as a multiple of the
// default value."
//
// "The possible units in MathML are:
//  
// Unit Description
// em   an em (font-relative unit traditionally used for horizontal lengths)
// ex   an ex (font-relative unit traditionally used for vertical lengths)
// px   pixels, or size of a pixel in the current display
// in   inches (1 inch = 2.54 centimeters)
// cm   centimeters
// mm   millimeters
// pt   points (1 point = 1/72 inch)
// pc   picas (1 pica = 12 points)
// %    percentage of default value"
//
// The numbers are defined that way:
// - unsigned-number: "a string of decimal digits with up to one decimal point
//   (U+002E), representing a non-negative terminating decimal number (a type of
//   rational number)"
// - number: "an optional prefix of '-' (U+002D), followed by an unsigned
//   number, representing a terminating decimal number (a type of rational
//   number)"
//
/* static */ bool
nsMathMLElement::ParseNumericValue(const nsString& aString,
                                   nsCSSValue&     aCSSValue,
                                   uint32_t        aFlags,
                                   nsIDocument*    aDocument)
{
  nsAutoString str(aString);
  str.CompressWhitespace(); // aString is const in this code...

  int32_t stringLength = str.Length();
  if (!stringLength) {
    if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
      ReportLengthParseError(aString, aDocument);
    }
    return false;
  }

  if (ParseNamedSpaceValue(aString, aCSSValue, aFlags)) {
    return true;
  }

  nsAutoString number, unit;

  // see if the negative sign is there
  int32_t i = 0;
  PRUnichar c = str[0];
  if (c == '-') {
    number.Append(c);
    i++;
  }

  // Gather up characters that make up the number
  bool gotDot = false;
  for ( ; i < stringLength; i++) {
    c = str[i];
    if (gotDot && c == '.') {
      if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
        ReportLengthParseError(aString, aDocument);
      }
      return false;  // two dots encountered
    }
    else if (c == '.')
      gotDot = true;
    else if (!nsCRT::IsAsciiDigit(c)) {
      str.Right(unit, stringLength - i);
      // some authors leave blanks before the unit, but that shouldn't
      // be allowed, so don't CompressWhitespace on 'unit'.
      break;
    }
    number.Append(c);
  }

  // Convert number to floating point
  nsresult errorCode;
  float floatValue = number.ToFloat(&errorCode);
  if (NS_FAILED(errorCode)) {
    if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
      ReportLengthParseError(aString, aDocument);
    }
    return false;
  }
  if (floatValue < 0 && !(aFlags & PARSE_ALLOW_NEGATIVE)) {
    if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
      ReportLengthParseError(aString, aDocument);
    }
    return false;
  }

  nsCSSUnit cssUnit;
  if (unit.IsEmpty()) {
    if (aFlags & PARSE_ALLOW_UNITLESS) {
      // no explicit unit, this is a number that will act as a multiplier
      if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
        nsContentUtils::ReportToConsole(nsIScriptError::warningFlag,
                                        NS_LITERAL_CSTRING("MathML"), aDocument,
                                        nsContentUtils::eMATHML_PROPERTIES,
                                        "UnitlessValuesAreDeprecated");
      }
      if (aFlags & CONVERT_UNITLESS_TO_PERCENT) {
        aCSSValue.SetPercentValue(floatValue);
        return true;
      }
      else
        cssUnit = eCSSUnit_Number;
    } else {
      // We are supposed to have a unit, but there isn't one.
      // If the value is 0 we can just call it "pixels" otherwise
      // this is illegal.
      if (floatValue != 0.0) {
        if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
          ReportLengthParseError(aString, aDocument);
        }
        return false;
      }
      cssUnit = eCSSUnit_Pixel;
    }
  }
  else if (unit.EqualsLiteral("%")) {
    aCSSValue.SetPercentValue(floatValue / 100.0f);
    return true;
  }
  else if (unit.EqualsLiteral("em")) cssUnit = eCSSUnit_EM;
  else if (unit.EqualsLiteral("ex")) cssUnit = eCSSUnit_XHeight;
  else if (unit.EqualsLiteral("px")) cssUnit = eCSSUnit_Pixel;
  else if (unit.EqualsLiteral("in")) cssUnit = eCSSUnit_Inch;
  else if (unit.EqualsLiteral("cm")) cssUnit = eCSSUnit_Centimeter;
  else if (unit.EqualsLiteral("mm")) cssUnit = eCSSUnit_Millimeter;
  else if (unit.EqualsLiteral("pt")) cssUnit = eCSSUnit_Point;
  else if (unit.EqualsLiteral("pc")) cssUnit = eCSSUnit_Pica;
  else { // unexpected unit
    if (!(aFlags & PARSE_SUPPRESS_WARNINGS)) {
      ReportLengthParseError(aString, aDocument);
    }
    return false;
  }

  aCSSValue.SetFloatValue(floatValue, cssUnit);
  return true;
}
コード例 #5
0
ファイル: nsMathMLFrame.cpp プロジェクト: rn10950/RetroZilla
/* static */ PRBool
nsMathMLFrame::ParseNumericValue(nsString&   aString,
                                 nsCSSValue& aCSSValue)
{
  aCSSValue.Reset();
  aString.CompressWhitespace(); //  aString is not a const in this code...

  PRInt32 stringLength = aString.Length();
  if (!stringLength)
    return PR_FALSE;

  nsAutoString number, unit;

  // Gather up characters that make up the number
  PRBool gotDot = PR_FALSE;
  PRUnichar c;
  for (PRInt32 i = 0; i < stringLength; i++) {
    c = aString[i];
    if (gotDot && c == '.')
      return PR_FALSE;  // two dots encountered
    else if (c == '.')
      gotDot = PR_TRUE;
    else if (!nsCRT::IsAsciiDigit(c)) {
      aString.Right(unit, stringLength - i);
      unit.CompressWhitespace(); // some authors leave blanks before the unit
      break;
    }
    number.Append(c);
  }

  // on exit, also return a nicer string version of the value in case
  // the caller wants it (e.g., this removes whitespace before units)
  aString.Assign(number);
  aString.Append(unit);

  // Convert number to floating point
  PRInt32 errorCode;
  float floatValue = number.ToFloat(&errorCode);
  if (errorCode)
    return PR_FALSE;

  nsCSSUnit cssUnit;
  if (unit.IsEmpty()) {
    cssUnit = eCSSUnit_Number; // no explicit unit, this is a number that will act as a multiplier
  }
  else if (unit.EqualsLiteral("%")) {
    aCSSValue.SetPercentValue(floatValue / 100.0f);
    return PR_TRUE;
  }
  else if (unit.EqualsLiteral("em")) cssUnit = eCSSUnit_EM;
  else if (unit.EqualsLiteral("ex")) cssUnit = eCSSUnit_XHeight;
  else if (unit.EqualsLiteral("px")) cssUnit = eCSSUnit_Pixel;
  else if (unit.EqualsLiteral("in")) cssUnit = eCSSUnit_Inch;
  else if (unit.EqualsLiteral("cm")) cssUnit = eCSSUnit_Centimeter;
  else if (unit.EqualsLiteral("mm")) cssUnit = eCSSUnit_Millimeter;
  else if (unit.EqualsLiteral("pt")) cssUnit = eCSSUnit_Point;
  else if (unit.EqualsLiteral("pc")) cssUnit = eCSSUnit_Pica;
  else // unexpected unit
    return PR_FALSE;

  aCSSValue.SetFloatValue(floatValue, cssUnit);
  return PR_TRUE;
}