func Outro_Start(object plane) { // Player closest to plane becomes outro protagonist this.plane = plane; this.hero = plane->FindObject(Find_ID(Clonk), Find_Not(Find_Owner(NO_OWNER)), plane->Sort_Distance()); SetPlayerZoomByViewRange(NO_OWNER, 200,100, PLRZOOM_Set | PLRZOOM_LimitMax); SetViewTarget(this.hero); npc_pyrit.has_sequence = true; // Pyrit stops hammering return ScheduleNext(5); }
func Outro_Start(object goal, object plane) { this.goal = goal; this.plane = plane; this.hero = plane->FindObject(Find_Not(Find_Owner(NO_OWNER)), Find_ID(Clonk), plane->Sort_Distance()); SetViewTarget(this.plane); MessageBoxAll("$Outro1$", this.hero, true); return ScheduleNext(150); }