//---------------------------------------------------------- void ofTexture::readToPixels(ofFloatPixels & pixels){ #ifndef TARGET_OPENGLES pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glTypeInternal)); bind(); glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_FLOAT,pixels.getPixels()); unbind(); #endif }
void ofTexture::readToPixels(ofFloatPixels & pixels) const { #ifndef TARGET_OPENGLES pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glInternalFormat)); ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT,pixels.getWidth(),pixels.getBytesPerChannel(),pixels.getNumChannels()); glBindTexture(texData.textureTarget,texData.textureID); glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_FLOAT,pixels.getData()); glBindTexture(texData.textureTarget,0); #endif }
//---------------------------------------------------------- void ofFbo::readToPixels(ofFloatPixels & pixels, int attachmentPoint) const{ if(!bIsAllocated) return; #ifndef TARGET_OPENGLES getTexture(attachmentPoint).readToPixels(pixels); #else pixels.allocate(settings.width,settings.height,ofGetImageTypeFromGLType(settings.internalformat)); bind(); int format = ofGetGLFormatFromInternal(settings.internalformat); glReadPixels(0,0,settings.width, settings.height, format, GL_FLOAT, pixels.getData()); unbind(); #endif }
void setupSpeakers() { ofVec3f speakers[n_speakers]; // maybe need to swap dimensions here? // possibly change scale too float eps = 0.001; // needed to avoid "== 0" check in shader speakers[0] = ofVec3f(0,0,0)+eps; // front left speakers[1] = ofVec3f(0,1,0)+eps; // front right speakers[2] = ofVec3f(1,1,0)+eps; // rear right speakers[3] = ofVec3f(1,0,0)+eps; // rear left float speakerAreaSize = 0.02; speakerXyzMap.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA); speakerConfidenceMap.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA); float* xyzPixels = speakerXyzMap.getPixels().getData(); float* confidencePixels = speakerConfidenceMap.getPixels().getData(); for(int i = 0; i < n_speakers; i++){ for(int j = 0; j < n_samples; j++){ // sample a spiral float angle = j * TWO_PI / 20; // 20 samples per full rotation float radius = ((float) j / n_samples) * speakerAreaSize; // 0 to speakerAreaSize // might need to swap axes here too xyzPixels[0] = speakers[i].x + sin(angle) * radius; xyzPixels[1] = speakers[i].y + cos(angle) * radius; xyzPixels[2] = speakers[i].z; xyzPixels[3] = 1; xyzPixels += 4; confidencePixels[0] = 1; confidencePixels[1] = 1; confidencePixels[2] = 1; confidencePixels[3] = 1; confidencePixels += 4; } } speakerXyzMap.update(); speakerConfidenceMap.update(); speakerFbo.allocate(n_samples, n_speakers); speakerPixels.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA); }
// get float pixels from a fbo or texture void ftUtil::toPixels(ofTexture& _tex, ofFloatPixels& _pixels) { ofTextureData& texData = _tex.getTextureData(); int format = texData.glInternalFormat; int readFormat, numChannels; switch(format){ case GL_R32F: readFormat = GL_RED, numChannels = 1; break; // or is it GL_R case GL_RG32F: readFormat = GL_RG, numChannels = 2; break; case GL_RGB32F: readFormat = GL_RGB, numChannels = 3; break; case GL_RGBA32F: readFormat = GL_RGBA, numChannels = 4; break; default: ofLogWarning("ftUtil") << "toPixels: " << "can only read float textures to ofFloatPixels"; return; } if (_pixels.getWidth() != texData.width || _pixels.getHeight() != texData.height || _pixels.getNumChannels() != numChannels) { _pixels.allocate(texData.width, texData.height, numChannels); } ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT, texData.width, 4, numChannels); glBindTexture(texData.textureTarget, texData.textureID); glGetTexImage(texData.textureTarget, 0, readFormat, GL_FLOAT, _pixels.getData()); glBindTexture(texData.textureTarget, 0); }