void draw () { if (!inverted) w->invert_colors (); XFillRectangle (w->display, w->win, w->gc, box.ul.x, box.ul.y, box.width (), box.height ()); w->default_colors (); XDrawRectangle (w->display, w->win, w->gc, box.ul.x, box.ul.y, box.width (), box.height ()); }
bool window::update_geometry( rect &r ) { SetWindowPos( _hwnd, NULL, r.x(), r.y(), r.width(), r.height(), SWP_NOOWNERZORDER | SWP_NOZORDER ); r = query_geometry(); return true; }
void OpenGL3RenderState::set_viewport(OpenGL3ContextState& state, const rect<int>& viewport) const { if (state.viewport == viewport) return; glViewport(viewport.ll().x(), viewport.ll().y(), viewport.width(), viewport.height()); state.viewport = viewport; }
void RiscosGui::setInvalidatedRegion(const rect& bounds) { // Note: Bounds coordinates are in TWIPS #ifdef RENDERER_AGG // forward to renderer _renderer->set_invalidated_region(bounds); if (bounds.width() > 1e10f) { // Region is entire screen. Don't convert to integer as this will // overflow. m_draw_minx = 0; m_draw_miny = 0; m_draw_maxx = _width - 1; m_draw_maxy = _height - 1; } else { // remember for renderBuffer() _renderer->world_to_pixel(&m_draw_minx, &m_draw_miny, bounds.get_x_min(), bounds.get_y_min()); _renderer->world_to_pixel(&m_draw_maxx, &m_draw_maxy, bounds.get_x_max(), bounds.get_y_max()); // add two pixels because of anti-aliasing... m_draw_minx = valid_coord(m_draw_minx - 2, _width); m_draw_miny = valid_coord(m_draw_miny - 2, _height); m_draw_maxx = valid_coord(m_draw_maxx + 2, _width); m_draw_maxy = valid_coord(m_draw_maxy + 2, _height); } // log_debug("DrawRect: (%i, %i), (%i, %i)\n", // m_draw_minx, m_draw_miny, m_draw_maxx, m_draw_maxy); #endif }
void context::reset_clip( const rect &r ) { glEnable( GL_SCISSOR_TEST ); glScissor( static_cast<GLint>( r.x() ), static_cast<GLint>( _last_vp[3] - ( r.y() + r.height() ) ), static_cast<GLsizei>( r.width() ), static_cast<GLsizei>( r.height() ) ); }
inline void initialize(device_context* dc, rect pr) { dc_ = dc; rect_ = pr = pr.normalize(); poffset_ = -pr.left_top(); prect_ = pr; mask_ = nullptr; canvas_ = std::make_shared<canvas_type>(pr.width(), pr.height()); }