void uniform_1ui::apply_value(const render_context& context, const program& p) { const opengl::gl_core& glapi = context.opengl_api(); glapi.glUniform1uiv(_location, _elements, &(_value.front()));//&_value); gl_assert(glapi, leaving uniform_1ui::apply_value()); }
void uniform_vec4ui::apply_value(const render_context& context, const program& p) { const opengl::gl_core& glapi = context.opengl_api(); glapi.glUniform4uiv(_location, _elements, (_value.front().data_array));//_value.data_array); gl_assert(glapi, leaving uniform_vec4ui::apply_value()); }
void uniform_image_sampler_base::apply_value(const render_context& context, const program& p) { const opengl::gl_core& glapi = context.opengl_api(); #if SCM_GL_CORE_USE_EXT_DIRECT_STATE_ACCESS if (_bound_unit >= 0) { glapi.glProgramUniform1i(p.program_id(), _location, _bound_unit); } else if ( glapi.extension_ARB_bindless_texture && _resident_handle != 0ull) { glapi.glProgramUniformHandleui64ARB(p.program_id(), _location, _resident_handle); } #else if (_bound_unit >= 0) { glapi.glUniform1i(_location, _bound_unit); } else if ( glapi.extension_ARB_bindless_texture && _resident_handle != 0ull) { glapi.glUniformHandleui64ARB(_location, _resident_handle); } #endif gl_assert(glapi, leaving uniform_1f::apply_value()); }
void transform_feedback::end(render_context& in_context) { assert(state().ok()); gl_assert(in_context.opengl_api(), entering transform_feedback:end()); const opengl::gl_core& glapi = in_context.opengl_api(); if (active()) { glapi.glEndTransformFeedback(); } unbind(in_context); _active = false; gl_assert(in_context.opengl_api(), leaving transform_feedback:end()); }
void transform_feedback::begin(render_context& in_context, primitive_type in_topology_mode) { assert(state().ok()); gl_assert(in_context.opengl_api(), entering transform_feedback:begin()); const opengl::gl_core& glapi = in_context.opengl_api(); bind(in_context); if (!active()) { glapi.glBeginTransformFeedback(util::gl_primitive_type(in_topology_mode)); } gl_assert(in_context.opengl_api(), leaving transform_feedback:begin()); _active = true; _captured_topology = in_topology_mode; gl_assert(in_context.opengl_api(), leaving transform_feedback:begin()); }
void query::end(const render_context& in_context) const { const opengl::gl_core& glapi = in_context.opengl_api(); assert(0 != query_id()); assert(0 != query_type()); glapi.glEndQuery(query_type()); gl_assert(glapi, leaving query::end()); }
void transform_feedback::unbind(render_context& in_context) const { assert(state().ok()); if (SCM_GL_CORE_OPENGL_CORE_VERSION >= SCM_GL_CORE_OPENGL_CORE_VERSION_400) { assert(object_id() != 0); const opengl::gl_core& glapi = in_context.opengl_api(); glapi.glBindTransformFeedback(object_target(), 0); gl_assert(glapi, transform_feedback::unbind() after glBindTransformFeedback()); } else { unbind_stream_out_buffers(in_context); } gl_assert(in_context.opengl_api(), leaving transform_feedback:unbind()); }
void sync::server_wait(const render_context& in_context, scm::uint64 in_timeout) const { const opengl::gl_core& glapi = in_context.opengl_api(); assert(0 != object()); glapi.glWaitSync(object(), 0, sync_timeout_ignored); gl_assert(glapi, leaving sync::server_wait()); }
void transform_feedback::unbind_stream_out_buffers(render_context& in_context) const { const opengl::gl_core& glapi = in_context.opengl_api(); for (int bind_index = 0; bind_index < _stream_out_setup.used_streams(); ++bind_index) { const buffer_ptr& cur_buffer = _stream_out_setup[bind_index].first; if (cur_buffer) { cur_buffer->unbind_range(in_context, BIND_TRANSFORM_FEEDBACK_BUFFER, bind_index); } assert(cur_buffer->ok()); } }
bool query::available(const render_context& in_context) const { const opengl::gl_core& glapi = in_context.opengl_api(); assert(0 != query_id()); assert(0 != query_type()); int query_available = GL_FALSE; glapi.glGetQueryObjectiv(query_id(), GL_QUERY_RESULT_AVAILABLE, &query_available); gl_assert(glapi, leaving query::available()); return query_available != GL_FALSE; }
sync_status sync::status(const render_context& in_context) const { const opengl::gl_core& glapi = in_context.opengl_api(); assert(0 != object()); int cur_status = 0; glapi.glGetSynciv(object(), GL_SYNC_STATUS, 1, 0, &cur_status); switch (cur_status) { case GL_SIGNALED: return SYNC_SIGNALED; case GL_UNSIGNALED: default: return SYNC_UNSIGNALED; } gl_assert(glapi, leaving sync::status()); }
sync_wait_result sync::client_wait(const render_context& in_context, scm::uint64 in_timeout, bool in_flush) const { const opengl::gl_core& glapi = in_context.opengl_api(); assert(0 != object()); GLenum r = glapi.glClientWaitSync(object(), in_flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, in_timeout); gl_assert(glapi, leaving sync::client_wait()); switch (r) { case GL_ALREADY_SIGNALED: return SYNC_WAIT_ALREADY_SIGNALED; case GL_CONDITION_SATISFIED: return SYNC_WAIT_CONDITION_SATISFIED; case GL_TIMEOUT_EXPIRED: return SYNC_WAIT_TIMEOUT_EXPIRED; case GL_WAIT_FAILED: default: return SYNC_WAIT_FAILED; } }
void rasterizer_state::apply(const render_context& in_context, const float in_line_width, const float in_point_size, const rasterizer_state& in_applied_state, const float in_applied_line_width, const float in_applied_point_size) const { const opengl::gl_core& glapi = in_context.opengl_api(); if (_descriptor._fill_mode != in_applied_state._descriptor._fill_mode) { glapi.glPolygonMode(GL_FRONT_AND_BACK, util::gl_fill_mode(_descriptor._fill_mode)); gl_assert(glapi, rasterizer_state::apply() after glPolygonMode); } if (_descriptor._cull_mode != in_applied_state._descriptor._cull_mode) { if (_descriptor._cull_mode == CULL_NONE) { glapi.glDisable(GL_CULL_FACE); } else { glapi.glEnable(GL_CULL_FACE); glapi.glCullFace(util::gl_cull_mode(_descriptor._cull_mode)); } gl_assert(glapi, rasterizer_state::apply() after glCullFace); } if (_descriptor._front_face != in_applied_state._descriptor._front_face) { glapi.glFrontFace(util::gl_polygon_orientation(_descriptor._front_face)); gl_assert(glapi, rasterizer_state::apply() after glFrontFace); } if (_descriptor._multi_sample != in_applied_state._descriptor._multi_sample) { if (_descriptor._multi_sample) { glapi.glEnable(GL_MULTISAMPLE); } else { glapi.glDisable(GL_MULTISAMPLE); } gl_assert(glapi, rasterizer_state::apply() after GL_MULTISAMPLE); } if (SCM_GL_CORE_OPENGL_CORE_VERSION >= SCM_GL_CORE_OPENGL_CORE_VERSION_400) { if ( _descriptor._multi_sample && _descriptor._sample_shading) { glapi.glEnable(GL_SAMPLE_SHADING); } else { glapi.glDisable(GL_SAMPLE_SHADING); } gl_assert(glapi, rasterizer_state::apply() after GL_SAMPLE_SHADING); glapi.glMinSampleShading(math::clamp(_descriptor._min_sample_shading, 0.0f, 1.0f)); gl_assert(glapi, rasterizer_state::apply() after glMinSampleShading); } if (_descriptor._scissor_test != in_applied_state._descriptor._scissor_test) { if (_descriptor._scissor_test) { glapi.glEnable(GL_SCISSOR_TEST); } else { glapi.glDisable(GL_SCISSOR_TEST); } gl_assert(glapi, rasterizer_state::apply() after GL_SCISSOR_TEST); } if (_descriptor._smooth_lines != in_applied_state._descriptor._smooth_lines) { if (_descriptor._smooth_lines) { glapi.glEnable(GL_LINE_SMOOTH); } else { glapi.glDisable(GL_LINE_SMOOTH); } gl_assert(glapi, rasterizer_state::apply() after GL_LINE_SMOOTH); } if (in_line_width != in_applied_line_width) { // i do no care about float compare at this point glapi.glLineWidth(math::max<float>(0.0f, in_line_width)); gl_assert(glapi, rasterizer_state::apply() after glLineWidth); } if (in_point_size != in_applied_point_size) { // i do no care about float compare at this point glapi.glPointSize(math::max<float>(0.0f, in_point_size)); gl_assert(glapi, rasterizer_state::apply() after glPointSize); } if (_descriptor._point_state != in_applied_state._descriptor._point_state) { if (_descriptor._point_state._shader_point_size) { glapi.glEnable(GL_PROGRAM_POINT_SIZE); } else { glapi.glDisable(GL_PROGRAM_POINT_SIZE); } glapi.glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, math::max<float>(0.0f, _descriptor._point_state._point_fade_threshold)); glapi.glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, util::gl_origin_mode( _descriptor._point_state._point_origin_mode)); gl_assert(glapi, rasterizer_state::apply() after glPointParameter); } gl_assert(glapi, leaving rasterizer_state::apply()); }