s3eWwiseResult s3eWwiseSoundEngineUnregisterAllGameObj() { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[32] func: s3eWwiseSoundEngineUnregisterAllGameObj")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineUnregisterAllGameObj(); #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }
s3eWwiseResult s3eWwiseSoundEngineUnregisterAllGameObj() { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[31] func: s3eWwiseSoundEngineUnregisterAllGameObj")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef __mips // For MIPs platform we do not have asm code for stack switching // implemented. So we make LoaderCallStart call manually to set GlobalLock s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineUnregisterAllGameObj(); #ifdef __mips s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }